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[[File:Hayato_Kaji.png|thumb|Hayato Kaji (2016)]]Hayato Kaji (加治 勇人) is a designer and graphic artist at Capcom. In earlier Capcom games, he used the handles '''Drill''' and '''Rippa HK'''. Kaji was the designer of X from Mega Man X.<ref>Mega Man X Official Complete Works</ref>. | [[File:Hayato_Kaji.png|thumb|Hayato Kaji (2016)]]Hayato Kaji (加治 勇人) is a designer and graphic artist at Capcom. In earlier Capcom games, he used the handles '''Drill''' and '''Rippa HK'''. Kaji was the designer of X from Mega Man X.<ref>Mega Man X Official Complete Works</ref>. | ||
His favorite characters are Lan and Chaud, and his favorite BattleChip is LongSword.<ref>http://www.inside-games.jp/article/2016/03/21/97049.html</ref> | |||
==Gameography== | ==Gameography== |
Revision as of 14:40, 21 March 2016
Hayato Kaji (加治 勇人) is a designer and graphic artist at Capcom. In earlier Capcom games, he used the handles Drill and Rippa HK. Kaji was the designer of X from Mega Man X.[1].
His favorite characters are Lan and Chaud, and his favorite BattleChip is LongSword.[2]
Gameography
Year | Game | Platform | Developer | Role |
---|---|---|---|---|
1991 | Street Fighter II: The World Warrior | Arcade | Capcom | Object Designer |
1991 | Mega Man 4 | Nintendo Entertainment System | Capcom | Object Designer |
1992 | Mega Man 5 | Nintendo Entertainment System | Capcom | Object Designer |
1993 | Mega Man X | Super Nintendo Entertainment System | Capcom | Object Designer, Illustrator |
1995 | Mega Man 7 | Super Nintendo Entertainment System | Capcom | Object Designer |
1995 | Street Fighter Alpha: Warriors' Dreams | PlayStation | Capcom | Consumer Staff |
1995 | Mega Man X3 | Super Nintendo Entertainment System | Capcom | Object Designer[3] |
1996 | Mega Man 8 | Super Nintendo Entertainment System | Capcom | Director, Object Designer |
1997 | Mega Man X4 | PlayStation, Sega Saturn | Capcom | Object Designer |
1997 | Mega Man Legends | PlayStation | Capcom | 3D Model Animation |
2000 | Mega Man Legends 2 | PlayStation | Capcom | Background Design |
2001 | Mega Man Battle Network | Game Boy Advance | Capcom | Character Design |
2001 | Mega Man Battle Network 2 | Game Boy Advance | Capcom | Character Design |
2002 | Onimusha 2: Samurai's Destiny | PlayStation 2 | Capcom | Character Director |
2002 | Mega Man Battle Network 3 | Game Boy Advance | Capcom | Character Design |
2003 | Mega Man Network Transmission | GameCube | Capcom | Character Designer |
2003 | Mega Man Battle Network 4 | Game Boy Advance | Capcom | Character Design |
2004 | Onimusha 3: Demon Siege | PlayStation 2 | Capcom | Lead Character Modeler |
2004 | Rockman EXE 4.5: Real Operation | Game Boy Advance | Capcom | Character Design |
2004 | Mega Man Battle Network 5 | Game Boy Advance | Capcom | Character Design |
2005 | Mega Man Battle Network 6 | Game Boy Advance | Capcom | Character Design |
2006 | Lost Planet: Extreme Condition | Xbox 360 | Capcom | Character Modeler |
2012 | Professor Layton vs. Phoenix Wright: Ace Attorney | Nintendo 3DS | Capcom | Project Management |
References
- ↑ Mega Man X Official Complete Works
- ↑ http://www.inside-games.jp/article/2016/03/21/97049.html
- ↑ Mega Man X Official Complete Works