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Talk:Glitches in Mega Man Battle Network 3

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Revision as of 16:46, 1 November 2022 by Luckytyphlosion (talk | contribs) (BMDs missing)

Bugs to test

Null mode glitch

An old glitch and this trivial walk through people glitch. The real question is, do these have any practical use? The walk through people glitch works on BN1-3. Walking through people is simple. Face opposite of them, then hold B and A. Then walk through them. https://clips.twitch.tv/NiceGenerousPizzaPanicVis

No More Style Changes glitch

When you get a new Style when Bug Style's level is MAXed:

  • "You're sure you want to overwrite it,now?" Reply "Nevermind"
  • "Do you want to work more on this style, or find another?" Reply "Improve this one"

After following this reply order, MegaMan will be unable to receive any more Style Changes. While doesn't stop progressing the game, this will prevent getting any more Styles. This is a game-breaking glitch that would require you to start a New Game or load a previous save. -original poster confirmed this happening in JP, as they sent their game to capcom

ANtidamge

According to the reported information, Kawarimi will not activate even if you use Navi Scout after using Kawarimi and receive attacks other than Navi. Will the effect of the chip used later take precedence?

return area

Can't return from enemy area? When fighting the Numbers in the upper part of the secret area, using Kawarimi first and then attacking the Numbers in the middle with Fumikomi Cross causes an error and delete in the enemy area, and there seems to be a bug where Mega Man cannot return from the enemy area. is. However, if you press the left, you will return to your own area. * It is said that it will occur in battles with any virus, not just Numbe

Alpha object

  • When defeating a Proto, if you attack with a Black Bomb or Prism, the Proto will continue to hit obstacles even after being defeated because it still has a bite judgment. * Digression. If Forte GS's Gospel Cannon hits Luke, it will hit continuously.
  • When the normal version of the proto arm Σ is used in a proto battle, the proto using the proto arm Σ flashes. I don't know about the protoarms available in the black version...

Magnum enemy

If you hit Dogabeen (appearing in the unmanned tank's cyber brain, etc.) with Killer Sensor 2, it will stop attacking even if the paralysis heals. It seems that you can do it with Totem 3, but be careful as it will restart if you hit it with its flame attack. There are also reports that the attack resumed after the paralysis healed.

NaviCust Tutorial Softlock

https://www.twitch.tv/videos/118973862 If you mash too fast you softlock.

Probably not real but listing anyway

BMDs missing

Megaman battle network 3 aura not there So I am right before plantman attacks the hospital and I already beat bubbleman beta and went to where the aura chip is supposed to be and it wasn't there, am I just too early?

Once I went through the Skull door in SciLab and the item wasn't there. I think it was a Custom Sword. It was there later though, so not sure if its a glitch or it doesn't appear until later.

I guess wait until the next scenario?