Playable Navis in Rockman EXE 4.5: Difference between revisions
From The Rockman EXE Zone Wiki
Line 482: | Line 482: | ||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=starman | |||
}} | |||
! colspan="2" | StarMan | ! colspan="2" | StarMan | ||
|- | |- | ||
Line 507: | Line 517: | ||
*Max 900 HP | *Max 900 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=napalmman-exe45 | |||
}} | |||
! colspan="2"| NapalmMan | ! colspan="2"| NapalmMan | ||
|- | |- | ||
Line 532: | Line 552: | ||
*Max 1300 HP | *Max 1300 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=iceman-exe45 | |||
}} | |||
! colspan="2"| IceMan | ! colspan="2"| IceMan | ||
|- | |- | ||
Line 556: | Line 586: | ||
*Max 900 HP | *Max 900 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=elecman-exe45 | |||
}} | |||
! colspan="2"| ElecMan | ! colspan="2"| ElecMan | ||
|- | |- | ||
Line 582: | Line 622: | ||
*Max 1400 HP | *Max 1400 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=plantman-exe45 | |||
}} | |||
! colspan="2"| PlantMan | ! colspan="2"| PlantMan | ||
|- | |- | ||
Line 608: | Line 658: | ||
*Max 1400 HP | *Max 1400 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=knightman-exe45 | |||
}} | |||
! colspan="2"| KnightMan | ! colspan="2"| KnightMan | ||
|- | |- | ||
Line 633: | Line 693: | ||
*Challenge Navis to an honorable duel for a 50 HP increase. Check Extra Notes for more details. | *Challenge Navis to an honorable duel for a 50 HP increase. Check Extra Notes for more details. | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=shadowman-exe45 | |||
}} | |||
! colspan="2"| ShadowMan | ! colspan="2"| ShadowMan | ||
|- | |- | ||
Line 659: | Line 729: | ||
*Max 1200 HP | *Max 1200 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=bass-bn4 | |||
}} | |||
! colspan="2"| Bass | ! colspan="2"| Bass | ||
|- | |- |
Revision as of 21:13, 18 September 2019
In Rockman EXE 4.5 Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Each Navi has their own way to level up their HPs. These range from finding mini games in Green Mystery Data, absorbing elemental chips, or planting something in the overworld.
Only Attack Power can be increased with no way to increase Speed or Charge. These are found as "Buster Up" in the over-world within Gold Mystery Data while using that Navi. This affects Charge Shot ability damage as well, with each Navi having their own maximum attack. There are also barriers in the over-world that hide goodies such as pillars of fire or wood stumps. Certain Navis are able remove these barriers (I.E. FireMan or AquaMan for a Pillar of fire), which encourages using other Navis in your play-through.
Megaman, Roll, Gutsman and Numberman are unlocked from the start. You can unlock the other Navis who were souls in EXE 4 by completing the Official Tournament. They are unlocked either one or two at a time in an alternating fashion.
|
MegaMan | ||||||||
---|---|---|---|---|---|---|---|---|---|
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
Roll | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
GutsMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
NumberMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
FireMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
WoodMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
WindMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
SearchMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
AquaMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
ThunderMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
MetalMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
JunkMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
ProtoMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
|
These Navis require the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.
|
StarMan | ||||||||
---|---|---|---|---|---|---|---|---|---|
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
NapalmMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
IceMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
ElecMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
PlantMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
KnightMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
ShadowMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
Bass | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
|
Extra Notes
Navis playable in Battle Network 4 Operation Battle and certain chips have been altered slightly between games.
GutsMan has Super Armor in 4 Operation battle but not in EXE 4.5. MetalMan has Break Buster in EXE 4.5 but not in 4 Operation Battle. Poison Pharoah removes blink/invis status in 4 but not in 4.5. Wood Breath does not blink in 4 but causes blinking in 4.5
Specifics to the unique mini games and Roll/StarMan fortunes are listed here.