Busting Level in Mega Man Battle Network
From The Rockman EXE Zone Wiki
Busting Level is the main method of determining the reward you obtain upon successful deletion of the enemy in the Mega Man Battle Network series. Higher level equals better rewards, so players will want to shoot for the highest ranking possible, unless they seek specific rewards from a lower level. These rewards can be changed in games with the Navi Customizer to bypass busting level drop requirements.
Scoring over 10 points is considered as Busting Lv. S.
Story Battles
Mega Man Battle Network 1, 2, 4, 5
This is how your Busting LV. is determined in Battle Network 1, 2, 4, and 5.
Virus Delete Time This will be your starting marker after finishing a Virus battle.
Delete time | Points |
---|---|
0:00:00 ~ 0:05:00 | 7 |
0:05:01 ~ 0:12:00 | 6 |
0:12:01 ~ 0:36:00 | 5 |
0:36:01 ~ 9:59:59 | 4 |
Navi Delete Time This will be your starting marker after finishing a Navi battle.
Navi Delete time | Points |
---|---|
0:00:00 ~ 0:30:00 | 10 |
0:30:01 ~ 0:40:00 | 8 |
0:40:01 ~ 0:50:00 | 6 |
0:50:01 ~ 9:59:59 | 4 |
Flinching Every time your Navi is hit and taken aback, points are deducted. Having the "Super Armor" Program will prevent point deduction.
# of times flinched | Points |
---|---|
0 | +1 |
1 | 0 |
2 | -1 |
3 | -2 |
4 | -3 |
Multiple Deletions Deleting a number of enemies in a short period will increased your score.
# of deletions | Points |
---|---|
Double Delete | +2 |
Triple Delete | +4 |
Movement If your Navi moves a certain amount of time, points will be deducted.
# of steps | Points |
---|---|
0-2 steps | +1 |
3+ steps | 0 |
Mega Man Battle Network 3
In Battle Network 3, in addition to the previous scoring methods, being in Custom Style or Team Style will affect your reward.
Custom Style: Scoring a Busting LV. S in a Virus battle with a Delete Time of less than 5 seconds without using your Buster, a non-elemental Charge Shot, or Navi chips, will get you an exclusive reward. If you do this without re-opening the Custom Screen, a different exclusive reward can be obtained.
Team Style: Scoring Busting LV. S in a β (Beta) version Navi battle and have the Delete Time under 20 seconds will get you their V4 Navi Chip.
Mega Man Battle Network 6
In Battle Network 6, going into a cross and Counter Hits also affect your score.
Virus Delete Time This will be your starting marker after finishing a Virus battle. In 6, each tier's points have been deducted by 1.
Delete time | Points |
---|---|
0:00:00 ~ 0:05:00 | 6 |
0:05:01 ~ 0:12:00 | 5 |
0:12:01 ~ 0:36:00 | 4 |
0:36:01 ~ 9:59:59 | 3 |
Navi Delete Time This will be your starting marker after finishing a Navi battle.
Navi Delete time | Points |
---|---|
0:00:00 ~ 0:30:00 | 10 |
0:30:01 ~ 0:40:00 | 8 |
0:40:01 ~ 0:50:00 | 6 |
0:50:01 ~ 9:59:59 | 4 |
Flinching Every time your Navi is hit and taken aback, points are deducted. Having the "Super Armor" Program will prevent point deduction.
# of times flinched | Points |
---|---|
0 | +1 |
1 | 0 |
2 | -1 |
3 | -2 |
4 | -3 |
Multiple Deletions Deleting a number of enemies in a short period will increased your score.
# of deletions | Points |
---|---|
Double Delete | +2 |
Triple Delete | +4 |
Movement If your Navi moves a certain amount of time, points will be deducted.
# of steps | Points |
---|---|
0-2 steps | +1 |
3+ steps | 0 |
Crosses Going into a Cross will deduct points.
# of times used | Points |
---|---|
No Cross used | +1 |
Cross used | +0 |
Counter Hits Number of Counter Hits you land on the enemy will increase your score.
# of counters | Points |
---|---|
0 | |
1 | +1 |
2 | +2 |
3 | +3 |
Rockman EXE 4.5 Real Operation
This is how your Busting LV. is determined only in EXE 4.5. In this game, movement does not affect your score. However, number of counter hits to the enemy now affect your score.
Virus Delete Time This will be your starting marker after finishing a Virus battle.
Delete time | Points |
---|---|
0:00:00 ~ 0:05:00 | 7 |
0:05:01 ~ 0:12:00 | 6 |
0:12:01 ~ 0:36:01 | 5 |
0:36:01 ~ 9:59:59 | 4 |
Navi Delete Time This will be your starting marker after finishing a Navi battle.
Navi Delete time | Points |
---|---|
0:00:00 ~ 0:30:00 | 10 |
0:30:01 ~ 0:40:00 | 8 |
0:40:01 ~ 0:50:00 | 6 |
0:50:01 ~ 9:59:59 | 4 |
Flinching Every time your Navi is hit and taken aback, points are deducted. Using a Navi with the "Super Armor" ability will prevent point deduction.
# of times flinched | Points |
---|---|
0 | +1 |
1 | 0 |
2 | -1 |
3 | -2 |
4 | -3 |
Multiple Deletions Deleting a number of enemies in a short period will increased your score.
# of deletions | Points |
---|---|
Double Delete | +2 |
Triple Delete | +4 |
Counter Hits Number of Counter Hits you land on the enemy will increase your score.
# of counters | EXE 4.5 |
---|---|
1 | +2 |
2 | +4 |
3 | +6 |
Multiplayer Battles
In Network Duels, the way to determine busting level is different.
Delete Time This will be your starting marker after finishing a Network Duel.
Delete time | Points |
---|---|
0:00:00 ~ 0:30:00 | 10 |
0:30:01 ~ 0:45:00 | 8 |
0:45:01 ~ 10:00:00 | 6 |
10:00:01 ~ 9:59:59 | 4 |
Remaining HP How much of your maximum HP when the battle ends affect the score.
HP % Left | Points |
---|---|
100% | +3 |
99% ~ 75% | +2 |
74% ~ 50% | +1 |
49% ~ 1% | 0 |
Recovery Use How many Recovery chips you use will deduct the score.
Recovery Chips | Points |
---|---|
3 or more | -4 |
2 | -2 |
1 | -1 |
0 | 0 |
HP Difference The maximum HP difference between the player and the opponent will affect the score.
HP Gap | Points |
---|---|
400 more | -4 |
200 ~ 399 more | -2 |
100 ~ 199 more | -1 |
0 ~ 99 more | 0 |
100 ~ 199 less | +1 |
200 ~ 399 less | +2 |
400 and over less | +4 |
Mega Man Battle Network 6
In Battle Network 6, in addition to the previous scoring methods, countering the opponent now affects the score.
Counter Hits Number of Counter Hits you land on the enemy will increase your score.
# of counters | Points |
---|---|
0 | 0 |
1 | +1 |
2 | +2 |
3 | +3 |
Mega Man Network Transmission
VS Viruses
Delete time | Points |
---|---|
0:00:00 ~ 0:03:00 | 10 |
0:03:01 ~ 0:06:00 | 9 |
0:06:01 ~ 0:12:00 | 7 |
0:12:01 ~ 0:24:00 | 6 |
0:12:01 ~ 0:24:00 | 4 |
# of times flinched | Points |
---|---|
0 | +1 |
1 | 0 |
2 | -1 |
3 | -2 |
4 | -3 |
Delete time | Points |
---|---|
0:00:00 ~ 0:30:00 | 10 |
0:30:01 ~ 0:40:00 | 9 |
0:40:01 ~ 0:50:00 | 7 |
0:50:01 ~ 0:60:00 | 6 |
0:60:01 and above | 4 |
# of times flinched | Points |
---|---|
0 | +3 |
1 | +2 |
2 | +1 |
3 | -1 |
4 | -2 |