Playable Navis in Rockman EXE 4.5: Difference between revisions
From The Rockman EXE Zone Wiki
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*Challenge specific Navis to an honorable duel for a 50 HP increase. | * [[Navi Events in Rockman EXE 4.5#KnightMan's Honorable Battles|Challenge specific Navis to an honorable duel for a 50 HP increase.]] | ||
* Start 300 HP | * Start 300 HP | ||
* Max 1300 HP | * Max 1300 HP | ||
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*Defeat Navis on the Net. Increases HP by 50 with each victory. | *[[Navi Events in Rockman EXE 4.5#Bass' Lust for Battle|Defeat Navis on the Net. Increases HP by 50 with each victory.]] | ||
*Start 300 HP | *Start 300 HP | ||
*Max 1300 HP | *Max 1300 HP |
Revision as of 11:29, 24 October 2019
In Rockman EXE 4.5, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve in all sorts of different tasks and minigames. Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge. The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack.
There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers:
Obstacle | Navis that can remove it |
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Boulder | GutsMan, MetalMan, KnightMan |
Fire Wall | FireMan, NapalmMan, IceMan, AquaMan, |
Electric Current | ThunderMan, ElecMan |
Wood Stumps | FireMan, NapalmMan, WoodMan, PlantMan |
Whirlwind | WindMan, Bass |
? Security Gate | NumberMan, ProtoMan, ShadowMan |
Every Navi can be unlocked by slotting in their Navi Chip in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Chip slot in the Gate.
These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion.
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MegaMan | ||||||||
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Roll | ||||||||
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GutsMan | ||||||||
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NumberMan | ||||||||
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FireMan | ||||||||
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WoodMan | ||||||||
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WindMan | ||||||||
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SearchMan | ||||||||
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AquaMan | ||||||||
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ThunderMan | ||||||||
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MetalMan | ||||||||
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JunkMan | ||||||||
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ProtoMan | ||||||||
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Buster Up |
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Differences from Battle Network 4's Operation Battle
- GutsMan no longer has Super Armor, but has Under Shirt instead.
- MetalMan now has Break Buster.
- Float Shoes prevents damage from poison damage in 4. They no longer prevent damage in 4.5.
These Navis require their Navi Chi[ slot in the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.
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StarMan | ||||||||
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NapalmMan | ||||||||
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IceMan | ||||||||
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ElecMan | ||||||||
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PlantMan | ||||||||
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KnightMan | ||||||||
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ShadowMan | ||||||||
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Bass | ||||||||
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