Navi Change: Difference between revisions

From The Rockman EXE Zone Wiki

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Revision as of 12:24, 13 February 2019

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

Here are the Navis present in Rockman EXE 5 when slot in through the use of the Progress Chip Gate. Each Navi's attack can be boosted with Buster + (Excluding NapalmMan) but their Power Attacks do not. Unlike the DS version, their stats are set and cannot be increased in anyway other than progressing through the story. You obtain usage of them before the liberation you use them.

Note, charge and speed are always at 1, similar to the DS version.

Team Protoman

ProtoMan

Version HP Power Attack Attack Special Chip
Base 100 60 1 80
Liberation 1 180 70 1 100
Liberation 2 180 70 1 100
Liberation 4 230 80 1 120
Liberation 5 250 80 1 120
Liberation 6 300 80 1 120

MagnetMan

Version HP Power Attack Attack Special Chip
Base 200 40 1 80
Liberation 2 250 40 1 80
Liberation 4 300 50 1 100
Liberation 5 330 60 1 120
Liberation 6 450 60 1 120

GyroMan

Version HP Power Attack Attack Special Chip
Base 130 20 1 50
Liberation 4 180 30 1 70
Liberation 5 200 30 1 70
Liberation 6 250 30 1 70

NapalmMan

Version HP Power Attack Attack Special Chip
Base 180 N/A 5 100
Liberation 5 200 N/A 7 120
Liberation 6 230 N/A 7 120

SearchMan

Version HP Power Attack Attack Special Chip
Base 150 10 1 100
Liberation 5 180 10 1 100
Liberation 6 230 20 1 100

Meddy

Version HP Power Attack Attack Special Chip
Base 150 100 1 80
Liberation 6 200 100 1 80

Team Colonel

Colonel

Version HP Power Attack Attack Special Chip
Base 100 50 1 80
Liberation 1 150 50 1 80
Liberation 2 180 60 1 100
Liberation 4 230 70 1 120
Liberation 5 250 70 1 120
Liberation 6 300 70 1 120

Knightman

Version HP Power Attack Attack Special Chip
Base 200 80 1 80
Liberation 2 250 80 1 80
Liberation 4 300 100 1 100
Liberation 5 330 120 1 120
Liberation 6 450 120 1 120

Shadowman

Version HP Power Attack Attack Special Chip
Base 130 60 1 80
Liberation 4 180 80 1 80
Liberation 5 200 100 1 100
Liberation 6 250 100 1 120

Tomahawkman

Version HP Power Attack Attack Special Chip
Base 180 60 1 100
Liberation 5 200 80 1 120
Liberation 6 250 80 1 120

Numberman

Version HP Power Attack Attack Special Chip
Base 180 10 1 120
Liberation 5 180 20 1 140
Liberation 6 230 20 1 140

Toadman

Version HP Power Attack Attack Special Chip
Base 150 100 1 80
Liberation 6 200 100 1 80