Glitches in Mega Man Battle Network 1: Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
|||
Line 1: | Line 1: | ||
{{nw|TODO: Add more glitches.}} | {{nw|TODO: Add more glitches.}} | ||
This page is a list of glitches that appear in [[Mega Man Battle Network]]. | This page is a list of glitches that appear in [[Mega Man Battle Network]]. | ||
== Major glitches == | == Major glitches == | ||
Line 32: | Line 30: | ||
|European||? | |European||? | ||
|} | |} | ||
[[Category:Game Glitches]] [[Category:Mega Man Battle Network 1]] | [[Category:Game Glitches]] [[Category:Mega Man Battle Network 1]] |
Revision as of 19:11, 13 August 2016
This section is under construction. |
The information may not be complete or 100% accurate. |
TODO: Add more glitches. |
This page is a list of glitches that appear in Mega Man Battle Network.
Major glitches
Cutscene Pause Glitch
Applies to: | |
---|---|
Japanese | ? |
North American | Yes |
European | ? |
Minor glitches
Waterworks crisis music
During the final scenario, before the game is beat, the crisis music plays in all overworld areas. This includes the pump room and water purification room at Waterworks, which normally have a loud noise as background music to simulate the machinery working. The programmers added checks to exclude these two areas from the crisis music during the final scenario, but due to a glitch, it still plays. The glitch occurs due to the game checking the area and subarea values in the wrong order.
Applies to: | |
---|---|
Japanese | ? |
North American | Yes |
European | ? |