Team Navis: Difference between revisions

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Data presented here will be based on the final statistics of the Navis, after all the scenarios have been completed. In MMBN5DS, these Navis can be boosted with the [[Party Customizer]].
Data presented here will be based on the final statistics of the Navis, after all the scenarios have been completed. In MMBN5DS, these Navis can be boosted with the [[Party Customizer]]. Each Navi's attack can be boosted to 10, and their Power Attack will also scale up.


==Team ProtoMan==
==Team ProtoMan==
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*'''Party Customizer''': 6 slots
*'''Party Customizer''': 6 slots
*'''Power Attack:''' Wide Sword (60 + Buster Attack x10)
*'''Power Attack:''' Wide Sword (60 + Buster Attack x10)
*'''Special:''' StepSwrd B
*'''Special:''' StepSwrd B (100)
*'''B + Left''': Reflect
*'''B + Left''': Reflect
*'''Support''': At start of turn, ProtoMan Wide Sword slash closest enemy.
*'''Support''': At start of turn, ProtoMan Wide Sword slash closest enemy.
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*'''Party Customizer''': 5 slots
*'''Party Customizer''': 5 slots
*'''Power Attack:''' Mag Missile (40 + Buster Attack x10)
*'''Power Attack:''' Mag Missile (40 + Buster Attack x10)
*'''Special:''' NSTackle M
*'''Special:''' NSTackle M (100)
*Super Armor
*Super Armor
*Float Shoes
*Float Shoes
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*'''Party Customizer''': 8 slots
*'''Party Customizer''': 8 slots
*'''Power Attack:''' Tornado Arm (10 + Buster Attack x5)
*'''Power Attack:''' Tornado Arm (10 + Buster Attack x5)
*'''Special:''' Airforce G
*'''Special:''' Airforce G (50)
*Air Shoes: When over a hole, he transform into helicopter mode and his buster becomes a machine gun that targets all enemies.
*Air Shoes: When over a hole, he transform into helicopter mode and his buster becomes a machine gun that targets all enemies.
*Float Shoes
*Float Shoes
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*'''Party Customizer''': 8 slots
*'''Party Customizer''': 8 slots
*'''Power Attack:''' None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack x1)
*'''Power Attack:''' None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack x1)
*'''Special:''' Napalm N
*'''Special:''' Napalm N (100)
*Can charge Fire Chips for non-dimming 2x damage.
*Can charge Fire Chips for non-dimming 2x damage.
*FireBody, so he can stand on Lava Panel but receive damage while on Sea Panel.
*FireBody, so he can stand on Lava Panel but receive damage while on Sea Panel.
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*'''Party Customizer''': 6 slots
*'''Party Customizer''': 6 slots
*'''Power Attack:''' Snipe Gun (10 + Buster Attack x2) Hits up to 5 times.
*'''Power Attack:''' Snipe Gun (10 + Buster Attack x2) Hits up to 5 times.
*'''Special:''' Satelity S
*'''Special:''' Satelity S (80)
*'''Support''': The first chip your opponent uses is destroyed and they are sniped 5 times.
*'''Support''': The first chip your opponent uses is destroyed and they are sniped 5 times.


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*'''Party Customizer''': 10 slots
*'''Party Customizer''': 10 slots
*'''Power Attack:''' Capsule Bomb (80 + Buster Attack x10)
*'''Power Attack:''' Capsule Bomb (80 + Buster Attack x10)
*'''Special:''' MeddyCap M
*'''Special:''' MeddyCap M (80)
*'''Support''': When the custom screen is opened, the active Navi's HP is healed 5%.
*'''Support''': When the custom screen is opened, the active Navi's HP is healed 5%.


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*'''Party Customizer''': 8 slots
*'''Party Customizer''': 8 slots
*'''Power Attack:''' Screen Divide (50 + Buster Attack x10)
*'''Power Attack:''' Screen Divide (50 + Buster Attack x10)
*'''Special:''' C-Cannon C
*'''Special:''' C-Cannon C (100)
*'''Support''': At start of turn, Colonel shoots his Colonel Cannon at closest enemy.
*'''Support''': At start of turn, Colonel shoots his Colonel Cannon at closest enemy.


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*'''Party Customizer''': 5 slots
*'''Party Customizer''': 5 slots
*'''Power Attack:''' Royal Wrecking Ball (100 + Buster Attack x10)
*'''Power Attack:''' Royal Wrecking Ball (100 + Buster Attack x10)
*'''Special:''' KCrusher K
*'''Special:''' KCrusher K (100)
*Super Armor
*Super Armor
*'''Support''': When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP.
*'''Support''': When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP.
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*'''Party Customizer''': 6 slots
*'''Party Customizer''': 6 slots
*'''Power Attack:''' Ninja Star (80 + Buster Attack x10)
*'''Power Attack:''' Ninja Star (80 + Buster Attack x10)
*'''Special:''' SplitUp S
*'''Special:''' SplitUp S (80)
*'''B + Left''': Anti Damage
*'''B + Left''': Anti Damage
*Float Shoes
*Float Shoes
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*'''Party Customizer''': 6 slots
*'''Party Customizer''': 6 slots
*'''Power Attack:''' Tomahawk Air Raid (40 + Buster Attack x10)
*'''Power Attack:''' Tomahawk Air Raid (40 + Buster Attack x10)
*'''Special:''' T-Swing T
*'''Special:''' T-Swing T (150)
*Super Armor
*Super Armor
*Undershirt
*Undershirt
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*'''Party Customizer''': 10 slots
*'''Party Customizer''': 10 slots
*'''Power Attack:''' Die Bomb (5 + Buster Attack x5) Then multiplied by the number on the die.
*'''Power Attack:''' Die Bomb (5 + Buster Attack x5) Then multiplied by the number on the die.
*'''Special:''' NumTrap N
*'''Special:''' NumTrap N (120)
*'''Support''': At certain times, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10.
*'''Support''': At certain times, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10.


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*'''Party Customizer''': 8 slots
*'''Party Customizer''': 8 slots
*'''Power Attack:''' Frog Smack! (80 + Buster Attack x10)
*'''Power Attack:''' Frog Smack! (80 + Buster Attack x10)
*'''Special:''' S-Melody T
*'''Special:''' S-Melody T (100)
*Over Sea Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
*Over Sea Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
*Can charge non-dimming Aqua Chips for 2x damage.
*Can charge non-dimming Aqua Chips for 2x damage.

Revision as of 18:15, 29 September 2016

Data presented here will be based on the final statistics of the Navis, after all the scenarios have been completed. In MMBN5DS, these Navis can be boosted with the Party Customizer. Each Navi's attack can be boosted to 10, and their Power Attack will also scale up.

Team ProtoMan

ProtoMan

  • Element: Null
  • Party Customizer: 6 slots
  • Power Attack: Wide Sword (60 + Buster Attack x10)
  • Special: StepSwrd B (100)
  • B + Left: Reflect
  • Support: At start of turn, ProtoMan Wide Sword slash closest enemy.

MagnetMan

  • Element: Elec
  • Party Customizer: 5 slots
  • Power Attack: Mag Missile (40 + Buster Attack x10)
  • Special: NSTackle M (100)
  • Super Armor
  • Float Shoes
  • Can charge non-dimming Elec Chips for 2x damage.
  • Support: When the active Navi falls to red health, they obtain a Barrier and all enemies are immobilized.

GyroMan

  • Element: Null
  • Party Customizer: 8 slots
  • Power Attack: Tornado Arm (10 + Buster Attack x5)
  • Special: Airforce G (50)
  • Air Shoes: When over a hole, he transform into helicopter mode and his buster becomes a machine gun that targets all enemies.
  • Float Shoes
  • Support: For the first two turns, a Fan effect is in effect on the enemy's side.

NapalmMan

  • Element: Fire
  • Party Customizer: 8 slots
  • Power Attack: None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack x1)
  • Special: Napalm N (100)
  • Can charge Fire Chips for non-dimming 2x damage.
  • FireBody, so he can stand on Lava Panel but receive damage while on Sea Panel.
  • Support: At certain times, NapalmMan appears in back column and shoots an enemy 5 times.

SearchMan

  • Element: Null
  • Party Customizer: 6 slots
  • Power Attack: Snipe Gun (10 + Buster Attack x2) Hits up to 5 times.
  • Special: Satelity S (80)
  • Support: The first chip your opponent uses is destroyed and they are sniped 5 times.

Meddy

  • Element: Null
  • Party Customizer: 10 slots
  • Power Attack: Capsule Bomb (80 + Buster Attack x10)
  • Special: MeddyCap M (80)
  • Support: When the custom screen is opened, the active Navi's HP is healed 5%.

Team Colonel

Colonel

  • Element: Null
  • Party Customizer: 8 slots
  • Power Attack: Screen Divide (50 + Buster Attack x10)
  • Special: C-Cannon C (100)
  • Support: At start of turn, Colonel shoots his Colonel Cannon at closest enemy.

KnightMan

  • Element: Null
  • Party Customizer: 5 slots
  • Power Attack: Royal Wrecking Ball (100 + Buster Attack x10)
  • Special: KCrusher K (100)
  • Super Armor
  • Support: When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP.

ShadowMan

  • Element: Null
  • Party Customizer: 6 slots
  • Power Attack: Ninja Star (80 + Buster Attack x10)
  • Special: SplitUp S (80)
  • B + Left: Anti Damage
  • Float Shoes
  • Support: When the active Navi falls to red health, ShadowMan inflicts status condition on all enemies on the field.

TomahawkMan

  • Element: Grass
  • Party Customizer: 6 slots
  • Power Attack: Tomahawk Air Raid (40 + Buster Attack x10)
  • Special: T-Swing T (150)
  • Super Armor
  • Undershirt
  • Can charge non-dimming Wood Chips for 2x damage.
  • WoodBody, so he slowly recovers over grass.
  • Support: At certain times, TomahawkMan appears at rightmost panel on your side and Tomahawk Swings.

NumberMan

  • Element: Null
  • Party Customizer: 10 slots
  • Power Attack: Die Bomb (5 + Buster Attack x5) Then multiplied by the number on the die.
  • Special: NumTrap N (120)
  • Support: At certain times, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10.

ToadMan

  • Element: Aqua
  • Party Customizer: 8 slots
  • Power Attack: Frog Smack! (80 + Buster Attack x10)
  • Special: S-Melody T (100)
  • Over Sea Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
  • Can charge non-dimming Aqua Chips for 2x damage.
  • AquaBody, so does not slip over Ice Panels.
  • Support: Once, if the current Navi is deleted, ToadMan revives them with 230 HP.