Talk:Glitches in Mega Man Battle Network 5
From The Rockman EXE Zone Wiki
Bugs to test
Gridman omega
- After defeating Footman V3 , Footman SP will not appear in the first plug-in, and it will appear by plugging in and plugging out once.
- The exact condition to set the "5" Navi SP appearance flag is "plug out after defeating V3". Other Navi V3s naturally meet the conditions by re-plugging in to fight on the Internet, but only Footman V3, which fights in the real world, must perform extra plug-ins to meet the plug-out condition.
- In a play that emphasizes efficiency like RTA, you will immediately plug in at Oran Island and go to Oran Island area 2 after defeating V3 in the abandoned mine , but if you overlook the existence of this bug, no matter how long you look for SP I end up wasting my time without being able to meet.
Nebula Gray snake attack
- When Nebula Gray stretches out and cracks the surrounding 9 squares, if you set Kawarimi, the frame rate will drop extremely, and in the worst case, the processing will fail and freeze . It seems that similar symptoms occur in the DS state, but the recovery rate seems to be high.
Chapter 4 lock
- The condition is that Navi is replaced by Bruce (Kernel) in the story. Perform a liberate mission in Oran Island area 3, etc., and if you clear it, you will be forced to plug out, and the PET will lose Navi (you can talk to Bruce <Kernel> with L). If you try to plug in in that state, the message "There is no Rockman..." will be displayed and you will not be able to plug in . Furthermore, if you talk to people in the city in that state, only that person will freeze and you will not be able to talk to them (it seems that moving to another place will fix it).
Factory Comp on DS
- When playing Factory's Dennou on Nintendo DS, abnormal lag occurs and the worst freezes.
library compare
An issue wherein some of the program advance memos that had already been registered may disappear when performing a library comparison via communication. Memos that have disappeared will not be registered even if you use PA again, and you will not be able to complete the memo . Comparing again may fix it, but sometimes it doesn't.
Bad folder
- After clearing the game, the sub-folder "Akunin Folder" that you can get from Evil Navi in Oran Island Area 3. Equipping this folder may, in rare cases, cause some of the dark chips in the rucksack (the same dark chips in the Akunin folder?) to disappear.
According to additional reports, if you turn off the power without saving after trading chips via communication, the same chips as those in the folder will be lost.
Going off screen
The condition is that the opponent is not in a bad state and in a super armor state in a communication battle. Use Steel Panish (Revenge) to hit the pile driver from both sides while the opponent is being blown away while leaning back. At that time, you must give the opponent a lethal dose with the total damage of the pile driver. Then the opponent activates Dark Soul and the main body is blown off the screen. It seems that after 10 turns (about 80 seconds), it will go around and be blown away from the back of its own area. Please note that it may freeze in some cases . Reproducible in other ways. The condition is that the opponent is not in Super Armor state (no good or bad relationship). Hit the drill arm, enter the custom screen at the moment the opponent adheres to the back row, and the opponent will unison. It may also freeze in some cases.
Darksoul custom screen
In a communication battle, the moment one side fails to charge a chaos unison and recoils, the other side enters the custom screen. Then, the judgment of the opponent becomes strange and the attack will not hit. It seems that Dark Souls will appear when you use a Darkening Weapon.
Randomized folder
If you go through the process and liberate, it seems that the folder will be randomly changed between 1 and 2 each time you battle.
- Change the folder to 2 and save
- Talk to the gold program and re-liberate mission
- Soft reset immediately after
- Change the folder to 1 and do not save 5. Talk to the gold program and start the re-liberate mission
Death phoenix thing
areagrab still activates even after p2 dies from deathphoenix https://youtu.be/a3AvBmXAlN0?t=205
Gyroman results
The glitch is that when you win the battle as GyroMan in midair, the results do not technically count to Megaman such as when Auto Recovery takes place or the voiceover. https://www.youtube.com/watch?v=15FruHt3aIk
Invalid Text Script notes
https://docs.google.com/document/d/1MTNHtqVjyPc7g1DsqdJBXHG3GW62ap3W_MYY8B5k86Y/edit Specifically, look at Oran Area 3 with early ACDC Area 1 PMD clip.
NNX — 02/14/2021
how do the navicust softlocks occur? I've never seen this in any of the games
lil_fatkid — 02/14/2021
I don't think anyone has witnessed it in BN6 but people have randomly had it happen to them while mashing fast in 3-5
Don't think anyone has looked into the specifics
Missing Mystery Data
in oran area 1 there's a missing GMD that doesn't spawn because the game runs out of npc slots
and there's a BMD in kitchen comp that doesn't spawn because the devs forgot to set the flag to enable it
Skarab on player side
What happened? The Skully acted as it did not exist (buster), and can move. How is it done? One theory is that I used AreaGrab as the Skully reconstructs.
https://www.youtube.com/watch?v=15FruHt3aIk
The glitch is that when you win the battle as GyroMan in midair, the results do not technically count to Megaman such as when Auto Recovery takes place or the voiceover.
Battle Mystery Data appear chance bug
https://forums.therockmanexezone.com/bn4-bn5-bn6-battle-mystery-data-t5339.html
As usual, this system is bugged. The game doesn't properly separate the bits when checking the spawn chance, so choosing the second reward group or higher will result in the Mystery Data always spawning.
Bass Instant Kill in BN5?
I've been playing Battle Network 5 Protoman and practicing against Bass to beat him consistently. I was using Chaos Search to launch several DarkCircs—I had already landed one or two, but I mistimed the last one and spawned Dark Megaman. I went into the custom menu to refresh my chips and did a normal Search Soul, and when I started the battle, Dark Megaman was gone. However, I noticed that Bass' health quickly started draining when he hovered over the middle panel on the left, and stopped when he left the panel. I thought it was some artifact of a chip used at one point or another, but a moment later, he went back to that panel and his HP rapidly dropped from 2000 to 0. It wasn't instant, but it was faster than using Django or other HP-draining chip. Does anyone have any idea what happened and if it could potentially be replicated?
Look into more
- Let's say that it is a footman game as an example of a report. Dark Soul, who became an enemy due to Chaos Unison Charge Mistake, set Kawarimi, and even if Dark Soul disappeared over time, Kawarimi's trap fell into the judgment groove and Footman became invincible. It probably occurs in other navigators as well.
- Meddy activates instantly. gridman won't trigger but ???? disappears from dark soul leaves
- The condition is that the super armor is installed. If you forcibly move to the panel where Shademan is while Shademan is in your area and shooting crash noises, the invincibility period will disappear and you will receive continuous damage and almost instantly die.
- During battle, Vacuum Fan 3 is sometimes called Wind Box 3.
- When the final 15th turn is reached in a communication battle and the moment the forced termination count reaches 0, the user is deleted for some reason.
- During the battle with Bruce, Deathmatch 2 is activated at the moment Bruce comes in front of you and sets up a wide sword. The squares other than Rockman and Bruce are hole panels, and the squares where Bruce was originally become crack panels. If you don't move as it is, it will come to the square in front of you where Bruce was left and set up a wide sword again. At this point, the cracked panel that Bruce was based on becomes a hole panel, and even if he returns from the wide sword, there is no panel, so he can't move while leaning back. It will be fixed when the panel is revived.
- LarkMan collision insta delete
- epilogue not loading sprites if you don't save in the game https://youtu.be/-M9e0xcaM2o
Bugs tested not work but can try again
- Bug that blows you off the screen. It happens when the opponent's HP becomes 0 with Pile Driver while the opponent is knocked down by Steel Punish (Revenge).
Be careful as it sometimes freezes or loses data.
- Chaos Unison bug. It freezes if it is deleted by a virus at the same time as chaos unison failure.
- If you activate Shadow Chaos' Dark Invisibility at the moment you receive a footman's tackle attack, it will be instantly deleted. It may also occur with other darkening chips.
- If you enter the custom screen when you are in a state where you cannot move due to timpani in a communication match, you will not be able to move until the unison is canceled or the battle ends.
- In the blues version of Forte Cross Rockman, if you shoot an old man in front of you with a charging shooting buster, it will disappear without triggering the divine punishment.
- If you hit a bomb boy with a bomb and hit it with a fujin racket, it will be blown to the edge of the screen and won't move. It seems like it's the bomb that doesn't move?
- HP recovery method 2: While playing Tomahawk Soul,Tomahawk Soul shines when you play Bug Bomb and Kanketsu Sen. Recovers about 200 HP.
Low chance of confirming these glitches
- https://twitter.com/kotiyakanon/status/469628506679164929 (archive: https://archive.ph/u2dZJ ) ProtoManDS facing the wrong way?
Probably not real but listing anyway
Cactikil delete bug
https://youtu.be/svhjt7lOuW0 https://www.youtube.com/watch?v=pgr3V9Tvo58
Retron Sq = custom console with emulator
Just booted up TP on my Retron Sq and walked around, used the chip, it deletes the cactus but not the Bugtank (i missed), battle end screen shows up, the bugtank is still throwing bombs, NEVER had anything like this happen before
It seems to trigger off only hitting and deleting a backrow cactikill with 2 enemies on screen