Talk:Glitches in Mega Man Battle Network 6
From The Rockman EXE Zone Wiki
Stuff to add
Add SnakeArm stuff
- Sprite overload
- DblHero softlock (too many type 1 objects)
- type 4 overload (chip gate text trigger and stuff)
- Missing MegaMan parts (too many type 1 objects)
- Since there is no room for the Sandworm to "jump" to a panel in front or behind it and since only one Sandworm virus can attack at a time, the Sandworms "Glitch" up and down the last remaining row, being invincible (for the most part). I believe there is a way to deal damage to the Sandworm viruses while in this "glitched-invincibility" mode, however, I'm not sure how I pulled it off, if at all. But I do know for a FACT that one can "Area-lock" the Sandworm-type viruses of EXE6 into one column.
HackJackSP obtainability
- in US, possible to get it from a Gold Mystery Data in Graveyard. Crashes upon use (jumps to 0x0000000)
Bugs to test
Candle enemy
Won't take damage from fire but will take damage if fire is over grass
Kettle dust suck thing
set kettle, use dust suck but before he sucks in, opp uses dimming attack to hit the kettle and deal damage https://www.nicovideo.jp/watch/sm8740369
seaside area 3 oob
oob https://youtu.be/dfbLnVEnFxQ
test slipwalk
slip run gltich
- another glitch https://youtu.be/dN_JIP8OSec
time damage judge
gregar/falzar brings up cust gauge in final turn
collision stuff
- protoman when he uses trance move https://www.youtube.com/watch?v=aGVXt7cFAns https://www.youtube.com/watch?v=rM0CmRdtMU4 can happen in real time
- Sandworm: If you use SuperArmor (or not, but it's a lot trickier) while facing off against a Sandworm (or even a FghtrPln) virus, you're in for a whole lotta pain when you try to use a screen-dimming/time-freezing BattleChip at the same time the Sandworm (or FghtrPln) is dealing damage to you... unlike other viruses which just "appear" in a different location, these have specific animation frames which take into account damage calculation a bit differently than other types of attacks. If you manage to land a dimming BattleChip in between one of those frames, Megaman's HP drops EXTREMELY QUICKLY until before you know it, you've been deleted before you can even use the BattleChip! It's most likely a glitch from bad collision box programming and damage calculation over time. Oh, and you know you've done it right when you hear a low-pitched droning noise that is the beginning of the "getting hurt" sound played back just as soon as it started... and Megaman turns completely white while shaking around a bit just before the deletion animation and game over screen.
colonel aspire break
use body guard or whatever right before he uses aspire break https://youtu.be/0x5VXSEQS3M
grabbanish slide
stuck in between panels because of grabbanish and slide https://youtu.be/mC005rHeO0w?t=182
kettle trainarrow glitch
https://twitter.com/megarock_exe/status/1227852598775963648
Kettle potential softlock
https://www.twitch.tv/videos/1242332178 figure out if you can run away from this fight, should this even count?
buffered warpstep not preventing judgeman's panel reclaim
https://www.youtube.com/watch?v=JrXYlsOrU6E https://www.youtube.com/watch?v=mzBu2T53lX0
If judgeman is used to reclaim panels while the opponent has warpstep and is in the early frame of moving to a panel that will be reclaimed, the reclamation of surrounding panels is not prevented. An ""impossible"" configuration of panel ownership can be created this way.
MeteorKnuckle ending early
If MeteorKnuckle is used as a cut-in/TFC, the initial chip will activate during the end of MeteorKnuckle's animation, leading to AntiDmg popped or a last MeteorKnuckle hit being blocked.
Full Sync and Anger x2
Full Synchro and Anger's chip attack power double effect is applied to attacks other than numerical attacks such as Slashman's Kunai and Graiga's Rockfall. TODO: Is this a glitch?
Credits sprite error
While you're watching the ending, Atsuto (Netto) transfers Mega Man to the copy droid. So he runs to the edge of the screen, right? After Atsuto and Mega Man disappear from the screen, look in the upper left corner. something that looks like Mega Man's foot appears on the screen.
Video: https://youtu.be/mE_m7sJMphA?t=8053 (only 4 pixels of megaman foot)
Virus Battler Freezes
If you lose the 3rd round of Virus Battler Lv5, it may freeze. If you lose the 3rd round of Virus Battler Lv5, it seems that you may "freeze". The battle is quite difficult, so be careful. Save before battle
ShieldFreeze glitch
ShieldFreeze - When an attack is blocked, it's expected that all status effects caused by that attack would also be blocked. However, there's a glitch with the interaction between Shield defense and the Freeze status which causes Freeze to still be inflicted even when it's blocked by Shield. All damage is blocked by the shield, but Reflect effects do not trigger. This glitch only occurs with the following chips: AquaSword, BlizzardBall, LilBoiler series (water hitbox), SpoutMan series, DiveMan series, and SpoutBeast charge.
GreigaMaster — Today at 2:53 PM
Aqua objects that check for collision on their first frame ignore guard for freezing
DrillBeast CS nonsense in PVP
https://clips.twitch.tv/ResoluteHeadstrongAntelopeTriHard-srjmd8kWQy4ZiUOE is this even a glitch?
More ElemTrap nonsense
Vdoll eating up ElemTrap: https://cdn.discordapp.com/attachments/554311759079407638/1029954742484471879/elemtrap_vdoll_order.mp4
Decompressed sprite override (requires decross glitch): https://cdn.discordapp.com/attachments/467025207538876430/1030533745243082782/elemtrap_decross_decompressed_sprites.mp4
Double wall in Pavillion Comp 3
Prof. 9 — 07/10/2020
hey @GreigaMaster can you check the walls in pavilion comp 3? one of the walls to the right of the ramp makes you walk slower along it, I think it's a wrong wall type used or something
it's this wall, was watching Last just now and when he walked along that wall, he was moving at half speed
https://cdn.discordapp.com/attachments/467025207538876430/731309090059452487/unknown.png is this a glitch?
Virus Battler placement
https://clips.twitch.tv/FamousAnimatedCheesecakePartyTime
https://i.imgur.com/myDFxiZ.mp4
This is from pressing A again on the first frame after selecting no for the confirmation box it can only get you to the top left out of bounds panel because it just sets your position to 0,0. Its not very helpful though since you cant actually place the virus out of bounds because its technically a hole. pick no -> immediately press A again to open the box on the first frame im really only getting it to work canceling with B actually
turns out you actually can kinda play them out of bounds if you dont close out the second textbox https://i.imgur.com/jqJWPuT.gifv
Another sliprun glitch (anim persists after taking off)
https://www.twitch.tv/videos/43872052
Aquarium Comps Encounter skip
https://www.youtube.com/watch?v=gsicjtn2lGI
Gregar tile bug
Battle Mystery Data appear chance bug
https://forums.therockmanexezone.com/bn4-bn5-bn6-battle-mystery-data-t5339.html
As usual, this system is bugged. The game doesn't properly separate the bits when checking the spawn chance, so choosing the second reward group or higher will result in the Mystery Data always spawning.
Compressing the RUN Button
Use compression code A L B R A L L B A L. This does nothing (sets flags that are never read). TODO: exists in other games?
Run away bug
https://www.youtube.com/watch?v=_Tm_bFoIpWA TODO figure out if intentional or a bug. Fixed in OSS.
If you uncompress a navicust part while the compress size is still on the grid, you can fit other parts on the space, but the game will still think the part is the uncompressed size. so in this I got custom bug from custom1 and custom 2 even though it should be bug-less
https://cdn.discordapp.com/attachments/467025207538876430/1034763562767355934/NaviwHat1.png
https://cdn.discordapp.com/attachments/467025207538876430/1034763563182608454/NaviwHat3.png
https://cdn.discordapp.com/attachments/467025207538876430/1034763604685226035/NaviwHat2.png
It's in english bn6 too
it seems weirdly selective
In this I got move bug but not custom bug
If i uncompress first barr, I get custom bug but not move bug
Wrong Folder Edit error message
https://cdn.discordapp.com/attachments/467025207538876430/1035588697392943174/unknown.png
Should not say same. Happens for mega chips as well
https://cdn.discordapp.com/attachments/467025207538876430/1035588957439799296/unknown.png
This one only happens in US/EU. (JP will correctly say max number of mega/gigas reached instead of same)
TODO: is this a glitch?
gust + drag direction cancel
when Drag is inflicted, the direction will be cancelled and the player will stay on the same panel instead of moving if they have already been affected by the movement caused by a gust of wind
TODO: is this a glitch? figure out what this entails
conveyor panels cause Big Slide to always travel max distance
TODO: what does this mean? is this a glitch?
Slash Beast jump does not have gust immunity
All other types of temporary movement (beast jump, stepsword) have immunity to forced movement from wind gusts and conveyor panels. Slash Beast does not have this immunity during its jump though. If it is moved during the attack, it will teleport back to the panel it was on before jumping, then the movement will begin.
TODO: is this a glitch?
GBeast Guardian Poison AI Bug
link also https://www.youtube.com/watch?v=duFdv8kQVHA TODO: is this a glitch
https://www.reddit.com/r/BattleNetwork/comments/rz5mlg/help_with_navicust_glitch/
I'm playing BN6 and I noticed that when I load "FstBarr" Megaman is glitching, losing 1 HP/second.
I didn't had this problem when I first installed the program and it appeared out of nowhere. Didn't find a solution on Internet, came across how to reduce program's size but it didn't matter.
I have 4 colors (White, Pink, blue, Green). No programs of the same color are next to the other. Programs are as they should: cross pattern not touching the double lines and smooth ones have at least one tile touching the double line. When I run the program only FstBarr keeps tilting too.
What could be the problem?
Here's a caption. Sorry for the bad quality, best I could do.
Mettaur3 sends shockwave when countered
https://www.twitch.tv/videos/39878750
WeatherComp Typhoon glitches
https://www.twitch.tv/videos/39879292 https://www.twitch.tv/videos/39805233 is this a glitch?
CopyDmg phases through Corn virus
https://www.twitch.tv/videos/15125987 is this a glitch?
chargeman chargeshot panel glitch
https://clips.twitch.tv/ProtectiveBoredPotatoDerp TODO: is this a glitch?
Probably not real but listing anyway
Heady HP bug
https://twitter.com/pvyuwqykf52ntny/status/1548830847490732033 (Archive: https://archive.ph/evUPb )
Chip slot in bass damage
https://www.youtube.com/watch?v=oWjy097P7LY&t=10759s Note: on EN patch of EXE6, possibly just a bad read?
DarkInvis bugs but on hacked ROM
https://www.youtube.com/watch?v=J_0fyz3_iVE multiple megamans spawn
Transition error
Probably bad emulation
Been playing BN6:F on my PocketGo (little handheld emulation device) and after a strange crash, the SD card seems corrupt. Maybe. If you want a really long essay as to what's screwy with it, here, but it's not necessary for my question here.
I just got the final mission for the Operator Navi thing. We were told to go to Undercity2 and find the MoonStone and bring it back. Being the cheeky little shit I am, I try to see if I can do it as AquaMan SpoutMan.
While transitioning from SkyArea1 to SkyArea2, the game crashes. No buttons are responding, and there's no audio, so I'm forced to force shutdown the console, which is basically like pulling the plug on a still running computer.
I've had a few weird bugs in the past like this. One time in particular, I was in JudgeTreeComp3 (I think?) and save-stated, then purposefully failed the puzzle by stepping on the grass to see what would happen. After the cutscene of Megaman getting SMASHED, he was sent back to the "trash" area (like in BN3, if Alpha catches you in the WWWComps.). The game started chugging really badly, though. Like, 5 FPS. I tried going to a previous area, but it was still just as bad. I tried save-stating, aaaand the emulator froze. After force-closing and restarting the PocketGo, though, the savestate didn't seem to go through, and I could continue like normal.
I really doubt going through as SpoutMan instead of Megaman caused the game to bug out, though. Battle Network seems to have great bug testing (BN4 notwithstanding). Still, if it's a known issue, then yeah, I'd like to know.
FireBurn2 into HackJackEX
Some time ago, I was on my daily virus busting and something weird happend. I was in green area and I used Fireburn 2, but instead of using imediatelly, the screen dimmed just like a mega chip and the game crashed. I reseted the game, and suddenly a HackJack EX appeared in my folder and when I open it, its says I found damaged chip data and corrupted my battery save (Hopefully I had 3 copies of my save state). What happened? No cheats were used. That was my battery file wich I cleared the game with absolutely no cheats.