Tribe On: Difference between revisions

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(Created page with "==Zerker Tribes== These are forms that can be made if Zerker is the primary Tribe. {| class="wikitable" ! colspan="2" | Thunder Zerker |- ! scope="row" | Body |Elec |- ! scop...")
 
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! scope="row" | Charged Shot
! scope="row" | Charged Shot
|Thunder Slash (20 + 10x Buster Attack) Elec. Paralyzes.
|Thunder Slash (20 + 10x Buster Attack) Elec. Paralyzes.
|-
! scope="row" | Charge A Button
|Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Train Combo: Charge A any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
*Elec cards gain +20 damage (dimming and non-dimming).
*Elec cards gain +20 damage (dimming and non-dimming).
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Side Select: Cards can be selected horizontally on the Custom Screen.
Line 33: Line 35:
! scope="row" | Charged Shot
! scope="row" | Charged Shot
|Shinobi Star (15x Buster Attack) Wood. Attacks 3 times.
|Shinobi Star (15x Buster Attack) Wood. Attacks 3 times.
|-
! scope="row" | Charge A Button
|Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Train Combo: Charge A any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
*Elec cards gain +20 damage (dimming and non-dimming).
*Elec cards gain +20 damage (dimming and non-dimming).
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Side Select: Cards can be selected horizontally on the Custom Screen.
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! scope="row" | Charged Shot
! scope="row" | Charged Shot
|Dino Cannon (20 + 10x Buster Attack) Wood. Attacks 3 times.
|Dino Cannon (20 + 10x Buster Attack) Wood. Attacks 3 times.
|-
! scope="row" | Charge A Button
|Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Train Combo: Charge A any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
*Elec cards gain +20 damage (dimming and non-dimming).
*Elec cards gain +20 damage (dimming and non-dimming).
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Side Select: Cards can be selected horizontally on the Custom Screen.
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! scope="row" | Charged Shot
! scope="row" | Charged Shot
|Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Attacks 3 times.
|Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Attacks 3 times.
|-
! scope="row" | Charge A Button
|Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do fashing instead.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Train Combo: Charge A any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
*Elec cards gain +20 damage (dimming and non-dimming).
*Elec cards gain +20 damage (dimming and non-dimming).
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Side Select: Cards can be selected horizontally on the Custom Screen.

Revision as of 00:42, 1 May 2021

Zerker Tribes

These are forms that can be made if Zerker is the primary Tribe.

Thunder Zerker
Body Elec
Weakness Wood
Charged Shot Thunder Slash (20 + 10x Buster Attack) Elec. Paralyzes.
Charge A Button Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
Abilities
  • Elec cards gain +20 damage (dimming and non-dimming).
  • Side Select: Cards can be selected horizontally on the Custom Screen.
LFB Thunderbolt Blade (100 damage) Elec. Attacks 3 times.
Zerker Ninja
Body Wood
Weakness Fire
Charged Shot Shinobi Star (15x Buster Attack) Wood. Attacks 3 times.
Charge A Button Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
Abilities
  • Elec cards gain +20 damage (dimming and non-dimming).
  • Side Select: Cards can be selected horizontally on the Custom Screen.
  • Wood cards gain +20 damage (dimming and non-dimming).
  • AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps.
LFB Elemental Blade (55 damage) Elec & Wood. Attacks 6 times.
Zerker Saurian
Body Fire
Weakness Aqua
Charged Shot Dino Cannon (20 + 10x Buster Attack) Wood. Attacks 3 times.
Charge A Button Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
Abilities
  • Elec cards gain +20 damage (dimming and non-dimming).
  • Side Select: Cards can be selected horizontally on the Custom Screen.
  • Fire cards gain +30 damage (dimming and non-dimming).
  • Super Armor: Mega Man cannot be flinched aback.
LFB Vanishing Blazer (180 damage) Elec & Fire. Attacks 2 times.
Tribe King (Zerker)
Body None
Weakness No weakness
Charged Shot Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Attacks 3 times.
Charge A Button Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do fashing instead.
Abilities
  • Elec cards gain +20 damage (dimming and non-dimming).
  • Side Select: Cards can be selected horizontally on the Custom Screen.
  • Wood cards gain +20 damage (dimming and non-dimming).
  • AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps.
  • Fire cards gain +30 damage (dimming and non-dimming).
  • Super Armor: Mega Man cannot be flinched aback.
LFB Czar Delta Breaker (50 damage) Elec, Wood, & Fire. Attacks 9 times.

Ninja Tribes

Saurian Tribes

Rogue Mega Man