Talk:Glitches in Mega Man Battle Network 3
From The Rockman EXE Zone Wiki
Bugs to test
BugStyle Buster Blanks error
One of BugStyle's disadvantageous bugs is to give the Mega Buster's normal shots shoots blanks. However this does not occur, so BugStyle does not have a disadvantageous bug in that battle. -Check in JP and EN
No More Style Changes glitch
When you get a new Style when Bug Style's level is MAXed:
- "You're sure you want to overwrite it,now?" Reply "Nevermind"
- "Do you want to work more on this style, or find another?" Reply "Improve this one"
After following this reply order, MegaMan will be unable to receive any more Style Changes. While doesn't stop progressing the game, this will prevent getting any more Styles. This is a game-breaking glitch that would require you to start a New Game or load a previous save. -original poster confirmed this happening in JP, as they sent their game to capcom
ANtidamge
According to the reported information, Kawarimi will not activate even if you use Navi Scout after using Kawarimi and receive attacks other than Navi. Will the effect of the chip used later take precedence?
return area
Can't return from enemy area? When fighting the Numbers in the upper part of the secret area, using Kawarimi first and then attacking the Numbers in the middle with Fumikomi Cross causes an error and delete in the enemy area, and there seems to be a bug where Mega Man cannot return from the enemy area. is. However, if you press the left, you will return to your own area. * It is said that it will occur in battles with any virus, not just Numbe
Alpha object
- When defeating a Proto, if you attack with a Black Bomb or Prism, the Proto will continue to hit obstacles even after being defeated because it still has a bite judgment. * Digression. If Forte GS's Gospel Cannon hits Luke, it will hit continuously.
- When the normal version of the proto arm Σ is used in a proto battle, the proto using the proto arm Σ flashes. I don't know about the protoarms available in the black version...
Magnum enemy
If you hit Dogabeen (appearing in the unmanned tank's cyber brain, etc.) with Killer Sensor 2, it will stop attacking even if the paralysis heals. It seems that you can do it with Totem 3, but be careful as it will restart if you hit it with its flame attack. There are also reports that the attack resumed after the paralysis healed.