Glitches in Rockman EXE Operate Shooting Star

From The Rockman EXE Zone Wiki

This section is under construction.
The information may not be complete or 100% accurate.
TODO: Add more glitches.

This page is a list of glitches that appear in Rockman EXE Operate Shooting Star. Almost completely not touching the original base code, the game retains most of the glitches from Mega Man Battle Network.

Major glitches

Cutscene Pause Glitch

Same as Battle Network 1 [1]. However, the MagicMan cutscene was remedied with a forced save point.

Minor glitches

Missing hurt voice clips

Whenever MegaMan gets hit in battle, there is a 50% chance that the game plays a voice clip of him getting hurt. In normal gameplay, the clip that it plays is always the same. However, the game's files actually contain 3 different clips (for both MegaMan): one for 1-69 damage, one for 70-139 damage and one for 140+ damage. Due to a programming error (a variable should be loaded but is stored instead), the game will always play the clip for 1-69 damage.

The correct behavior can be restored with the following Action Replay DS code:

5204E0A0 1C05B570
1206E568 00008E38
D2000000 00000000

Missing OW Shadow

After you rescue MegaMan.EXE and gain control, your shadow will be missing. It reappears once you enter a menu, go into a battle, or to another scene.

ClockMan Collision Programming

In Battle Network 1, boss and player collisions still treat the player being a physical object on the field instead of transparent invisible. For some reason, ClockMan's collision is programmed as if he would be in Battle Network 2 and beyond. As such, attacks like Ratton go right through him after damaging him and IceCube would take longer to explode after damaging him.

WoodMan Map Tile Error

For some reason, WoodMan's one of tile map is a clustered mess of nonsense. Resulting an incorrect sprite for WoodMan. File:EXE1OSS WoodMan.PNG