Masahiro Yasuma: Difference between revisions
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[[File:Yasuma.png|thumb|Masahiro Yasuma, as depicted in the Red Ash Kickstarter]] | [[File:Yasuma.png|thumb|Masahiro Yasuma, as depicted in the Red Ash Kickstarter]] | ||
'''Masahiro Yasuma''' was the series director of the Mega Man Battle Network and Mega Man Star Force series. He joined Capcom in 1995,<ref> | '''Masahiro Yasuma''' was the series director of the Mega Man Battle Network and Mega Man Star Force series. He joined Capcom in April 1995,<ref>Facebook</ref> contributing to various Mega Man series. Since 2011, he works at Comcept. | ||
==Gameography== | ==Gameography== | ||
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|- | |- | ||
! Year !! Game !! Platform !! Developer !! Role | ! Year !! Game !! Platform !! Developer !! Role | ||
|- | |||
| 1995 || Street Fighter Alpha: Warriors' Dreams || Capcom || | |||
|- | |- | ||
| 1997 || Mega Man Battle & Chase || PlayStation || Capcom || Planner | | 1997 || Mega Man Battle & Chase || PlayStation || Capcom || Planner | ||
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|- | |- | ||
| TBA || Red Ash: The Indelible Legend || PC || Comcept || Game Director<ref>https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/description</ref> | | TBA || Red Ash: The Indelible Legend || PC || Comcept || Game Director<ref>https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/description</ref> | ||
|- | |||
| Cancelled || Kaio: King of Pirates<ref>http://www.gpara.com/article/cms_show.php?c_id=27461&c_num=14</ref> || Nintendo 3DS || Comcept || Unknown | |||
|} | |} | ||
Revision as of 05:30, 16 November 2015
Masahiro Yasuma was the series director of the Mega Man Battle Network and Mega Man Star Force series. He joined Capcom in April 1995,[1] contributing to various Mega Man series. Since 2011, he works at Comcept.
Gameography
Year | Game | Platform | Developer | Role |
---|---|---|---|---|
1995 | Street Fighter Alpha: Warriors' Dreams | Capcom | ||
1997 | Mega Man Battle & Chase | PlayStation | Capcom | Planner |
1997 | Mega Man Legends | PlayStation | Capcom | Event Design, Mini-Game Design |
1999 | The Misadventures of Tron Bonne | PlayStation | Capcom | Game Design |
2001 | Mega Man Battle Network | Game Boy Advance | Capcom | Planning |
2001 | Mega Man Battle Network 2 | Game Boy Advance | Capcom | Planning |
2002 | Mega Man Battle Network 3 | Game Boy Advance | Capcom | Planning |
2003 | Mega Man Battle Network 4 | Game Boy Advance | Capcom | Planning |
2004 | Boktai 2: Solar Boy Django | Game Boy Advance | Konami | Development Cooperation |
2004 | Rockman EXE 4.5: Real Operation | Game Boy Advance | Capcom | Planning |
2004 | Mega Man Battle Network 5 | Game Boy Advance | Capcom | Planning |
2005 | Mega Man Battle Network 5: Double Team DS | Nintendo DS | Capcom | Planning |
2005 | Mega Man Battle Network 6 | Game Boy Advance | Capcom | Planning |
2006 | Mega Man Star Force | Nintendo DS | Capcom | Director, Game Design |
2007 | Mega Man Star Force 2 | Nintendo DS | Capcom | Game Design |
2008 | Mega Man Star Force 3 | Nintendo DS | Capcom | Director, Game Design |
2009 | Rockman EXE: Operate Shooting Star | Nintendo DS | Capcom | Series Director |
2014 | Yaiba: Ninja Gaiden Z | PlayStation 3, Xbox 360 | Comcept | Game Director |
2014 | Ringeki! Queslot | iOS, Android | Comcept | Game Director[2] |
TBA | Red Ash: The Indelible Legend | PC | Comcept | Game Director[3] |
Cancelled | Kaio: King of Pirates[4] | Nintendo 3DS | Comcept | Unknown |