Changes in Rockman EXE Operate Shooting Star: Difference between revisions

From The Rockman EXE Zone Wiki

Line 209: Line 209:
|ShadowMan3||100||80
|ShadowMan3||100||80
|}
|}
[[Category:Mega Man Battle Network]]

Revision as of 18:28, 28 June 2016

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

Aesthetics

  • An intro is added before the title screen.
  • The menu is retooled for the DS screen.

Gameplay

  • Running is default. B is walk.
  • Jack in sequence can be skipped with Start.
  • You are forced to save before fighting the final bosses.

Mega Man Star Force

  • Armor system is removed in place of the ability to switch MegaMan. Because of this, library completion is required to obtain Lv.100.
  • During the ClockMan Scenario, you obtain the ability to switch between EXE and MMSF. After the scenario, MMSF will only be playable in battle and the Humor-esque program remains.
  • Your buster auto-charges and only have one charge (half the strength of EXE's max charge). X lets you perform a Mega Attack lock-on. Y lets you put up a shield. If you are hit while in a Mega Attack, you are paralyzed for an extended time
  • In the internet, the virus BGM becomes Ride On from MMSF1 and the boss BGM becomes Wave Battle from MMSF2.

Stages

  • Random encounter rates are decreased in all areas.
  • Cyber Waterworks 5 has some melted panels that tells you where to slide. Additionally, no viruses ever appear.
  • Cyber Power Plant has flashing lights to indicate paths. Power switch sprite is updated. Batteries now have unlimited charge, Mr. Prog just gives advice.

Enemies

  • New bosses: Mega Man SF, ClockMan. Clockman V2 and V3 can be encountered in Undernet 9.
  • LifeVirus' battle stage no longer has lines and disappearing holes glitch have been fixed, they now all disappear.
  • ShadowMan requires more damage to be flinched.
  • Bass now has 1500 HP. You can only flinch him with a chip that deal 200 base damage, his aura disappears when he charges his buster instead of after. In exchange, his attack damage drop from 300 to 200.

BattleChip Changes

  • New chips: (176) Mega Man SF S, (177) ClockMan V1 C, (178) ClockMan V2 C, (179) ClockMan V3 C, (181) Rogue B.
  • New Programs Advances: Double Mega Man (Barrier * - Fighter Sword S - Buster Sword S - Mega Man SF S), Double Hero 2 (Fighter Sword B - Knight Sword B - Hero Sword B - Rogue B).


Code

Some chip codes have been altered. GutsMan * does not work for GutsShoot Program Advance.

Chip BN1 OSS
ShotGun K M N Q R K M N R *
CrossGun C E F J K E F J K *
Bubbler A K L P S A K P S *
Heater C F G K O F G K O *
MiniBomb C E J L P C E J L*
FireTower E F L M T E F M T *
AquaTower A C G H R C G H R *
WoodyTower B C H K N B C K N *
Thunder1 A E G H S A G H S *
Thunder2 B C F I L C F I L *
ZapRing1 G H M N P G H N P *
ZapRing2 C E G J L C E J L *
Snakeegg1 B E G M N B E M N *
Snakeegg2 C E H N P C E N P *
BodyBurn E F K M N E F K M *
X-Panel1 B D G L S B G L S *
X-Panel3 B D G L S B G L S *
Hammer A F I M Q A F I M *
Recovery 10 A C E G L A C E L *
Recovery 30 A C E G L B C D L *
Recovery 50 A C E G L C L M S *
Recovery 80 A C E G L C E L N *
Recovery 120 A C E G L F H L R *
Recovery 150 A C E G L D K L M O
Recovery 200 A C E G L I J L N Q
Recovery 300 A C E G L G L O P T
Steal A E L P S A E L S *
Geddon1 F H J L N H J L N *
Geddon2 A B E I K A B E K Q
Repair A G H K S A G H S *
Cloud B G H O R B H O R *
Cloudier A D I M P A I M P *
Mine1 G H M N P G H M N *
Mine2 C E G J L C E J L *
Remobit1 A C F N O A C N O *
Remobit2 B D E H I B D E I *
IceCube A C I L M A C I M *
SlowGauge H K N O Q Q *
FastGauge A C E L N A *
Invis1 I J L O Q I J L Q *
Barrier D F M R S *
GutsMan G G *
SkullMan series S D
ShadowMan series S T

Damage

Damage value of some chips have been altered

Chip BN1 OSS
LongSword 80 100
FireSword 100 120
ElecSword 120 130
GutsPunch 60 160
IcePunch 80 150
Howitzer 150 200
Ratton1 80 90
Ratton2 100 110
Ratton3 120 130
BodyBurn 100 180
Hammer 100 220
Cloud 30 60
Cloudier 50 80
Roll 60 80
Roll2 80 100
Roll3 100 140
FireMan 100 110
FireMan2 120 140
FireMan3 150 180
IceMan 60 80
IceMan2 80 100
IceMan3 100 120
ColorMan 90 120
ColorMan2 110 140
ColorMan3 130 160
WoodMan 60 70
WoodMan2 80 100
WoodMan3 100 130
SharkMan 90 110
SharkMan2 110 130
SharkMan3 130 150
PharaohMan 100 120
PharaohMan2 120 140
PharaohMan3 140 160
ShadowMan 80 60
ShadowMan2 90 70
ShadowMan3 100 80