NaviCustomizer (MMBN4)
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This is the Navi Customizer in Mega Man Battle Network 4.
Expansions
Expansion Memory
- Hero Statue BMD
- Undernet 2 BMD
Spin Programs
- SpinBlue: (Game 3) Town Area 2 PMD
- SpinGreen: (Game 2) Town Area 1 PMD
- SpinPink: Coliseum NetBattle Machine BMD
- SpinRed: (Game 2) Meteor 1 BMD
- SpinWhite: Buddha Statue BMD
- SpinYellow: (Game 2) Goddess Statue BMD
Changes from Battle Network 3
- Compression codes are unavailable.
- The Mod Codes: Error Codes and EX codes, are unavailable.
- A number of NaviCust bugs are changed.
- Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceed 4 colors, it will cause a bug.
- HubBatch no longer has BreakBuster and BreakCharge.
- Rush, Beat, and Tango can now be used alongside each other.
- In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased.
Program Parts
Part | Effect | Bug | Location | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SuperArmor
|
MegaMan cannot be flinched. | Player Bug | Red: Netopia Area BMD (behind Nebula Door) | |||||||||||||||||||||||||
Custom1
|
1 more chip is available in the Custom Screen. | Custom HP Bug | Blue: Undernet 4 BMD, Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z) | |||||||||||||||||||||||||
Custom2
|
2 more chips are available in the Custom Screen. | Custom HP Bug | Yellow: Lotto Number (75420107) | |||||||||||||||||||||||||
MegaFolder1
|
1 more MegaChip can be added in the folder. | Custom HP Bug | Green: Park Area 3 BMD, Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z) | |||||||||||||||||||||||||
MegaFolder2
|
2 more MegaChips can be added in the folder. | Custom HP Bug | Green: Lotto Number (02109544) | |||||||||||||||||||||||||
GigaFolder1
|
1 more GigaChip can be added in the folder. | Custom HP Bug | Red: Black Earth 2 BMD | |||||||||||||||||||||||||
FastBarrier
|
Start battle with a Barrier (10 HP). | Player Bug | White: Castillo HP Program Dealer (6800z) | |||||||||||||||||||||||||
Shield
|
Press B + Left to access a shield that block attacks. | Player Bug | Blue: Castillo HP Program Dealer (5500z) | |||||||||||||||||||||||||
Reflect
|
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. | Player Bug | Blue: Undernet 6 Program Dealer (13000z) | |||||||||||||||||||||||||
AntiMagic
|
Press B + Left to set-up an temporary AntiDamage trap. |
Player Bug | Red: Undernet 4 BugFrag Trader (36 BF) | |||||||||||||||||||||||||
FloatShoes
|
MegaMan ignores Cracked, Poison, Ice, and Sand panels. | Panel Bug | Green: Undernet 6 Program Dealer (8400z) | |||||||||||||||||||||||||
AirShoes
|
MegaMan ignores Broken and Hole panels. | Panel Bug | Blue: Undernet 4 BugFrag Trader (22 BF) | |||||||||||||||||||||||||
UnderShirt
|
If MegaMan would hit 0 HP, he goes down to 1 instead. | Player Bug | White: Start with it | |||||||||||||||||||||||||
SneakRun
|
Certain random encounters based on your HP will not be encountered. | Encounter Bug | Yellow :Park Area 3 BugFrag Trader (8 BF) | |||||||||||||||||||||||||
OilBody
|
If possible, changes all random encounters in that area into those with Fire enemies. | Encounter Bug | Red: Undernet 6 Program Dealer (6200z) | |||||||||||||||||||||||||
Fish
|
If possible, changes all random encounters in that area into those with Aqua enemies. | Encounter Bug | Blue: Dome Locker Room sink BMD during 3rd tournament. | |||||||||||||||||||||||||
Battery
|
If possible, changes all random encounters in that area into those with Elec enemies. | Encounter Bug | Yellow: Antenna 4 BMD | |||||||||||||||||||||||||
Jungle
|
If possible, changes all random encounters in that area into those with Wood enemies. | Encounter Bug | Green: NetFrica Area BMD | |||||||||||||||||||||||||
Collect
|
If possible, the reward from a battle will always be a BattleChip. | Battle Result Bug | White: Park Area 3 BugFrag Trader (42 BF) | |||||||||||||||||||||||||
Humor
|
In overworld, press L. MegaMan makes jokes. | Player Bug | Pink: Town Area 3 Navi during 3rd tournament | |||||||||||||||||||||||||
BusterPack
|
+3 to Buster's Attack, Speed, and Charge. | Buster Bug | Red: Lotto Code (05178924) | |||||||||||||||||||||||||
BodyPack
|
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. | Player Bug | Blue: Lotto Code (43494372) | |||||||||||||||||||||||||
HubBatch
|
Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. | Auto Bug: MegaMan's HP is halved. | White: Defeat Black Earth 2 MegaManDS (only can be given if Karma is 500 or above) | |||||||||||||||||||||||||
BugStop
|
Removes all bugs in NaviCustomizer. | None | White: ACDC Area 1 BMD (behind Nebula door) | |||||||||||||||||||||||||
SoulCleaner
|
Speeds up obtaining MegaMan's karma points. | White: Defeat Black Earth 2 MegaManDS | ||||||||||||||||||||||||||
Rush
|
LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed. Does not trigger if chip is used during screen dimming counters. |
Doesn't activate | Yellow: Lotto Number (73298100) | |||||||||||||||||||||||||
Beat
|
LinkBattle only; Opponent's first Mega or Giga Chip gets taken away. Does not trigger if chip is used during screen dimming counters. |
Doesn't activate | Blue: Lotto Number (25435428) | |||||||||||||||||||||||||
Tango
|
LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. | Doesn't activate | Green: Lotto Number (10170506) |
Plus Parts
Part | Effect | Bug | Location | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack+1
|
MegaBuster Attack +1. | Buster Bug | White: Meteor 4 BMD, (Game 2) ToyRobo 3 BMD Pink: Start with it Yellow: Undernet 6 BMD | |||||||||||||||||||||||||
Speed+1
|
MegaBuster Speed +1. | Buster Bug | White: Start with it, (Game 2) Water Comp in Den Dome BMD Pink: Computer Comp in Sharo station BMD Yellow: (Game 2) Sharo Area BMD | |||||||||||||||||||||||||
Charge+1
|
MegaBuster Charge +1. | Buster Bug | White: (Game 2) Park Area 3 BMD Pink: (Game 3) ElecTower 1 BMD Yellow: ToyRobo 3 BMD, (Game 2) ACDC Area 3 BMD | |||||||||||||||||||||||||
AttackMAX
|
MegaBuster Attack becomes 5. | Buster Bug | White: Undernet 4 BugFrag Trader (72 BF) | |||||||||||||||||||||||||
SpeedMAX
|
MegaBuster Speed becomes 5. | Buster Bug | White: Undernet 2 BMD | |||||||||||||||||||||||||
ChargeMAX
|
MegaBuster Charge becomes 5. | Buster Bug | Pink: Castillo Program Dealer (4800z) | |||||||||||||||||||||||||
HP+50
|
Max HP +50! | Battle HP Bug | White: (Game 2) Dog House BMD Pink: ToyRobo 1 BMD Yellow: (Game 3) ACDC Area 1 BMD | |||||||||||||||||||||||||
HP+100
|
Max HP +100! | Battle HP Bug | Pink: Meteor 3 PMD Yellow: Castillo Program Dealer (3400z) | |||||||||||||||||||||||||
HP+200
|
Max HP +200! | Battle HP Bug | White: Sharo Area BMD Pink: (Game 2) Meteor 4 BMD Yellow: (Game 3) Park Area 2 PMD | |||||||||||||||||||||||||
HP+300
|
Max HP +300! | Battle HP Bug | White: (Game 2 ) Undernet 2 BMD Pink: Park Area 3 BugFrag Trader (16 BF) Yellow: (Game 2) ToyRobo 3 BMD | |||||||||||||||||||||||||
HP+400
|
Max HP +400! | Battle HP Bug | White: (Game 3) Undernet 1 PMD Pink: Park Area 3 BugFrag Trader (16 BF) Yellow: (Game 2) Town Area 3 PMD | |||||||||||||||||||||||||
HP+500
|
Max HP +500! | Battle HP Bug | White: Lotto Number (30873642) Pink: Lotto Number (97618739) |
Bugs
Player Bugs
MegaMan begins battle in a certain conditions.
- Level 1: Confused status for 10 seconds.
- Level 2: Always moves front.
- Level 3: Always moves back.
Panel Bugs
The panel MegaMan steps off becomes a panel type.
- Level 1: Cracked panel
- Level 2: Broken panel
- Level 3: Poison panel
Custom HP Bugs
MegaMan's HP drops steadily while on the Custom Screen.
- Level 1: 1 HP every 6 frames
- Level 2: 1 HP every 4 frames
- Level 3: 1 HP every 3 frames
Encounter Bugs
- Level 1-3: Viruses appear more frequently.
Battle Result Bugs
- Level 1-3: You only receive Zennys as Battle Rewards.
Buster Bugs
The normal buster shot has a chance of firing blanks.
- Level 1: 2/8 Misfire
- Level 2: 4/8 Misfire
- Level 3: 5/8 Misfire
Battle HP Bugs
MegaMan's HP drops steadily in battle.
- Level 1: 1 HP every 10 frames
- Level 2: 1 HP every 6 frames
- Level 3: 1 HP every 3 frames
Color Bugs
- 5 Colors on Grid: Level 1 Player & Custom HP Bugs
- 6 Colors on Grid: Level 2 Player & Custom HP Bugs