Squirrel Comp Maze: Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
m (Text replacement - "([0-9])z" to "$1{{z}}") |
||
Line 12: | Line 12: | ||
| \ || ↑ || || \ || ↑ || ↑ | | \ || ↑ || || \ || ↑ || ↑ | ||
|- | |- | ||
| || 4 <br> | | || 4 <br> 200{{z}}|| 5 <br> Charge+1 (White)|| || 11 <br> 400{{z}} || 12 | ||
|- | |- | ||
| || \ || ↑ || || ↑ || / | | || \ || ↑ || || ↑ || / | ||
|- | |- | ||
| || || 3 <br> | | || || 3 <br> 100{{z}} || || 10 <br> 300{{z}} || | ||
|- | |- | ||
| || || ↑ || || ↑ || | | || || ↑ || || ↑ || |
Latest revision as of 19:51, 13 February 2025
This section is under construction. |
The information may not be complete or 100% accurate. |
The Squirrel Comp is an area in Mega Man Battle Network 5. It is a maze consisting of multiple warps that branch out.
8 HP Memry |
16 (Story Navi) |
||||
↑ | ↑ | ||||
6 GunDelS1 A |
7 | 13 RegUp1 |
14 | 15 FstBarr (Blue) | |
\ | ↑ | \ | ↑ | ↑ | |
4 200zƶ |
5 Charge+1 (White) |
11 400zƶ |
12 | ||
\ | ↑ | ↑ | / | ||
3 100zƶ |
10 300zƶ |
||||
↑ | ↑ | ||||
2 | 9 (5DS) P.HP+50 |
||||
\ | / | ||||
1 |
Trivia
- The maze consists of both Blue and Green generic comp designs. However, since the GBA international version removed the Blue generic comp design, every area is Green generic comp instead.