Transformation Archive: Difference between revisions
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Mega Man's current Noise Change becomes that Noise and the current folder is replaced with a premade folder. All 3 customizable folders can each become a Transformation Archive folder. There are 3 folder levels but they all cannot be accessed right away, story progress is needed. | Mega Man's current Noise Change becomes that Noise and the current folder is replaced with a premade folder. All 3 customizable folders can each become a Transformation Archive folder. There are 3 folder levels but they all cannot be accessed right away, story progress is needed. | ||
*Folder 1: Middle of Chapter 1, | *Folder 1: Middle of Chapter 1, after getting the Brother Band tutorial from Luna. | ||
*Folder 2: Middle of Chapter 4, Jack Corvus chapter. | *Folder 2: Middle of Chapter 4, Jack Corvus chapter. | ||
Revision as of 01:55, 6 May 2021
The Transformation Archive is way to try out different Noise Changes without the hassle of triggering the transformation and folder building in Mega Man Star Force 3. Players can swap to that Noise without risking their current Noise Change and are given premade Folders catered to utilizing that form's abilities. This feature is exclusive to the Japanese version and cannot be accessed in English games. This is part of the Secret Satellite Server.
Input Guide
These are the Master Card placements for Star Force 3. Unlike Mega Man Star Force 2, there is no visual on placement of each letter, so players need to be careful on the positioning.
To enter a Transformation Archive, transcode into Mega Man. Then hold Y and touch the form's emblem. To remove, hold Y and touch the emblem again. If Mega Man was in Rogue Noise, he will revert back to the backup secondary Noise Change instead.
Transformation Archive Folder
Mega Man's current Noise Change becomes that Noise and the current folder is replaced with a premade folder. All 3 customizable folders can each become a Transformation Archive folder. There are 3 folder levels but they all cannot be accessed right away, story progress is needed.
- Folder 1: Middle of Chapter 1, after getting the Brother Band tutorial from Luna.
- Folder 2: Middle of Chapter 4, Jack Corvus chapter.
If the AceProgram or JokerProgram is unequipped, usually the Noise is unequipped too, but the Noise Change stays using the Archive. The battle will start with the non-Vibrant Noise with no Noise gauge. Since there is no gauge, the only way to obtain Vibrant Noise abilities is by performing Multi-Noise.
Folders
The lists are separated into versions for simplicity's sake. Both versions can use all Noise Changes that are present here.
Black Ace Noise Changes
Libra Noise
Input | Folder | Content | GA Potential |
---|---|---|---|
KCSEGM | Libra F1 | x4 SyncHook1 x4 AirSpread2 |
RocktLnchGA |
HLFBEN | Libra F2 | x4 SyncHook 2 x4 AirSpread3 |
|
CGJABR | Libra F3 | x4 SyncHook3 x4 AirSpread3 |
Corvus Noise
Input | Folder | Content | GA Potential |
---|---|---|---|
EITFGM | Corvus F1 | x3 PlusCannon x3 WideSword |
|
NLAIHO | Corvus F2 | x5 Scythe1 x4 FireSlash |
|
SMETRN | Corvus F3 | x5 Scythe2 x4 FireSlash |
RogueBrkGA |
Cancer Noise
Input | Folder | Content | GA Potential |
---|---|---|---|
NCTEOD | Cancer F1 | x5 WideWave1 x5 IceSpin1 |
CancrBublGA PlesioSrfGA |
CGSFPH | Cancer F2 | x5 WideWave2 x5 IceSpin2 |
|
QDHONR | Cancer F3 | x4 WideWave2 x4 IceSpin3 |
Gemini Noise
Input | Folder | Content | GA Potential |
---|---|---|---|
CODBAQ | Gemini F1 | x5 PlasmaGun x5 FlashStrike1 | |
CGITBO | Gemini F2 | x4 StunKnuckle x5 FlashStrike2 | |
QCFPLH | Gemini F3 | x4 ElecSlash x5 FlashStrike3 |
Ophiuca Noise
Input | Folder | Content | GA Potential |
---|---|---|---|
QFMJNL | Ophiuca F1 | x5 ArachnidAttack1 x4 PollenShot1 |
RocktLnchGA |
JSKLQB | Ophiuca F2 | x5 ArachnidAttack2 x4 PollenShot2 | |
AQIKSO | Ophiuca F3 | x4 ArachnidAttack3 x4 PollenShot2 |
QnOphiucaGA |
Red Joker Noise Changes
Cygnus Noise
Input | Folder | Content | GA Potential |
---|---|---|---|
JKETNL | Cygnus F1 | x4 PlusCannon x4 MadVulcan1 |
|
CMPJGR | Cygnus F2 | x4 MadVulcan2 x4 AirSpread3 |
|
BAPCGE | Cygnus F3 | x4 Bushido2 x5 TornadoDance |
Taurus Noise
Input | Folder | Content | GA Potential |
---|---|---|---|
NGSMEF | Taurus F1 | x4 PlusCannon x5 DrillArm1 |
RocktLnchGA |
TBRJOF | Taurus F2 | x5 DrillArm2 x4 HeatUpper2 |
|
JQRCAK | Taurus F3 | 4x Buki2 x4 HeatUpper3 |
Virgo Noise
Input | Folder | Content | GA Potential |
---|---|---|---|
NMPBGS | Virgo F1 | x4 IceGrenade x5 WideWave1 |
CancrBublGA RocktLnchGA |
LKMEFH | Virgo F2 | x4 Buki1 x4 IceGrenade |
|
PTMBLN | Virgo F3 | x3 BreakSabre x4 IceGrenade |
Crown Noise
Input | Folder | Content | GA Potential |
---|---|---|---|
SALPBO | Crown F1 | x5 WideSword x5 FlashStrike1 |
|
QNARIC | Crown F2 | x5 FlashStrike2 x4 MummyHand2 |
|
CIERPJ | Crown F3 | x5 FlashStrike3 x4 MummyHand3 |
GmniThndrGA |
Wolf Noise
Input | Folder | Content | GA Potential |
---|---|---|---|
MCKNRA | Wolf F1 | x4 WideSword x4 Shuriken1 | |
GCMAPO | Wolf F2 | x4 WoodSlash x4 Shuriken2 | |
GFACBN | Wolf F3 | x4 WoodSlash x4 Shuriken2 |
Trivia
- While the English game's data suggests the feature was going to be named "transformation archive", the Mega Man USA site erroneously uploaded page called it "Morph Archives".