In Rockman EXE 4.5 Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
In Game Unlockable Navis
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Each Navi has their own way to level up their HPs. These range from finding mini games in Green Mystery Data, absorbing elemental chips, or planting something in the overworld.
Only Attack Power can be increased with no way to increase Speed or Charge. These are found as "Buster Up" in the over-world within Gold Mystery Data while using that Navi. This affects Charge Shot ability damage as well, with each Navi having their own maximum attack. There are also barriers in the over-world that hide goodies such as pillars of fire or wood stumps. Certain Navis are able remove these barriers (I.E. FireMan or AquaMan for a Pillar of fire), which encourages using other Navis in your play-through.
MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis who were souls in MMBN4 by completing the Official Tournament. They are unlocked either one or two at a time in an alternating fashion.
Battle Chip Gate Exclusive Navis
These Navis require the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.
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StarMan
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Equipment
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- Buster
- Twinkle Meteor: Charge to cause a star to fall on the enemy. Causes confusion on hit for 30/40/50 damage.
- Shield
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Abilities
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Buster Up
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- Broken Radio Comp
- Undernet 1
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HP Growth
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- GMD Mini Games: Check Extra Notes for more details
- Find "Star Data" on the internet after a daily fortune. Check Extra Notes for more details.
- Start 100 HP
- Max 900 HP
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NapalmMan
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Equipment
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- Buster
- Fire Bomb: Fires two bombs onto the enemy area, dealing 30/60/90 fire damage. Flames remain on the panel hit, causing damage when walked into.
- Napalm Bomb: Launches a large bomb onto the locked enemy. Explodes in a 3x3 area, causing 80/100/120 fire damage.
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Abilities
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- Fire Body
- Can remove fire and tree stump barriers
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Buster Up
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- Internet Area 5
- Toilet Comp 2 (Toilet Comp is entered from Internet 10)
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HP Growth
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- Bomb Viruses mini game. Check Extra Notes for more details.
- Start 300 HP
- Max 1300 HP
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IceMan
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Equipment
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- Buster
- Freeze Bomb: Throw an ice bomb in a + range on impact. Deals 50/70 aqua damage and makes an ice panel on hit.
- Shield
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Abilities
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- Aqua Body
- No slip on ice panels
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Buster Up
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HP Growth
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- Daily Ice Fragment Mini game before jacking in. Check Extra Notes for more details.
- Start 100 HP
- Max 900 HP
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ElecMan
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Equipment
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- Buster
- Thunder Ball: Fires a homing thunder ball that tracks the enemy slowly on the field. Deals 20/40/60 electrical damage and paralyzes on hit.
- Shield
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Abilities
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- Elec Body
- Float Shoes
- Can open paths needing an electric current
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Buster Up
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- Toy Box Comp (Entered from Internet 5. Warp is behind a boulder)
- Urban Ruins Comp 1 (Urban Ruins Comp is entered from Undernet 1)
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HP Growth
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- Absorb Elec Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
- Start 100 HP
- Max 1400 HP
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PlantMan
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Equipment
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- Buster
- Plant Weed: Attacks using a spiked vine that grabs the enemy from below. Deals 20/30/40 wood damage and holds the enemy. The panel hit becomes a grass panel.
- Shield
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Abilities
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- Wood Body
- Float Shoes
- Can remove tree stump barriers
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Buster Up
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- Golf Course Comp 1 (Golf Course Comp is entered from Internet 6. Warp is behind a Question Mark Gate.)
- Internet 11
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HP Growth
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- Absorb Wood Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
- Start 100 HP
- Max 1400 HP
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KnightMan
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Equipment
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- Buster
- Kingdom Crusher: Fires a spiked iron ball forward. Deals 60/70/80/90/100 breaking attribute damage.
- Royal Wrecking Ball: Spins spiked iron ball around you. Deals 80/110/140/170/200 breaking attribute damage.
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Abilities
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- Super Armor
- Can remove rock barriers
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Buster Up
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- Internet 6
- Internet 10
- Old TV Comp 1 (Old TV Comp is entered from Undernet 3.)
- Waste Comp (Entered from Undernet 1. Warp is behind a Question Mark Gate.)
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HP Growth
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- Challenge Navis to an honorable duel for a 50 HP increase. Check Extra Notes for more details.
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ShadowMan
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Equipment
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- Buster
- Invisible: become invisible like the chip. Decreases the custom gauge.
- Ninja Star: Throws a shuriken at the enemy. Deals 60/80/100 damage.
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Abilities
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- Float Shoes
- Can open Security Gates (Doors marked with a ?)
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Buster Up
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- Undernet 4
- Golf Course Comp 4 (Golf Course Comp is entered from Internet 6. Warp is behind a Question Mark Gate.)
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HP Growth
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- Sniper training mini game. Check Extra Notes for more details
- Assassin Missions sent randomly to your email
- Start 200 HP
- Max 1200 HP
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Bass
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Equipment
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- Buster
- Shooting Buster: Fires shots at the enemy and around the enemy repeatedly. Deals 3/6/9 damage each.
- Darkness Overload: Moves to the center of the 4th row and attacks the final two rows with a panel cracking attack. Deals 100/120/130 damage. Breaks and pierces invisible.
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Abilities
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- Float Shoes
- First Barrier 100
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Buster Up
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HP Growth
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- Defeat Navis on the internet. Increases HP by 50 with each victory. Check Extra Notes for more details.
- Start 300 HP
- Max 1300 HP
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Fortunes
Roll and StarMan have daily fortunes which cause Heart/Star Data to appear somewhere randomly on the net, with the navi giving a hint of the area it could be. The type and chance of Heart/Star Data that appear are shown below. (E.G calculation: 32/128 * 8/128 = 0.015625 = ~1.56%)
Star Data
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- 32/128 * 8/128 = Shining Star (x2 Zennys from battle)
- 32/128 * 40/128 = Red Comet
- 32/128 * 40/128 = 4th Magnitude Star
- 32/128 * 40/128 = Satellite
- 32/128 * 8/128 = Shooting Star (Shop Bonus)
- 32/128 * 40/128 = 1st Magnitude Star
- 32/128 * 40/128 = 5th Magnitude Star
- 32/128 * 40/128 = Man-made Satellite
- 32/128 * 8/128 = Stardust (+2 BugFrags from battle)
- 32/128 * 40/128 = 2nd Magnitude Star
- 32/128 * 40/128 = 6th Magnitude Star
- 32/128 * 40/128 = Meteorite
- 32/128 * 8/128 = Black Hole
- 32/128 * 40/128 = 3rd Magnitude Star
- 32/128 * 40/128 = Twinkle Star
- 32/128 * 40/128 = Starch
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Heart Data
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- 32/128 * 8/128 = Platinum Heart (Shop Bonus)
- 32/128 * 40/128 = Blue Heart
- 32/128 * 40/128 = Yellow Heart
- 32/128 * 40/128 = Beige Heart
- 32/128 * 8/128 = Gold Heart (x2 Zennys from battle)
- 32/128 * 40/128 = White Heart
- 32/128 * 40/128 = Pink Heart
- 32/128 * 40/128 = Red Heart
- 32/128 * 8/128 = Purple Heart (+1 BugFrags from battle)
- 32/128 * 40/128 = Brown Heart
- 32/128 * 40/128 = Viridian Heart
- 32/128 * 40/128 = Green Heart
- 32/128 * 8/128 = Black Heart
- 32/128 * 40/128 = Gray Heart
- 32/128 * 40/128 = Orange Heart
- 32/128 * 40/128 = Lemon Heart
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Decorations
WoodMan and ThunderMan require the use of an item to be found on the net and placed somewhere in order to increase their HP. WoodMan uses Cyberseeds to plant trees in places where tufts of grass are visible and ThunderMan requires Thunder Images to summon a statue, which give them +50 HP.
Minigames
There are several minigames that are required to complete in order to continue deeper into the net. These are also used to increase certain Navis HP by 20.These are found in GMDs on the net, which you then jack out and use it from the items screen.
Letter of Ice
IceMan's mini-game. Can only be found by MegaMan, Roll, ProtoMan, StarMan, IceMan
Calculation Drill
NumberMan's mini-game. Can only be found by MegaMan, Roll, ProtoMan, NumberMan, StarMan
Sniper Training
SearchMan's mini-game. Can only be found by MegaMan, SearchMan, ShadowMan, NapalmMan
Operation Battle Differences between 4 and 4.5
Navis playable in Battle Network 4 Operation Battle and certain chips have been altered slightly between games.
GutsMan has Super Armor in 4 Operation battle but not in EXE 4.5.
MetalMan has Break Buster in EXE 4.5 but not in 4 Operation Battle.
Poison Pharoah removes blink/invis status in 4 but not in 4.5.
Wood Breath does not blink in 4 but causes blinking in 4.5