Wave Scanner: Difference between revisions

From The Rockman EXE Zone Wiki

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{| class="wikitable"
{| class="wikitable"
!|Level||Effects
! Level
! colspan="4" | Abilities
|-
|-
| 1 || None
| Lv 1 - 24 || || || ||
|-
|-
| 10 || Attack+1
| Lv 25 - 49 || || || First Barrier ||
|-
|-
| 20 || Attack+2, Rapid+1
| Lv 50 - 74 || || || First Barrier || Float
|-
|-
| 30 || Attack+2, Rapid+1, Charge+1
| Lv 75 - 89 || || Super Armor || First Barrier || Float
|-
|-
| 40 || Attack+2, Rapid+2, Charge+1, Gauge+1, First Barrier
| Lv 90 - 99 || Undershirt || Super Armor || First Barrier || Float
|}
 
{| class="wikitable"
! Level !! Attack !! Rapid !! Charge !! Gauge !! Mega Class !! Giga Class
|-
|-
| 50 || Attack+3, Rapid+3, Charge+2, Gauge+1, Mega Class+1, First Barrier, Float
| Lv 1 - 9 || +0 || +0 || +0 || +0 || +0 || +0
|-
|-
| 60 || Attack+3, Rapid+3, Charge+3, Gauge+2, Mega Class+1, First Barrier, Float
| Lv 10 - 19 || +1 || +0 || +0 || +0 || +0 || +0
|-
|-
| 70 || Attack+4, Rapid+3, Charge+3, Gauge+3, Mega Class+2, Giga Class+1, First Barrier, Float
| Lv 20 - 29 || +2 || +1 || +0 || +0 || +0 || +0
|-
|-
| 80 || Attack+4, Rapid+4, Charge+4, Gauge+3, Mega Class+3, Giga Class+2, First Barrier, Float, Super Armor
| Lv 30 - 34 || +2 || +1 || +1 || +0 || +0 || +0
|-
|-
| 90 || Attack+4, Rapid+4, Charge+4, Gauge+4, Mega Class+4, Giga Class+3, First Barrier, Float, Super Armor, Undershirt
| Lv 35 - 39 || +2 || +2 || +1 || +0 || +0 || +0
|-
|-
| 99|| Attack+4, Rapid+4, Charge+4, Gauge+4, Mega Class+4, Giga Class+4, First Barrier, Float, Super Armor, Undershirt
| Lv 40 || +2 || +2 || +1 || +1 || +0 || +0
|-
| Lv 41 - 44 || +3 || +2 || +1 || +1 || +0 || +0
|-
| Lv 45 - 49 || +3 || +2 || +2 || +1 || +0 || +0
|-
| Lv 50 - 54 || +3 || +3 || +2 || +1 || +1 || +0
|-
| Lv 55 - 59 || +3 || +3 || +2 || +2 || +1 || +0
|-
| Lv 60 || +3 || +3 || +3 || +2 || +1 || +0
|-
| Lv 61 - 64 || +3 || +3 || +3 || +2 || +2 || +0
|-
| Lv 65 - 69 || +3 || +3 || +3 || +2 || +2 || +1
|-
| Lv 70 - 74 || +4 || +3 || +3 || +3 || +2 || +1
|-
| Lv 75 - 79 || +4 || +4 || +3 || +3 || +2 || +2
|-
| Lv 80 - 84 || +4 || +4 || +4 || +3 || +3 || +2
|-
| Lv 85 - 89 || +4 || +4 || +4 || +4 || +3 || +3
|-
| Lv 90 - 94 || +4 || +4 || +4 || +4 || +4 || +3
|-
| Lv 95 - 99 || +4 || +4 || +4 || +4 || +4 || +4
|}
|}



Revision as of 19:57, 7 January 2021

This section is under construction.
The information may not be complete or 100% accurate.


The Wave Scanner (ウェーブスキャナー) is an add-on peripheral for Ryūsei no Rockman. Following in the footsteps as the Gates for the EXE series, this allows users to use Wave Battle Cards purchased for your game.


Features

Unlike the Gates and PETs used for EXE, the Wave Scanner combines the two into one package. Beast Link Gate along with the Link PET EX allowed the usage of Navi Data Chips for leveling up Link Navis, as well as Megaman and Protoman. The Wave Scanner has minigames in the same vein as the PETs, where you delete viruses using Battle Cards. Rockman's level will increase as you continue through, up to level 99, as in the the Link PET EX for higher stats and bonus abilities.


Connectivity

Like the Gates, it can be connected to a DS Original, DS lite or DSi through the microphone jack port. The Wave Scanner Version you connect to your game reflects the Star Force which replaces your base form and can be used with any version. (Ex: Dragon Wave scanner can give Green Dragon form in Pegasus or Leo). Although you can still use your in game transformation, allowing you to have 2 forms in one game (Ex: Dragon Wave Scanner in Leo/Pegasus game). You can use the Wave Scanner with a game of the same version, but this only lets you transform back into that form in case you lose it (since you have the form active already). Powering up your Rockman in the scanner will allow you to upload its stats.


Bonuses are determined by level as the Link PET EX, from level 1 to 99. HP increase is determined by your level x10 (Ex: level 34 = +340 HP)

Level Abilities
Lv 1 - 24
Lv 25 - 49 First Barrier
Lv 50 - 74 First Barrier Float
Lv 75 - 89 Super Armor First Barrier Float
Lv 90 - 99 Undershirt Super Armor First Barrier Float
Level Attack Rapid Charge Gauge Mega Class Giga Class
Lv 1 - 9 +0 +0 +0 +0 +0 +0
Lv 10 - 19 +1 +0 +0 +0 +0 +0
Lv 20 - 29 +2 +1 +0 +0 +0 +0
Lv 30 - 34 +2 +1 +1 +0 +0 +0
Lv 35 - 39 +2 +2 +1 +0 +0 +0
Lv 40 +2 +2 +1 +1 +0 +0
Lv 41 - 44 +3 +2 +1 +1 +0 +0
Lv 45 - 49 +3 +2 +2 +1 +0 +0
Lv 50 - 54 +3 +3 +2 +1 +1 +0
Lv 55 - 59 +3 +3 +2 +2 +1 +0
Lv 60 +3 +3 +3 +2 +1 +0
Lv 61 - 64 +3 +3 +3 +2 +2 +0
Lv 65 - 69 +3 +3 +3 +2 +2 +1
Lv 70 - 74 +4 +3 +3 +3 +2 +1
Lv 75 - 79 +4 +4 +3 +3 +2 +2
Lv 80 - 84 +4 +4 +4 +3 +3 +2
Lv 85 - 89 +4 +4 +4 +4 +3 +3
Lv 90 - 94 +4 +4 +4 +4 +4 +3
Lv 95 - 99 +4 +4 +4 +4 +4 +4

Wave Battle Cards

A major difference from the Gates are extra bonuses you get from scanning a Battle Card. Gates gave usage of a chip in game but Battle Cards can not only give you usage of a card but instead upgrade the cards in your hand to Powered Up status, or "P".

Upon connecting the Wave Scanner to the DS, you can select the "Card Read" Function, which allows you to obtain various effects to the card(s) in your hand when selecting cards on the custom screen. Depending on the card, some affect one card, others can affect every card currently in your hand or overwrite a card completely with a new card. Effects can also stack if you keep cards in your hand while scanning additional cards.

There are some restrictions when using Battle Cards. Unlike Battle Chips, every Battle Card can only be used once per battle. You can only scan one battle card per turn, and cards affected will have a Large "P" on the right corner, showing it is powered up.

Standard Cards require having the card in your hand to be scanned (However a select few will convert a card with the same rules as Mega and Giga). Mega and Giga Cards require having a card with the same element to overwrite it. However unlike the Gates, these do not count to your library upon use.

ID Name Bonus Effect
S-001 Cannon +50 attack and spreads to side and 3x2 behind
S-002 Plus Cannon +60 attack and spreads to side and 3x2 behind
S-003 Heavy Cannon +70 attack and spreads to side and 3x2 behind
S-004 Plasma Gun 1 Spreads in + shape
S-005 Plasma Gun 2 Spreads in X shape
S-006 Plasma Gun 3 Spreads to all surrounding panels
S-007 Gatling 1 +2 extra hits
S-008 Gatling 2 +3 extra hits
S-009 Gatling 3 +4 extra hits
S-010 Air Spread x5 Attack
S-011 Radar Missile 1 +20 Attack
S-012 Radar Missile 2 +30 Attack
S-013 Radar Missile 3 +40 Attack
S-014 Heat Ball 1 +30 Attack
S-015 Heat Ball 2 +60 Attack
S-016 Heat Ball 3 +90 attack and adds effect: HP bug
S-017 Ice Meteor 1 Now hits all enemy panels and adds effect: Freeze
S-018 Ice Meteor 2 Now hits all enemy panels and adds effect: Freeze
S-019 Ice Meteor 3 Now hits all enemy panels and adds effect: Freeze
S-020 Stun Knuckle x2 Attack
S-021 Poison Knuckle x2 Attack
S-022 Freeze Knuckle x2 Attack
S-023 Sword +60 Attack
S-024 Wide Sword +70 Attack
S-025 Long Sword +80 Attack
S-026 Blazing Edge +20 Attack and adds effect: HP Bug
S-027 Tidal Edge +60 Attack and adds effect: Bubble
S-028 Strike Edge +60 Attack
S-029 Arbo Edge +50 Attack and adds effect: Confuse
S-030 Break Sabre +100 Attack
S-031 Grand Wave 1 +10 Attack and adds effect: Paralyze
S-032 Grand Wave 2 +20 Attack and adds effect: Paralyze
S-033 Grand Wave 3 +30 Attack and adds effect: Paralyze
S-034 Jet Attack 1 x2 Attack
S-035 Jet Attack 2 x2 Attack
S-036 Jet Attack 3 x2 Attack
S-037 Power Bomb 1 +40 Attack and adds effect: Confuse
S-038 Power Bomb 2 +50 Attack and adds effect: Confuse
S-039 Power Bomb 3 +60 Attack and adds effect: Confuse
S-040 Ghost Pulse 1 x2 Attack
S-041 Ghost Pulse 2 x2 Attack
S-042 Ghost Pulse 3 x2 Attack
S-043 Fire Ring 1 x2 Attack
S-044 Fire Ring 2 x2 Attack
S-045 Fire Ring 3 x3 Attack
S-046 Time Bomb 1 x2 HP to Time Bomb and adds Break property
S-047 Time Bomb 2 x3 HP to Time Bomb and adds Break property
S-048 Time Bomb 3 x3 HP to Time Bomb and adds Break property
S-049 Fire Bazooka 1 +50 Attack
S-050 Fire Bazooka 2 +60 Attack
S-051 Fire Bazooka 3 +70 Attack
S-052 Tail Burner 1 +40 Attack and adds effect: HP Bug
S-053 Tail Burner 2 +50 Attack and adds effect: HP Bug
S-054 Tail Burner 3 +60 Attack and adds effect: HP Bug
S-055 Wide Wave 1 Adds effect: Bubble
S-056 Wide Wave 2 Adds effect: Bubble
S-057 Wide Wave 3 Adds effect: Bubble
S-058 Chain Bubble 1 x2 Attack
S-059 Chain Bubble 2 x2 Attack
S-060 Chain Bubble 3 x3 Attack
S-061 Green Ink +10 Attack and adds effect: Confuse
S-062 Blue Ink +20 Attack and adds effect: Bubble
S-063 Purple Ink +30 Attack and adds effect: HP Bug
S-064 Sticky Rain 1 x2 Attack
S-065 Sticky Rain 2 x2 Attack
S-066 Sticky Rain 3 x2 Attack
S-067 Cloud Shot 1 +40 Attack and adds Break property
S-068 Cloud Shot 2 +50 Attack and adds Break property
S-069 Cloud Shot 3 +60 Attack and adds Break property
S-070 Thunder Ball 1 x2 Attack
S-071 Thunder Ball 2 x3 Attack
S-072 Thunder Ball 3 x3 Attack
S-073 Voltic Eye 1 x2 Attack and adds effect: Paralyze
S-074 Voltic Eye 2 x2 Attack and adds effect: Paralyze
S-075 Voltic Eye 3 x3 Attack and adds effect: Paralyze
S-076 Flicker Kick 1 +2 extra hits
S-077 Flicker Kick 2 +2 extra hits
S-078 Flicker Kick 3 +3 extra hits
S-079 Jumbo Hammer 1 +40 Attack
S-080 Jumbo Hammer 2 +50 Attack
S-081 Jumbo Hammer 3 +60 Attack
S-082 Mop Lance 1 +50 Attack
S-083 Mop Lance 2 +100 Attack
S-084 Mop Lance 3 +150 Attack
S-085 Fokx-Fu 1 x2 Attack
S-086 Fokx-Fu 2 x2 Attack
S-087 Fokx-Fu 3 x2 Attack
S-088 Vulcan Seed 1 +10 Attack and shots penetrate obstacles
S-089 Vulcan Seed 2 +20 Attack and shots penetrate obstacles
S-090 Vulcan Seed 3 +30 Attack and shots penetrate obstacles
S-091 Brave Sword 1 +10 Attack and adds effect: Blind
S-092 Brave Sword 2 +10 Attack and adds effect: Blind
S-093 Brave Sword 3 +20 Attack and adds effect: Blind
S-094 Junk Cube 1 x2 Attack and +60 HP to Junk Cube
S-095 Junk Cube 2 x2 Attack and +80 HP to Junk Cube
S-096 Junk Cube 3 x2 Attack and +100 HP to Junk Cube
S-097 Synchro Hook 1 +60 Attack
S-098 Synchro Hook 2 +70 Attack
S-099 Synchro Hook 3 +80 Attack
S-100 Power Song +100 HP to LuPelvis and x2 time on field
S-101 Quake Song +130 HP to LupiNatra and x2 time on field
S-102 Trip Song +150 HP to LupaDonna and x2 time on field
S-103 Moai Fall 1 +40 Attack and adds effect: Confuse
S-104 Moai Fall 2 +50 Attack and adds effect: Confuse
S-105 Moai Fall 3 +60 Attack and adds effect: Confuse
S-106 Big Axe 1 +100 Attack
S-107 Big Axe 2 +120 Attack
S-108 Big Axe 3 +130 Attack
S-109 Magic Crystal 1 x2 HP to Magic Crystal and +3 seconds time on field
S-110 Magic Crystal 2 x2 HP to Magic Crystal and +3 seconds time on field
S-111 Magic Crystal 3 x3 HP to Magic Crystal and +6 seconds time on field
S-112 Black Hole 1 Increases deletion HP to 150 HP or less
S-113 Black Hole 2 Increases deletion HP to 200 HP or less
S-114 Black Hole 3 Increases deletion HP to 250 HP or less
S-115 Berserk Sword 1 Adds effect: HP Bug
S-116 Berserk Sword 2 Adds effect: HP Bug
S-117 Berserk Sword 3 Adds effect: HP Bug
S-118 Green Burst +20 Attack
S-119 Ice Burst +20 Attack
S-120 Poison Burst +20 Attack
S-121 Typhoon Dance +50 Attack
S-122 Jamming Punch x2 Attack
S-123 Jamming Machine Gun +20 Attack
S-124 Whistle Adds effect: Paralyze
S-125 Bombalizer +100 Attack
S-126 Anti Sword Converts first Non-elemental card in the Custom Screen into Anti Sword
S-127 Recover 10 Adds effect: Invisible (2 seconds)
S-128 Recover 30 Adds effect: Invisible (3 seconds)
S-129 Recover 50 Adds effect: Invisible (4 seconds)
S-130 Recover 80 Adds effect: Invisible (5 seconds)
S-131 Recover 120 Adds effect: Invisible (6 seconds)
S-132 Recover 150 Adds effect: Invisible (7 seconds)
S-133 Recover 200 Adds effect: Invisible (10 seconds)
S-134 Recover 300 Adds effect: Invisible (15 seconds)
S-135 Barrier Converts first card in the Custom Screen into Barrier
S-136 Barrier 100 Converts first card in the Custom Screen into Barrier 100
S-137 Barrier 200 Converts first card in the Custom Screen into Barrier 200
S-138 Aura +10 seconds duration
S-139 Invisible x2 duration
S-140 Spirit Fury Converts first Non-elemental card in the Custom Screen into Spirit Fury
S-141 Poison Apple Converts first Non-elemental card in the Custom Screen into Poison Apple
S-142 Double Cross Converts first Non-elemental card in the Custom Screen into Double Cross
S-143 Giga Mine Converts first Non-elemental card in the Custom Screen into Giga Mine
S-144 Grass Stage Convert first card in the Custom Screen into Grass Stage
S-145 Ice Stage Convert first card in the Custom Screen into Ice Stage
S-146 Gravity Stage Convert first card in the Custom Screen into Gravity Stage
S-147 Guard Null Stage Convert first card in the Custom Screen into Guard Null Stage
S-148 Holy Panel All panels on your row become Holy Panels
S-149 Paralyze Plus Adds effect: Paralyze to all cards in Custom Screen
S-150 Attack+10 +10 Attack to all cards in Custom Screen
M-181 Taurus Fire Convert first Fire Elemental card in the Custom Screen into Taurus Fire
M-182 Taurus Fire EX Convert first Fire Elemental card in the Custom Screen into Taurus Fire EX
M-183 Taurus Fire SP Convert first Fire Elemental card in the Custom Screen into Taurus Fire SP
M-184 Cygnus Wing Convert first Non-Elemental card in the Custom Screen into Cygnus Wing
M-185 Cygnus Wing EX Convert first Non-Elemental card in the Custom Screen into Cygnus Wing EX
M-186 Cygnus Wing SP Convert first Non-Elemental card in the Custom Screen into Cygnus Wing SP
M-187 Harp Note Convert first Non-Elemental card in the Custom Screen into Harp Note
M-188 Harp Note EX Convert first Non-Elemental card in the Custom Screen into Harp Note EX
M-189 Harp Note SP Convert first Non-Elemental card in the Custom Screen into Harp Note SP
M-190 Libra Scales Convert first Fire or Aqua Elemental card in the Custom Screen into Libra Scales
M-191 Libra Scales EX Convert first Fire or Aqua Elemental card in the Custom Screen into Libra Scales EX
M-192 Libra Scales SP Convert first Fire or Aqua Elemental card in the Custom Screen into Libra Scales SP
M-193 Queen Ophiuca Convert first Wood Elemental card in the Custom Screen into Queen Ophiuca
M-194 Queen Ophiuca EX Convert first Wood Elemental card in the Custom Screen into Queen Ophiuca EX
M-195 Queen Ophiuca SP Convert first Wood Elemental card in the Custom Screen into Queen Ophiuca SP
M-196 Gemini Spark Convert first Elec Elemental card in the Custom Screen into Gemini Spark
M-197 Gemini Spark EX Convert first Elec Elemental card in the Custom Screen into Gemini Spark EX
M-198 Gemini Spark SP Convert first Elec Elemental card in the Custom Screen into Gemini Spark SP
M-199 Cancer Bubble Convert first Aqua Elemental card in the Custom Screen into Cancer Bubble
M-200 Cancer Bubble EX Convert first Aqua Elemental card in the Custom Screen into Cancer Bubble EX
M-201 Cancer Bubble SP Convert first Aqua Elemental card in the Custom Screen into Cancer Bubble SP
M-202 Wolf Woods Convert first Wood Elemental card in the Custom Screen into Wolf Woods
M-203 Wolf Woods EX Convert first Wood Elemental card in the Custom Screen into Wolf Woods EX
M-204 Wolf Woods SP Convert first Wood Elemental card in the Custom Screen into Wolf Woods SP
M-205 Crown Thunder Convert first Elec Elemental card in the Custom Screen into Crown Thunder
M-206 Crown Thunder EX Convert first Elec Elemental card in the Custom Screen into Crown Thunder EX
M-207 Crown Thunder SP Convert first Elec Elemental card in the Custom Screen into Crown Thunder SP
M-208 Pegasus Magic Convert first Aqua Elemental card in the Custom Screen into Pegasus Magic
M-209 Pegasus Magic EX Convert first Aqua Elemental card in the Custom Screen into Pegasus Magic EX
M-210 Pegasus Magic SP Convert first Aqua Elemental card in the Custom Screen into Pegasus Magic SP
M-211 Leo Kingdom Convert first Fire Elemental card in the Custom Screen into Leo Kingdom
M-212 Leo Kingdom EX Convert first Fire Elemental card in the Custom Screen into Leo Kingdom EX
M-213 Leo Kingdom SP Convert first Fire Elemental card in the Custom Screen into Leo Kingdom SP
M-214 Dragon Sky Convert first Wood Elemental card in the Custom Screen into Dragon Sky
M-215 Dragon Sky EX Convert first Wood Elemental card in the Custom Screen into Dragon Sky EX
M-216 Dragon Sky SP Convert first Wood Elemental card in the Custom Screen into Dragon Sky SP
G-231 Pegasus Magic GX Convert first Aqua Elemental card in the Custom Screen into Pegasus Magic GX
G-232 Aqua +50 Convert first Aqua Elemental card in the Custom Screen into Aqua +50
G-233 Ox Tackle Convert first Non-Elemental card in the Custom Screen into Ox Tackle
G-234 Break Time Bomb Convert first Fire Elemental card in the Custom Screen into Break Time Bomb
G-235 Dark Sword Convert first Non-Elemental card in the Custom Screen into Dark Sword
G-236 Leo Kingdom GX Convert first Fire Elemental card in the Custom Screen into Leo Kingdom GX
G-237 Fire +50 Convert first Fire Elemental card in the Custom Screen into Fire +50
G-238 Gemini Thunder Convert first Elec Elemental card in the Custom Screen into Gemini Thunder
G-239 Darkness Hole Convert first Non-Elemental card in the Custom Screen into Darkness Hole
G-240 Life Aura Convert first Non-Elemental card in the Custom Screen into Life Aura
G-241 Dragon Sky GX Convert first Wood Elemental card in the Custom Screen into Dragon Sky GX
G-242 Wood +50 Convert first Wood Elemental card in the Custom Screen into Wood +50
G-243 Gorgon Eye Convert first Non-Elemental card in the Custom Screen into Gorgon Eye
G-244 Destroy Missile Convert first Non-Elemental card in the Custom Screen into Destroy Missile
G-245 Poison Pharaoh Convert first Non-Elemental card in the Custom Screen into Poison Pharaoh

Event Cards

These cards were only obtainable at an event. For RnR1, the Andromeda card was given out in game during the Wave Masters 2007 event in Japan

ID Name Effect
G-247 Andromeda Convert first Mega Class card in the Custom Screen into Andromeda



Boktai Cards

These cards are only obtainable in the JP release of Star Force. So far no record of their release as physical cards has been found, however, with cheats they also have Powered-Up effects.

ID Name Effect
151 Solar Gun +1 extra hit
152 Solar Gun V2 +2 extra hits
153 Solar Gun V3 +3 extra hits
154 Darkness Sword +50 Attack
155 Darkness Sword V2 +60 Attack
156 Darkness Sword V3 +70 Attack
157 Ursula +60 Attack
158 Ursula V2 +80 Attack
159 Ursula V3 +100 Attack
160 Tove +20 Attack
161 Tove V2 +20 Attack
162 Tove V3 +30 Attack
163 Alexander Adds effects: Paralyze and Confuse
164 Alexander V2 Adds effects: Paralyze and Blind
165 Alexander V3 Adds effects: Paralyze, Blind and HP Bug
166 Ezra +10 Attack and changes all enemy panels to ice
167 Ezra V2 +20 Attack and changes all enemy panels to ice
168 Ezra V3 +30 Attack and changes all enemy panels to ice

Character Cards

Separate from Wave Battle Cards, these had use in a Card Game. However they also have their own effects for the DS game, which simply mirror Wave Battle Cards

ID Name Effect
01 Rockman Heavy Cannon
02 Rockman Recovery 200
03 Rockman *
04 Rockman Barrier 100
05 Rockman Aura
06 Ice Pegasus Rockman Pegasus Magic
07 Fire Leo Rockman Leo Kingdom*
08 Green Dragon Rockman Dragon Sky
09 Taurus Flame Taurus Flame SP
10 Cygnus Wing Cygnus Wing SP
11 Harp Note Harp Note SP
12 Libra Scales Libra Scales SP
13 Queen Ophiuca Queen Ophiuca SP
14 Gemini Spark Gemini Spark SP
15 Cancer Bubble Cancer Bubble SP
16 Wolf Woods Wolf Woods SP
17 Crown Thunder Crown Thunder SP
  • Asterisk denotes card not owned and effect is pending confirmation

Wave Battle Card Game

Additionally, the card can also be used without the game as it’s own card games using the board provided with Battle Card Starter Decks. All standard cards come in three different types: A, B and C.


A and B types affect the card's attack range, AP and CP costs. C is reserved exclusively for white cards.


Scans of board and rules provided by Eurasia_M and Salad. Relevant Card Game Information such as card variance and type differences credit to @sonicspeed_123

Board Game.jpg

The rules can be read here. Translated by Kerreb17.

Wave Battle Card Game - Rules.jpg