Glitches in Mega Man Battle Network 3

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This page is a list of glitches that appear in Mega Man Battle Network 3.

Major glitches

11th, 12th, 13th Chip

This requires Custom+ Navi Customizer Parts equaling to Custom+5 and Custom Style. During battle, you can move your cursor to the right past your 10th chip and select an "11th chip". This "11th chip" will always be the 2nd chip in your Folder and is select-able every turn.

As an extension, a 12th and 13th Chip Glitch is possible by adding more Custom+s in your Navi Customizer. The 12th chip will replace your 2nd chip selection and 13th will replaced your third.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 Yes
Black Japanese v1.0 Yes
Black Japanese v1.1 Yes
White North America v1.0 Yes
Blue North America v1.0 Yes
White European v1.0 ?
Blue European v1.0 ?

Folder2 Regular Chip

When you remove Reg+5 Parts from the Navi Customizer and you do not have the required MB capacity, your Regular Chip will be unselected. However, if the Regular Chip was in Folder2, the chip will still be set as your Regular Chip despite lacking the required MB. This method can be used to set a chip as Regular Chip beyond your usual capacity, provided you have enough Reg+5 parts to do so.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
Black Japanese v1.0 ?
Black Japanese v1.1 Yes
White North America v1.0 No
Blue North America v1.0 No
White European v1.0 No
Blue European v1.0 No

Other Version Style Change

Usually, if the player has points in the opposite version Style Change, they will drop to 0 and make it impossible to transform into that. However, in v1.0 of the Japanese version it will not drop if the change takes place in a Random Style Change. The opposite version style will be a possibility in the randomization.

As such, it's possible to receive Shadow Style in Rockman EXE 3 and Ground Style in Rockman EXE 3 BLACK. However, once doing this, another bug prevents leveling it to get its NaviCust parts and prevents getting a neww Style Change.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 No
Black Japanese v1.0 Yes
Black Japanese v1.1 No
White North America v1.0 No
Blue North America v1.0 No
White European v1.0 No
Blue European v1.0 No

Skipping CopyMan

In Chapter 7, after you read the Chat BBS message from Rank 3 at ACDC Square. Instead of going to Undernet 4 and fighting CopyMan, you can go straight to battle Rank 2 (MistMan/BowlMan) instead.

In later versions, CopyMan must be defeated for Rank 2 Navi to appear.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 No
Black Japanese v1.0 Yes
Black Japanese v1.1 No
White North America v1.0 No
Blue North America v1.0 No
White European v1.0 No
Blue European v1.0 No

Shake Attack Value

If MegaMan uses a BattleChip after he throws the Shake chip but before the Shake object appears, the Shake will use the attack value of the chip instead of its own. Chips with no attack value will be interpreted as 10,000 Attack Power.

Normally, there is forced delay to gain control MegaMan after he throws the Shake and only regaining control after it lands, but flinching due to an attack will remove that delay.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
Black Japanese v1.0 ?
Black Japanese v1.1 ?
White North America v1.0 Yes
Blue North America v1.0 Yes
White European v1.0 ?
Blue European v1.0 ?


Minor glitches

Higsby's Chip Order Errors

There are certain chips Higsby sells that do not appear in the same code in your Pack:

  • LavaStage J becomes LavaStage A in your Pack.
  • Jelly I becomes Jelly E in your Pack.
Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
Black Japanese v1.0 ?
Black Japanese v1.1 ?
White North America v1.0 ?
Blue North America v1.0 ?
White European v1.0 ?
Blue European v1.0 ?

Condor Double Hit

Due to a flaw in the attack's algorithm, the Condor BattleChip hits the third panel in front of you twice, dealing 2 * 180 damage. Note that this does not work on bosses, because they get brief invincibility when the first hit connects. This glitch occurs because DashAtk and Condor deal damage to a specific panel based on their current position with a set interval of frames. The frame interval for Condor is too low, resulting in it dealing damage to the same panel twice.

Amount of hits per panel:

[M][1][1][2][1][1]
Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
Black Japanese v1.0 ?
Black Japanese v1.1 ?
White North America v1.0 ?
Blue North America v1.0 Yes
White European v1.0 ?
Blue European v1.0 ?

Castle Wily Music

If you enter a Network Duel while at Castle Wily, once the battle ends, the music will become the ominous story music that played in game’s final chapter. Once you exit the Network menu, it will return to the normal Castle Wily music.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
Black Japanese v1.0 Yes
Black Japanese v1.1 ?
White North America v1.0 ?
Blue North America v1.0 No
White European v1.0 ?
Blue European v1.0 ?