Boktai Crossover (MMBN6)

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This is the Boktai Crossover with Mega Man Battle Network 6 and boktai Sabata's Counterattack[1] (AKA Boktai 3 or Shin Bokura no Taiyoh). In this game, a majority mention of the crossover are removed in North American and European versions. However, a few of the content still remain. For the sake of recognizability, the localized English terms and locations from both games will be used.

Main Game

BattleChips

There are a number of Boktai-related BattleChips that can be obtained within the game:

  • GunDelS1, GunDelS2, GunDelS3
  • Count, CountEX, CountSP
  • Django1, Django2, Django3
  • GunDelEX and Otenko (through Boktai Trader only)

BatKey

After beating Bass in Undernet Zero, you will obtain a BatKey.

  • In NA/EU: This key will open a purple door in Graveyard.
  • In JP: This key will open a purple door in Underground 2 that will lead to Immortal Area. Entering and encountering the Count in their area will begin a quest. Go to Undernet Zero, use the SunKey to open a door and rescue Master Otenko. Return to Immortal Area and defeat the Count.

Crossover Battle 2

Crossover Battle 2 is a special game mode where MMBN6 and Boktai 3 can battle each other using the Wireless Adapter (cannot use the Link Cable). This mode does not use the save data from either games, instead, all the equipment will be pre-determined. To enter this mode:

  • MMBN6 side: Make sure the Wireless Adapter is attached before entering the Title Screen. At the Title Screen, a new Crossover Battle 2 option will appear.
  • Boktai 3 side: In the Link menu, cursor on Bike Battle, enter L L L L L R R R R R L R L R Select Start. A new Crossover Battle 2 menu will appear.

Changes from Battle Network 5

  • Disturb Icons will activate immediately in real time, instead of only sending at the start of the turn. As such, Block now stops Disturbs for an entire turn.
  • Django's Disturb Icons are now tied to a Special Action tab that can be applied to any weapon, instead of a specific enchanted weapon.

Mechanics

Both MegaMan (500 HP) and Django will battle the Count (800 HP). The winner is the one who beats Count first, or if the opponent is knocked out by Count. After the battle, the players will receive Crossover Points depending on how well they did.

This mode has some special battle mechanics:

  • Disturb Icon: These icons will send distractions to the opposite player and assist the Count. The icon color decide the effect it gives. Sending multiple icons is possible, even those of the same color, which then will stack up.
  • Block: Selecting Block will prevent all Disturb Icons you receive this turn, and in the next turn, they will be returned back to the opponent.
  • Beast Out: BeastOut is a BattleChip in the Folder. MegaMan can use the chip to transform into his beast form. It will only last 1 turn.

These are the Disturb icons MegaMan can send to Django.

MegaMan to Django
Attack Disturb Icon Effect
BatCan1 Yellow MegaMan appears and shoots with his MegaBuster multiple times. Causes flinch.
BatCan2 Blue MegaMan appears and shoots ZapRing. Causes confusion.
BatCan3 Green MegaMan appears and uses LifeSword. Causes knock down.
BatCan4 Yellow, Blue, Green Shoots 3 times. Gives a Disturb icon with each shot.
Counter Hit Red Makes Count use an un-dodgeable Blood Rain.

These are the Disturb icons Django can send to MegaMan.

Django to MegaMan
Attack Disturb Icon Effect
Special Action Yellow Django appears in front of MegaMan and slashes with his sword. 40 damage and paralyzes.
Special Action Blue Django appears in front of MegaMan and use GunDelSol. Drains 30 HP and paralyzes on first hit.
Special Action Green Django rides down the row, panels will be Cracked when he travels. 60 damage and guard-pierce.
Trance attack Yelllow, Blue, Green Each hit Trance form Django lands will send a Disturb Icon, in a set order.
Back attack Red Makes Count use 3x3 Blood Rain. 5 damage x10, 50 damage in total.

Crossover Points

In Mega Man Battle Network 6

The Boktai Trader can be found at Seaside Area 1. Crossover Points can be traded in for a random BattleChip. The reward pool changes depending on how many points are inserted. Trading in points has a chance to give exclusive GunDelEX G and Otenko O chips.

10 Points
Item Chance
GunDelS1 C 3.125%
GunDelS1 M 3.125%
GunDelS1 T 3.125%
GunDelS1 * 3.125%
GunDelS2 B 6.25%
GunDelS2 E 3.125%
GunDelS2 R 3.125%
ProtoMan B 9.375%
ProtoMan * 3.125%
Colonel C 9.375%
Colonel * 3.125%
Django D 18.75%
Django * 6.25%
CountEX H 25%
20 Points
Item Chance
GunDelS2 B 6.25%
GunDelS2 E 3.125%
GunDelS2 R 3.125%
GunDelS3 N 6.25%
GunDelS3 Q 3.125%
GunDelS3 W 3.125%
ProtoMnEX B 12.5%
ColonelEX C 12.5%
Django D 9.375%
Django * 3.125%
Count H 9.375%
Count * 3.125%
Django2 D 12.5%
CountEX H 12.5%
30 Points
Item Chance
GunDelS3 N 6.25%
GunDelS3 Q 3.125%
GunDelS3 W 3.125%
GunDelEX G 12.5%
ProtoMnEX B 12.5%
ColonelEX C 12.5%
Django2 D 12.5%
CountEX H 12.5%
Django3 D 12.5%
CountSP H 12.5%
50 Points
Item Chance
GunDelS3 N 6.25%
GunDelS3 Q 3.125%
GunDelS3 W 3.125%
GunDelEX G 12.5%
ProtoMnSP B 12.5%
ColonelSP C 12.5%
Django3 D 12.5%
CountEX H 12.5%
Otenko O 12.5%
CountSP H 12.5%

In Boktai 3

To exchange points, talk to the Rockman Doll in Django's Home. Trading in points has a chance to give exclusive accessories.

  • Equipping all items will turn Django into MegaMan colors. In Bike battles, Django's sprite will be swapped with MegaMan.
Item Effect
Colonel Helm Turns Django's outfit into Colonel colors. Defends against Poison, Confuse, and Paralysis from enemy attacks.
Bass Mantle Turns Django's outfit into Bass colors. Halves damage taken.
Tomahawk Arm Turns Django's outfit into TomahawkMan colors. Increases damage when using a sword.
ProtoMan Leg Turns Django's outfit into ProtoMan colors. Can dash even when the Solar Gauge is at zero.

Trivia

  • Immortal Area is shaped like Boktai's Earth property symbol, which is the Count's property.