Beast Link Gate: Difference between revisions
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File:Beast_link_gate_-_gregar.jpg|Beast Link Gate Cybeast Gregar | File:Beast_link_gate_-_gregar.jpg|Beast Link Gate Cybeast Gregar | ||
File:Beast_link_gate_-_falzar.jpg|Beast Link Gate Cybeast Falzar | File:Beast_link_gate_-_falzar.jpg|Beast Link Gate Cybeast Falzar | ||
File:Beast_link_gate_-_hikari_netto.PNG|Beast Link Gate Lan version | File:Beast_link_gate_-_hikari_netto.PNG|Beast Link Gate (Lan version) | ||
</gallery> | </gallery> | ||
Revision as of 00:52, 4 February 2019
The Beast Link Gate (ビーストリンクゲート) is an add-on peripheral for Rockman EXE 6. You are able to send Battle Chips you purchased and use them in EXE6, as well as the arcade game, Rockman EXE Battle Chip Stadium.
Using the Beast Link Gate
Chip usage is the same as in previous games, although the custom gauge does not decrease if you are hit or land hits. The gauge speed gradually decreases once reaching yellow, to blue, to red. To open the Custom Menu, you need at least blue level gauge, which then would reset it back down to nothing. Opening the gauge at red leaves you at yellow level gauge.
One major difference from the previous games is that your Navi is completely in your control with no Operation Battle Mode.
Color | Battle Chip |
---|---|
Yellow | Standard Chip Program Advance |
Blue | Mega Chip Dark Chip |
Red | Giga Chip |
Chips and Program Advances you use with the Gate but have not obtained in your LIbrary will appear marked in the Library, and available for purchase at the Chip Order.
Exclusive BattleChips
There are unique chips that are only available in physical form, therefore only usable with the Beast Link Gate:
Chip Name | Class | Effect |
---|---|---|
PunchArm パンチアーム Punch Arm |
Standard | Changes Power Attack for all forms to FireHit. |
NeedlArm ニードルアーム Needle Arm |
Standard | Changes Power Attack for all forms to AquaNeedle. |
PuzzlArm パルスアーム Pulse Arm |
Standard | Changes Power Attack for all forms to ElecPulse. |
BoomrArm ブーメランアーム Boomerang Arm |
Standard | Changes Power Attack for all forms to Boomer. |
SyncTrgr シンクロトリガー Synchro Trigger |
Mega | Grants Full Synchro. |
DrkSword ダークソード Dark Sword |
Dark | Swings a 2x3 Sword attack. Consumes a BugFrag and gives HP bug after use. |
DarkThnd ダークサンダー Dark Thunder |
Dark | Shoots a homing thunder attack. Consumes a BugFrag and gives HP bug after use. |
DrkRecov ダークリカバリー Dark Recovery |
Dark | Recover 1000 HP. Consumes a BugFrag and gives HP bug after use. |
DarkInvs ダークインビシ Dark Invisible |
Dark | Temporarily makes Navi invincible and use a barrage of certain chips. Consumes a BugFrag and gives HP bug after use. Chip used are no longer dependent on chips you used in the run, they are now based on your maximum HP before any NaviCustomizer or ModCards. 100-199: Cannon, Minibomb, WideSwrd |
DrkPlus ダークプラス Dark Plus |
Dark | Gives next chip +50 attack, Consumes a BugFrag and gives HP bug after use. |
Program Advances
Pressing Select allows the usage of Program Advances like in the previous games however they are limited to chips you slot in. They do not dim the screen and are used immediately.
Due to the new mode, some Program Advance combinations have been changed in order to activate them.
MegaMan with Beast Link Gate
As long as the Beast Link Gate is plugged in and read, MegaMan has infinite use of the BeastOut ability. This can be used immediately from the start of the game, however it is no longer possible to BeastOver. Mod cards can be used in conjunction with Beast Link Gate, with effects such as Chip Heal working for chips slot into the Gate.
Add-ons such as DblPoint, Atk+30, WhiCapsl only have an effect on slotted in chips or Program Advances (they do not work on chips selected from the custom screen). They can all stack; DblPoint, ColorPt, Atk+30, Atk+10, WhiCapsl, Uninstll can all be attached to one chip or PA. Uninstall can also be attached to any chip, even dimming chips when it normally should not. However, it doesn't work with ColForce.
Dimming chips that are slot-in through the Gate can be interrupted from a cut in chip from the folder. You cannot cut in a Gate chip slot-in with a Gate chip slot-in.
Crosses
Crosses can no longer be used from custom screen. You are required to slot in the appropriate Link Navi Chip during the Custom Screen to Cross (You cannot Cross with the opposite version Navi chip). If you lose the Cross, you cannot re-cross in the same battle. You can use every cross immediately from the start of the game if you have the matching Navi chip.
By using the Navi Change Box in AsterLand, the player can slot in a Navi Data Chip to swap their playable Navis. Further info of their abilities can be found in its section's page.
While the Beast Link Gate is still attached, when a chip is slotted in, the Link Navi have BeastOut's lock-on ability. This is only limited to chips slot in the Gate, using normal in-game chips will not grant this bonus. Link navis (when properly leveled up) also add their passive bonuses to chips when slotted in. Although link navis that require to charge the chip for x2 damage, such as Aqua and T-hawk, are unable to chip charge. Link Navis can be leveled up to SP level, through use of the Link PET_EX toy.