Ability Wave (MMSF2): Difference between revisions
From The Rockman EXE Zone Wiki
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|rowspan="4" | ChargeS | |rowspan="4" | ChargeS | ||
|rowspan="4" | Normal form MegaMan's Charged Shot will spread 3x3 when it strikes something. | |rowspan="4" | Normal form MegaMan's Charged Shot will spread 3x3 when it strikes something. | ||
|200 || <ul><li>Sky Staircase EM Body - | |200 || <ul><li>Sky Staircase EM Body - 5000{{z}} (invisible path to the right of bottom floor) | ||
|- | |- | ||
|180 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | |180 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
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|rowspan="4" | ChrgWood | |rowspan="4" | ChrgWood | ||
|rowspan="4" | MegaMan's Charged Shot will make Wood panels. | |rowspan="4" | MegaMan's Charged Shot will make Wood panels. | ||
|170 || <ul><li>Whazzap SW Mr. Sky Hertz - | |170 || <ul><li>Whazzap SW Mr. Sky Hertz - 5000{{z}} (by warp to Echo Ridge SW) | ||
|- | |- | ||
|150 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | |150 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
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|rowspan="4" | ChrgIce | |rowspan="4" | ChrgIce | ||
|rowspan="4" | MegaMan's Charged Shot has a 1/2 chance to make Ice panels. | |rowspan="4" | MegaMan's Charged Shot has a 1/2 chance to make Ice panels. | ||
|170 || <ul><li>Loch Mess Crown ES - | |170 || <ul><li>Loch Mess Crown ES - 5000{{z}} | ||
|- | |- | ||
|160 || <ul><li>Sky Staircase + Mu Rescue Bonus | |160 || <ul><li>Sky Staircase + Mu Rescue Bonus | ||
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|rowspan="4" | ChargeP | |rowspan="4" | ChargeP | ||
|rowspan="4" | MegaMan's Charged Shot has a 1/2 chance to make Paralyze panels. | |rowspan="4" | MegaMan's Charged Shot has a 1/2 chance to make Paralyze panels. | ||
|150 || <ul><li> Corn Dog Stnd ES Merchant - | |150 || <ul><li> Corn Dog Stnd ES Merchant - 3000{{z}} | ||
|- | |- | ||
|140 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li>Whazzap + Whazzap Ruins Rescue Bonus | |140 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li>Whazzap + Whazzap Ruins Rescue Bonus | ||
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|HumorWrd || (JP only) In overworld, press L. Geo and Omega-Xis create banter. || 1 || <ul><li> {{JP}} Mess Village - Ice Cream shop (requires 500 LP) | |HumorWrd || (JP only) In overworld, press L. Geo and Omega-Xis create banter. || 1 || <ul><li> {{JP}} Mess Village - Ice Cream shop (requires 500 LP) | ||
|- | |- | ||
|HumrBstr || MegaMan's buster makes dog sounds. || 1 || <ul><li>DogHouse ES Merchant Hertz - | |HumrBstr || MegaMan's buster makes dog sounds. || 1 || <ul><li>DogHouse ES Merchant Hertz - 2000{{z}} | ||
|- | |- | ||
|} | |} | ||
[[Category:Mega Man Star Force 2]] [[Category:NaviCustomizer]] [[Category:Item Location]] | [[Category:Mega Man Star Force 2]] [[Category:NaviCustomizer]] [[Category:Item Location]] |
Latest revision as of 19:54, 13 February 2025
This section is under construction. |
The information may not be complete or 100% accurate. |
Ability Waves in Mega Man Star Force 2. Unlike the Navi Customizer in Battle Network, Ability Waves cannot be traded, so it's impossible to get duplicates of Abilities that are only given once.
Ability | Effect | Cost | Location |
---|---|---|---|
HP+50 | Max HP +50. | 80 |
|
70 |
| ||
60 |
| ||
50 |
| ||
HP+100 | Max HP +100. | 150 |
|
135 |
| ||
115 |
| ||
100 |
| ||
HP+200 | Max HP +200. | 240 |
|
225 |
| ||
205 |
| ||
190 |
| ||
HP+300 | Max HP +300. | 360 |
|
330 |
| ||
300 |
| ||
270 |
| ||
HP+400 | Max HP +400. | 420 |
|
400 |
| ||
380 |
| ||
360 |
| ||
HP+500 | Max HP +500. | 500 |
|
460 |
| ||
430 |
| ||
300 |
| ||
UndrShrt | If MegaMan would hit 0 HP, he goes down to 1 instead. | 60 |
|
50 |
| ||
20 |
| ||
5 |
| ||
FstBarr | Start battle with a Barrier (10 HP). | 45 |
|
40 |
| ||
30 |
| ||
20 |
| ||
FlotShoe | MegaMan ignores Poison and Guard Null panels. Also unaffected by Immobilize effects. | 240 |
|
225 |
| ||
210 |
| ||
190 |
| ||
Reflect | Blocking an attack while guarding will send back damage down the row (10 x Buster Attack). | 280 |
|
250 |
| ||
210 |
| ||
160 |
| ||
SprArmr | MegaMan does not flinch aback in battle. | 600 |
|
MegCls+1 | 1 more Mega Class Card can be added in the folder. | 340 |
|
300 |
| ||
260 |
| ||
170 |
| ||
GigCls+1 | 1 more Giga Class Card can be added in the folder. | 500 |
|
460 |
| ||
440 |
| ||
250 |
| ||
ChargeV | Normal form MegaMan's Charged Shot will spread in a V when it strikes something. | 90 |
|
80 |
| ||
70 |
| ||
50 |
| ||
ChrgCrss | Normal form MegaMan's Charged Shot will spread in an X when it strikes something. | 150 |
|
130 |
| ||
110 |
| ||
90 |
| ||
ChargeS | Normal form MegaMan's Charged Shot will spread 3x3 when it strikes something. | 200 |
|
180 |
| ||
160 |
| ||
140 |
| ||
ChrgWood | MegaMan's Charged Shot will make Wood panels. | 170 |
|
150 |
| ||
120 |
| ||
100 |
| ||
ChrgIce | MegaMan's Charged Shot has a 1/2 chance to make Ice panels. | 170 |
|
160 |
| ||
130 |
| ||
110 |
| ||
ChargeP | MegaMan's Charged Shot has a 1/2 chance to make Paralyze panels. | 150 |
|
140 |
| ||
110 |
| ||
50 |
| ||
ChrgSver | MegaMan's Charged Shot will make Guard Null Panels. | 150 |
|
140 |
| ||
120 |
| ||
90 |
| ||
ChrgPsn | MegaMan's Charged Shot will make Poison panels. | 220 |
|
200 |
| ||
180 |
| ||
70 |
| ||
LghtSwrd | Start battle in Thunder Zerker form. | 30 |
|
WindStar | Start battle in Wood Ninja form. | 30 |
|
DinoRock | Start battle in Fire Saurian form. | 30 |
|
FstAura | Start battle with an Aura (withstands 100 damage). | 250 |
|
AutoLock | MegaMan always targets the closest enemy with a cursor-less lock-on. Pressing Down will activate normal lock-on.
|
600 |
|
SideSlct | Cards can be selected horizontally in the Custom Screen. | 600 |
|
QuckGage | The custom gauge automatically has the QuickGauge effect. | 500 |
|
HumorWrd | (JP only) In overworld, press L. Geo and Omega-Xis create banter. | 1 |
|
HumrBstr | MegaMan's buster makes dog sounds. | 1 |
|