Playable Navis in Rockman EXE 4.5: Difference between revisions
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==Minigames== | |||
There are several minigames that are required to complete in order to continue deeper into the net. These are also used to increase certain Navis HP by 20.These are found in GMDs on the net, which you then jack out and use it from the items screen. | There are several minigames that are required to complete in order to continue deeper into the net. These are also used to increase certain Navis HP by 20.These are found in GMDs on the net, which you then jack out and use it from the items screen. | ||
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==Operation Battle Differences between 4 and 4.5== | |||
Navis playable in Battle Network 4 Operation Battle and certain chips have been altered slightly between games. | Navis playable in Battle Network 4 Operation Battle and certain chips have been altered slightly between games. |
Revision as of 03:37, 19 September 2019
In Rockman EXE 4.5 Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Each Navi has their own way to level up their HPs. These range from finding mini games in Green Mystery Data, absorbing elemental chips, or planting something in the overworld.
Only Attack Power can be increased with no way to increase Speed or Charge. These are found as "Buster Up" in the over-world within Gold Mystery Data while using that Navi. This affects Charge Shot ability damage as well, with each Navi having their own maximum attack. There are also barriers in the over-world that hide goodies such as pillars of fire or wood stumps. Certain Navis are able remove these barriers (I.E. FireMan or AquaMan for a Pillar of fire), which encourages using other Navis in your play-through.
MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis who were souls in MMBN4 by completing the Official Tournament. They are unlocked either one or two at a time in an alternating fashion.
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MegaMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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Roll | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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GutsMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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NumberMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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FireMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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WoodMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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WindMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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SearchMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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AquaMan | ||||||||
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Buster Up |
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HP Growth |
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ThunderMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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MetalMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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JunkMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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ProtoMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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These Navis require the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.
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StarMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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NapalmMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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IceMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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ElecMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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PlantMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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KnightMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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ShadowMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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Bass | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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Extra Notes
Fortunes
Roll and StarMan have daily fortunes which cause Heart/Star Data to appear somewhere randomly on the net, with the navi giving a hint of the area it could be. The type and chance of Heart/Star Data that appear are shown below.
Star Data |
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Heart Data |
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Decorations
WoodMan and ThunderMan require the use of an item to be found on the net and placed somewhere in order to increase their HP. WoodMan uses Cyberseeds to plant trees in places where tufts of grass are visible and ThunderMan requires Thunder Images to summon a statue on ground with electricity is leaking, which gives them +50 HP.
Minigames
There are several minigames that are required to complete in order to continue deeper into the net. These are also used to increase certain Navis HP by 20.These are found in GMDs on the net, which you then jack out and use it from the items screen.
Letter of Ice
IceMan's mini-game. Can only be found by MegaMan, Roll, ProtoMan, StarMan, IceMan
Calculation Drill
NumberMan's mini-game. Can only be found by MegaMan, Roll, ProtoMan, NumberMan, StarMan
Sniper Training
SearchMan's mini-game. Can only be found by MegaMan, SearchMan, ShadowMan, NapalmMan
Operation Battle Differences between 4 and 4.5
Navis playable in Battle Network 4 Operation Battle and certain chips have been altered slightly between games.
GutsMan has Super Armor in 4 Operation battle but not in EXE 4.5. MetalMan has Break Buster in EXE 4.5 but not in 4 Operation Battle. Poison Pharoah removes blink/invis status in 4 but not in 4.5. Wood Breath does not blink in 4 but causes blinking in 4.5