Style Change (MMBN3): Difference between revisions

From The Rockman EXE Zone Wiki

Line 11: Line 11:


===Changes from Battle Network 2===
===Changes from Battle Network 2===
*You can only store one Style Change at a time.
*All Styles have toned down initial abilities in order to develop the more sophisticated Navi Customizer abilities later.
*All Styles have toned down initial abilities in order to develop the more sophisticated Navi Customizer abilities later.
*Guts Style's buster Speed stat is no longer limited to 1.
*Guts Style's buster Speed stat is no longer limited to 1.
*Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though.


==Elements==
==Elements==

Revision as of 10:35, 9 March 2021

Style Change is the main transformation system of Mega Man Battle Network 3. MegaMan will receive his first Style Change in Chapter 3, in a virus battle against a group of HeelNavis.

How to Obtain

When MegaMan fulfill certain conditions for a style; at the end of a battle, 1 point will be added to the Style with the most fulfilled conditions. However, if you currently have a maxed level Style and the point goes towards it, 1 point will be added to all Styles instead.

During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most points. However, if the point count for every style is equal, a Random Style Change will occur and MegaMan will transform into a random style instead.

  • Ground Style can only be reached in White version.
  • Shadow Style can only be reached in Blue version.

The element MegaMan gets with the Style is random.

Changes from Battle Network 2

  • You can only store one Style Change at a time.
  • All Styles have toned down initial abilities in order to develop the more sophisticated Navi Customizer abilities later.
  • Guts Style's buster Speed stat is no longer limited to 1.
  • Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though.

Elements

There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new Power Attack. The Power Attack's damage is not affected by MegaMan's buster stats, but rather by running Weapon Level Navi Customizer Parts (up to Level 3). There are also 2 Mega Chips that MegaMan can use if he's a specific element.

Heat

  • Weakness: Aqua
  • MegaMan can walk over Lava panels.
  • Can use StandOut and Salamander chips.
  • Power Attack: Flamethrower.
LV1 LV2 LV3
50 80 100

Aqua

  • Weakness: Elec
  • MegaMan won't slip on Ice panels.
  • Can use WaterLine and Fountain chips.
  • Power Attack: Bubbler.
LV1 LV2 LV3
20 40 60

Elec

  • Weakness: Wood
  • Can use Lightning and Bolt chips.
  • Power Attack: Zap Ring. Paralyzes.
LV1 LV2 LV3
10 20 30

Wood

  • Weakness: Fire
  • MegaMan will recover HP while on Grass panels.
  • Can use GaiaSword and GaiaBlade chips.
  • Power Attack: Twister. Can hit up to 8 times.
LV1 LV2 LV3
10 15 29

Style Types

There are 6 different types for a Style to have. Each Style can run Navi Customizer programs of 1 certain color without encountering errors.

After completing a certain amount of battles with a Style, it will level up. When a Style levels up, MegaMan will be rewarded with a Navi Customizer Program. At that moment, MegaMan can either keep leveling up the style or search for a new Style. If a Style is maxed out, MegaMan will automatically search for a new style.

Red NCP Access

These Styles can equip Red colored Navi Customizer Parts without Errors.

Guts Style
Requirement Use the Mega Buster. MegaMan flinches aback.
Abilities
  • Buster Attack Level is x2, up to 10.
  • Guts Machine Gun: Rapidly pressing B will make MegaMan temporarily have Super Armor and execute a rapid 5 shot attack.
NCP Rewards
  • LV2: SuperArmor (Red) - 80 battles
  • LV3: BreakBuster (Red) - 100 battles
  • LV4: BreakCharge (Red) - 130 battles
Shadow Style
Requirement (Blue Version only) Use Invis, Shadow, and Mole series in battle.
Abilities
  • If no Weapon Level+ is in the Navi Customizer: MegaMan's Power Attack becomes a short period Invis. The charging time is not affected by Charge+ NCP parts.
NCP Rewards
  • LV2: ShadowShoes (Red) - 60 battles
  • LV3: FloatShoes (Red) - 140 battles
  • LV4: AntiDamage (Red) - 150 battles

Blue NCP Access

These Styles can equip Blue colored Navi Customizer Parts without Errors.

Custom Style
Requirement Choose two or more chips every turn. Use ADD (any amount of chips).
Abilities
  • Battle starts with 1 more slot on the Custom Screen.
NCP Rewards
  • LV2: Custom1 (Blue) - 50 battles
  • LV3: Custom1 (Yellow) - 100 battles
  • LV4: Custom2 (Blue) - 160 battles
Shield Style
Requirement Don't flinch aback in battle. Use defense and recovery chips in battle.
  • Defense chips: CurseShield series, Guard, Barrier series, Aura, LifeAura, DarkAura
  • Using defensive Navi Customizer Programs (e.g. Block, Shield) count as defense chips.
Abilities
  • MegaMan starts the battle with a 10 HP Barrier.
  • If MegaMan blocks an attack within the first few frames, he will recover 100 HP.
NCP Rewards
  • LV2: Block (Blue) - 50 battles
  • LV3: Shield (Blue) - 50 battles
  • LV4: Reflect (Blue) - 180 battles

Green NCP Access

These Styles can equip Green colored Navi Customizer Parts without Errors.

Team Style
Requirement Use Navi Chips in battle.
  • Navi chips that affect the field will count towards Ground Style, too.
Abilities
  • 1 more MegaChip is allowed in your folders.
Obtainable NCP
  • LV2: MegaFolder1 (Green) - 50 battles
  • LV3: MegaFolder1 (Pink) - 100 battles
  • LV4: MegaFolder2 (Green) - 160 battles
Ground Style
Requirement (White Version only) Use chips that involves the battlefield.
  • Terrain dependent chips: LavaCannon series, Volcano, Spice series, Geyser, Snake, Air Shoes, GodStone, OldWood, WaterLine, Fountain
  • Terrain changing chips: CannonBall, IceBall, LavaBall, BigWave, Magnum series, Knight, PanelOut series, HolyPanel, Stage series, Sanctuary, GutsMan series, MetalMan series, DesertMan series, DrillMan series, Serenade
  • Panel count chips: MetaGel series, PanelGrab, AreaGrab, GrabBack, GrabRvng
Abilities
  • MegaMan's Power Attack cracks panels.
NCP Rewards
  • LV2: SetGreen (Green) - 50 battles
  • LV3: SetIce (Green) - 50 battles
  • LV4: SetLava (Green) - 50 battles
  • LV5: SetHoly (Green) - 200 battles

Dark NCP Access

These Styles can equip Dark colored Navi Customizer Parts without Errors.

Bug Style
Requirement Battle with Navi Customizer bugs active.
Abilities

MegaMan will start the battle with any 2 positive bugs and any 1 negative bug:

  • Positive Bugs:
    • Start the battle with a Barrier100. (5/16)
    • Invincibility, 10 seconds. (5/16)
    • BusterMax, buster stats become 5. (5/16)
    • 10 chips in the Custom Screen. (1/16)
  • Negative Bugs
    • Forced Movement Bug, MegaMan is forced to move up or down. (3/16)
    • Battle HP Drop Bug, MegaMan's HP will drop in the battlefield. (2/16)
    • Custom HP Drop Bug, MegaMan's HP will drop in the Custom Screen. (4/16)
    • Buster Blanks, normal shots will shoot blanks. (4/16)
Obtainable NCP
  • LV2: BugStop (White) - 120 battles
  • LV3: DarkLicense (Dark) - 200 battles

Glitches

  • In v1.0 of both versions of the Japanese games, it is possible to receive Ground Style in Blue version and Shadow Style in White version. Usually, if the player has points in the opposite version Style, they will drop to 0 and make it impossible to transform into that. However, in v1.0, it will not drop if the change takes place in a Random Style Change. The opposite version style will be a possibility in the randomization.