Link Navis (MMBN6): Difference between revisions

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===MegaMan===
===MegaMan===
*'''Element:''' Null
*'''Element:''' Null
*'''Weakness:''' None
*'''Power Attack:''' ChargeShot (Buster Attack x10)
*'''Charge Attack:''' ChargeShot (Buster Attack x10)
*MegaMan can be further boosted with the Navi Customizer, but is not allowed access to Mod Cards.
 
{| class="wikitable"
!|Filler||Filler
|-
|Filler||Filler
|}


===ProtoMan===
===ProtoMan===
*'''Element:''' Null
*'''Element:''' Null
*'''Weakness:''' None
*'''Power Attack:''' WideSword (60 + Buster Attack x20)
*B + Left (V1 to V10) = Shield
*'''Special:''' StepSword B (80 + Buster Attack x20)
**B + Left (V11+) = Reflect
*'''B + Left''' (V1 to V10): Shield<br/>'''B + Left''' (V11+): Reflect
*'''Charge Attack:''' WideSword (60 + Buster Attack x20)
 
*'''Special:''' Step word B (80 + Buster Attack x20)
{| class="wikitable"
!|Filler||Filler
|-
|Filler||Filler
|}


==Gregar==
==Gregar==
Line 20: Line 30:
===HeatMan===
===HeatMan===
*'''Element:''' Fire
*'''Element:''' Fire
*'''Weakness:''' Aqua
*'''Power Attack:''' HeatArm (20 + Buster Attack x20)
*'''Special:''' HeatPress H (50 + Buster Attack x20)
*FloatShoes
*FloatShoes
*'''Charge Attack:''' HeatArm (20 + Buster Attack x20)
*'''Special:''' HeatPress H (50 + Buster Attack x20)
{| class="wikitable center"
! Version
! HP
! Attack
! Speed
! Charge
! Custom
! MegaFolder
! Non-Dim Chip Boost
|-
! V1 (LV1)
| +100
| +0
| +0
| +0
| +0
| +0
| +0
|-
! V2 (LV7)
| +150
| +0
| +0
| +0
| +0
| +0
| +0
|-
! V3 (LV13)
| +200
| +0
| +0
| +1
| +0
| +0
| +0
|-
|-
! V4 (LV18)
| +250
| +0
| +0
| +1
| +0
| +0
| +0
|-
! V5 (LV23)
| +300
| +1
| +0
| +1
| +0
| +0
| +0
|-
! V6 (LV28)
| +350
| +1
| +0
| +1
| +0
| +0
| +0
|-
! V7 (LV32)
| +400
| +1
| +0
| +1
| +0
| +0
| +0
|-
! V8 (LV36)
| +450
| +1
| +0
| +1
| +1
| +0
| Fire +30
|-
! V9 (LV140)
| +500
| +1
| +1
| +1
| +1
| +0
| Fire +30
|-
! V10 (LV44)
| +550
| +2
| +1
| +1
| +1
| +0
| Fire +30
|-
! V11 (LV47)
| +600
| +2
| +1
| +1
| +1
| +0
| Fire +30
|-
! V12 (LV50)
| +700
| +2
| +1
| +1
| +1
| +0
| Fire +40
|-
! V13 (LV67)
| +850
| +2
| +1
| +1
| +1
| +1
| Fire +40
|-
! V14 (LV83)
| +1000
| +2
| +2
| +1
| +1
| +1
| Fire +40
|-
! SP (LV99)
| +1200
| +3
| +2
| +2
| +1
| +1
| Fire +50
|}


==Falzar==
==Falzar==
Line 184: Line 47:


===Colonel===
===Colonel===
When used in EXE 6, this is treated as a MegaMan Navi Data Chip.


===Bass===
===Bass===
When used in EXE 6, this is treated as a MegaMan Navi Data Chip.


===Beast Out Bass===
===Beast Out Bass===
When used in EXE 6, this is treated as a MegaMan Navi Data Chip.


[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]]
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]]

Revision as of 16:21, 15 September 2016

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

Neutral

MegaMan

  • Element: Null
  • Power Attack: ChargeShot (Buster Attack x10)
  • MegaMan can be further boosted with the Navi Customizer, but is not allowed access to Mod Cards.
Filler Filler
Filler Filler

ProtoMan

  • Element: Null
  • Power Attack: WideSword (60 + Buster Attack x20)
  • Special: StepSword B (80 + Buster Attack x20)
  • B + Left (V1 to V10): Shield
    B + Left (V11+): Reflect
Filler Filler
Filler Filler

Gregar

HeatMan

  • Element: Fire
  • Power Attack: HeatArm (20 + Buster Attack x20)
  • Special: HeatPress H (50 + Buster Attack x20)
  • FloatShoes

Falzar

AquaMan

Battle Chip Stadium

Dark MegaMan

When used in EXE 6, this is treated as a MegaMan Navi Data Chip. He starts off as LV20 right out of the box.

Dark ProtoMan

When used in EXE 6, this is treated as a ProtoMan Navi Data Chip.

Colonel

When used in EXE 6, this is treated as a MegaMan Navi Data Chip.

Bass

When used in EXE 6, this is treated as a MegaMan Navi Data Chip.

Beast Out Bass

When used in EXE 6, this is treated as a MegaMan Navi Data Chip.