BattleChip Info (EXE4.5): Difference between revisions
From The Rockman EXE Zone Wiki
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==Standard Class Chips== | ==Standard Class Chips== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!ID #||BattleChip||Location | !ID #||BattleChip||Location||Rarity | ||
|- | |- | ||
|001||Cannon|| | |001||Cannon||Starter Folder, Chip Trader, Special Chip Trader||1 | ||
|- | |- | ||
|002||HiCannon|| | |002||HiCannon||||2 | ||
|- | |- | ||
|003||M-Cannon|| | |003||M-Cannon||||3 | ||
|- | |- | ||
|004||AirShot|| | |004||AirShot||||2 | ||
|- | |- | ||
|005||Vulcan1|| | |005||Vulcan1||||1 | ||
|- | |- | ||
|006||Vulcan2|| | |006||Vulcan2||||2 | ||
|- | |- | ||
|007||Vulcan3|| | |007||Vulcan3||||3 | ||
|- | |- | ||
|008||Spreader|| | |008||Spreader||||2 | ||
|- | |- | ||
|009||HeatShot|| | |009||HeatShot||||1 | ||
|- | |- | ||
|010||Heat-V|| | |010||Heat-V||||2 | ||
|- | |- | ||
|011||HeatSide|| | |011||HeatSide||||3 | ||
|- | |- | ||
|012||Bubbler|| | |012||Bubbler||||1 | ||
|- | |- | ||
|013||Bub-V|| | |013||Bub-V||||2 | ||
|- | |- | ||
|014||BubSide|| | |014||BubSide||||3 | ||
|- | |- | ||
| || | | || | ||
|- | |- | ||
|150||ColorPt|| | |150||ColorPt||||2 | ||
|- | |- | ||
|151||RollAro1|| | |151||RollAro1||||2 | ||
|- | |- | ||
|152||RollAro2|| | |152||RollAro2||||3 | ||
|- | |- | ||
|153||RollAro3|| | |153||RollAro3||||4 | ||
|- | |- | ||
|154||GutPnch1|| | |154||GutPnch1||||2 | ||
|- | |- | ||
|155||GutPnch2|| | |155||GutPnch2||||3 | ||
|- | |- | ||
|156||GutPnch3|| | |156||GutPnch3||||4 | ||
|- | |- | ||
|157||PropBom1|| | |157||PropBom1||||2 | ||
|- | |- | ||
|158||PropBom2|| | |158||PropBom2||||3 | ||
|- | |- | ||
|159||PropBom3|| | |159||PropBom3||||4 | ||
|- | |- | ||
|160||SeekBom1|| | |160||SeekBom1||||2 | ||
|- | |- | ||
|161||SeekBom2|| | |161||SeekBom2||||3 | ||
|- | |- | ||
|162||SeekBom3|| | |162||SeekBom3||||4 | ||
|- | |- | ||
|163||Meteors1|| | |163||Meteors1||||1 | ||
|- | |- | ||
|164||Meteors2|| | |164||Meteors2||||3 | ||
|- | |- | ||
|165||Meteors3|| | |165||Meteors3||||4 | ||
|- | |- | ||
|166||Ligtnin1|| | |166||Ligtnin1||||2 | ||
|- | |- | ||
|167||Ligtnin2|| | |167||Ligtnin2||||3 | ||
|- | |- | ||
|168||Ligtnin3|| | |168||Ligtnin3||||4 | ||
|- | |- | ||
|169||HawkCut1|| | |169||HawkCut1||||2 | ||
|- | |- | ||
|170||HawkCut2|| | |170||HawkCut2||||3 | ||
|- | |- | ||
|171||HawkCut3|| | |171||HawkCut3||||4 | ||
|- | |- | ||
|172||NumbrBl1|| | |172||NumbrBl1||||2 | ||
|- | |- | ||
|173||NumbrBl2|| | |173||NumbrBl2||||3 | ||
|- | |- | ||
|174||NumbrBl3|| | |174||NumbrBl3||||4 | ||
|- | |- | ||
|175||MetlGer1|| | |175||MetlGer1||||2 | ||
|- | |- | ||
|176||MetlGer2|| | |176||MetlGer2||||3 | ||
|- | |- | ||
|177||MetlGer3|| | |177||MetlGer3||||4 | ||
|- | |- | ||
|178||PanlSht1|| | |178||PanlSht1||||2 | ||
|- | |- | ||
|179||PanlSht2|| | |179||PanlSht2||||3 | ||
|- | |- | ||
|180||PanlSht3|| | |180||PanlSht3||||4 | ||
|- | |- | ||
|181||AquaUp1|| | |181||AquaUp1||||2 | ||
|- | |- | ||
|182||AquaUp2|| | |182||AquaUp2||||3 | ||
|- | |- | ||
|183||AquaUp3|| | |183||AquaUp3||||4 | ||
|- | |- | ||
|184||GreenWd1|| | |184||GreenWd1||||2 | ||
|- | |- | ||
|185||GreenWd2|| | |185||GreenWd2||||3 | ||
|- | |- | ||
|186||GreenWd3|| | |186||GreenWd3||||4 | ||
|- | |- | ||
|187||Marking|| | |187||Marking||||5 | ||
|- | |- | ||
|188||CannMode|| | |188||CannMode||||5 | ||
|- | |- | ||
|189||CannBall|| | |189||CannBall||||5 | ||
|- | |- | ||
|190||SwrdMode|| | |190||SwrdMode||||5 | ||
|} | |} | ||
===Changes from Battle Network 4=== | ===Changes from Battle Network 4=== |
Revision as of 08:12, 22 October 2019
These are the BattleChips available in Rockman EXE 4.5. Due to the game not having an official English version, the names from Battle Network 4 will be used.
- GMD = Green Mystery Data
- BMD = Blue Mystery Data
- PMD = Purple Mystery Data
Standard Class Chips
ID # | BattleChip | Location | Rarity |
---|---|---|---|
001 | Cannon | Starter Folder, Chip Trader, Special Chip Trader | 1 |
002 | HiCannon | 2 | |
003 | M-Cannon | 3 | |
004 | AirShot | 2 | |
005 | Vulcan1 | 1 | |
006 | Vulcan2 | 2 | |
007 | Vulcan3 | 3 | |
008 | Spreader | 2 | |
009 | HeatShot | 1 | |
010 | Heat-V | 2 | |
011 | HeatSide | 3 | |
012 | Bubbler | 1 | |
013 | Bub-V | 2 | |
014 | BubSide | 3 | |
150 | ColorPt | 2 | |
151 | RollAro1 | 2 | |
152 | RollAro2 | 3 | |
153 | RollAro3 | 4 | |
154 | GutPnch1 | 2 | |
155 | GutPnch2 | 3 | |
156 | GutPnch3 | 4 | |
157 | PropBom1 | 2 | |
158 | PropBom2 | 3 | |
159 | PropBom3 | 4 | |
160 | SeekBom1 | 2 | |
161 | SeekBom2 | 3 | |
162 | SeekBom3 | 4 | |
163 | Meteors1 | 1 | |
164 | Meteors2 | 3 | |
165 | Meteors3 | 4 | |
166 | Ligtnin1 | 2 | |
167 | Ligtnin2 | 3 | |
168 | Ligtnin3 | 4 | |
169 | HawkCut1 | 2 | |
170 | HawkCut2 | 3 | |
171 | HawkCut3 | 4 | |
172 | NumbrBl1 | 2 | |
173 | NumbrBl2 | 3 | |
174 | NumbrBl3 | 4 | |
175 | MetlGer1 | 2 | |
176 | MetlGer2 | 3 | |
177 | MetlGer3 | 4 | |
178 | PanlSht1 | 2 | |
179 | PanlSht2 | 3 | |
180 | PanlSht3 | 4 | |
181 | AquaUp1 | 2 | |
182 | AquaUp2 | 3 | |
183 | AquaUp3 | 4 | |
184 | GreenWd1 | 2 | |
185 | GreenWd2 | 3 | |
186 | GreenWd3 | 4 | |
187 | Marking | 5 | |
188 | CannMode | 5 | |
189 | CannBall | 5 | |
190 | SwrdMode | 5 |
Changes from Battle Network 4
- Static and Hole are no longer EvilChips.
- WoodPwdr no longer just flinches the enemy, it now gives invisible status to them.
- GunSol chip series no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
- VarSword no longer requires input and will deliver a command input on its own.
- SloGauge does not affect your opponent's gauge.
- NumberBl chip series now deliver one less hit.
- Marking now disables the Navi's Buster.
Mega Class Chips
ID # | BattleChip | Location |
---|---|---|
001 | SuprVulc | |
085 | BlakWeap |
Changes from Battle Network 4
- Muramasa, Anubis, ElemDark, BlakWing, DarkLine, and DS Navi Chips are no longer EvilChips.
- SP Navi Chips can no longer increase in attack power.
- NeoVari no longer requires input and will deliver a command input on its own.
- Anubis no longer removes invisible status nor drain HP thru invisible status.
- LaserMan chip series cannot power down the enemy.
- GunSolEX no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
- BlakWeap no longer increased the Navi's Buster ATK to 10, now it only increases it by 5.
Giga Class Chips
ID # | BattleChip | Location |
---|---|---|
001 | RedSun | |
002 | HolyDrem | |
003 | Bass | |
004 | BugCharg | |
005 | BlackBarr | |
006 | BlueMoon | |
007 | SignlRed | |
008 | BassAnly | |
009 | BugCurse | |
010 | DeltaRay | |
011 | FinalGun |
Changes from Battle Network 4
- BugCharg, BugCurse,and BlakBarr are no longer EvilChips.
- RedSun and BlueMoon can no longer increase in attack power.
- BugCharg can no longer increase the number of hits by the number of passing turns. It now will always shoot 5 times.
- DeltaRay no longer requires inputs.