Glitches in Rockman EXE 4.5
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This page is a list of glitches that appear in Rockman EXE 4.5: Real Operation.
Major glitches
Broken clock glitch
When the internal battery of the Game Pak has run dry, the game's Real-Time Clock no longer functions and always reports a date and time of 0/0/2000, 12:00 AM. This causes the game to freeze in several situations, which in the worst case can render the game unplayable. The only fix for this issue is to replace the internal battery in the Game Pak.
- Viewing the Schedule by pressing Right on the PET screen causes significant slowdown and graphical glitches.
- Entering any Internet area which has a grown WoodMan tree on it causes the game to freeze.
E-Mail screen crash
When the A and B Buttons are pressed on the same frame while viewing the list of mails in the E-Mail screen, the game attempts to handle both inputs at the same time, and this results in a crash.
Schedule crash
When you have any events listed in your schedule, there is an extremely rare chance that the game can crash upon any screen transition, which increases the more scheduled events you have. The technical cause of this glitch is the game using a portion of stack memory after it has already been deallocated; when a hardware interrupt fires in this interval, stack corruption occurs.
WindMan missable HP Memories
Whenever the player starts playing the game on a new day, a minigame Mr. Prog is spawned somewhere on the Net for WindMan. However, this checks the progress of the first Navi the player plays as that day, rather than checking the progress for WindMan. If the first Navi the player chooses that day has obtained more Licenses than WindMan, it is possible for a Mr. Prog to be spawned that normally should not spawn for WindMan yet. When this occurs, and on the same day, the player then switches to WindMan and clears the Mr. Prog's minigame, WindMan will receive Zennys or BugFrags instead of an HP Memory and the HP Memory is permanently missed.
Since there are 19 unique minigame Mr. Progs for WindMan and he needs 18 HP Memories to reach his maximum HP of 1000, it is possible to permanently miss enough HP Memories such that WindMan can no longer reach his maximum HP.
This glitch can be avoided by making sure WindMan is always the first Navi played as on any given day that the player plans to increase WindMan's max HP.
Minor glitches
GutsMan mirror match glitch
When the player is controlling GutsMan and challenges an enemy GutsMan to a battle in Internet 2 on Saturdays, after accepting the challenge, the player will fight AquaMan instead.
This glitch is likely caused by a copy-paste error by the developers from AquaMan's script in the same Net area.
Chip Trader color glitch
Whenever a MegaChip or GigaChip is received from a Chip Trader or BugFrag Trader, the border of the chip always appears gray instead of blue or red.
Purple Mystery Data out-of-bounds
By picking up the purple mystery data in Golf Course Comp 2 from the north side, it is possible to move out of bounds by walking northwest after the text finishes. The player can move around freely out-of-bounds; continuously walking in one direction eventually results in the player entering an invisible copy of the map, with no objects.