Glitches in Mega Man Battle Chip Challenge

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Revision as of 17:56, 27 April 2022 by Prof. 9 (talk | contribs)

Major glitches

Wrong chip effects

Several chips have a different effect than what they are stated to do:

Chip Stated effect Actual effect
PanlGrab
  • Enemy Navi's dodge rate −10
  • Enemy Navi's dodge rate +10
AreaGrab
  • Enemy Navi's dodge rate −30
  • Enemy Navi's dodge rate +20
Wind
  • Both Navis' dodge rate +10
  • Both Navis' accuracy −10
  • Both Navis' dodge rate −10
  • Both Navis' accuracy +10
Fan
  • Both Navis' dodge rate −10
  • Both Navis' accuracy +10
  • Both Navis' dodge rate +10
  • Both Navis' accuracy −10

Note: Sword, Blade, Kunai and Muramasa chips are not affected by Wind and Fan.

Applies to:
N1 Battle (Japanese WonderSwan) ?
Battle Chip GP (Japanese GBA) ?
Battle Chip Challenge (North American GBA) Yes
Battle Chip Challenge (European GBA) ?

Minor glitches

Rare chip shop text

Japanese English
BCC rare chip text JP.png BCC rare chip text EN.png

In the Japanese version, when you obtain a 4-star or 5-star rarity chip from the shop that you already have, your Navi will remark that you got a rare chip. However, in the English version, for some Navis, this message was mistranslated as "that was the last rare chip" implying that you got all of the rare chips in the shop. This applies to GutsMan, ProtoMan, TurboMan and Ring.

Applies to:
N1 Battle (Japanese WonderSwan) No
Battle Chip GP (Japanese GBA) No
Battle Chip Challenge (North American GBA) Yes
Battle Chip Challenge (European GBA) Yes