Connectivity in Mega Man Battle Network 5: Difference between revisions
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***'''Practice''': Have the battle(s) against another player. Does not count towards Win/Lose record. | ***'''Practice''': Have the battle(s) against another player. Does not count towards Win/Lose record. | ||
***'''Battle''': Have the battle(s) against another player. The losing player will forfeit a chip in their Pack to their opponent. Will count towards Win/Lose record. This option cannot be selected if there are no non-Giga Class Chips in the Pack. | ***'''Battle''': Have the battle(s) against another player. The losing player will forfeit a chip in their Pack to their opponent. Will count towards Win/Lose record. This option cannot be selected if there are no non-Giga Class Chips in the Pack. | ||
***'''Mods ON/OFF''': A special toggle that appears if MegaMan has [[Card_e-Reader_in_Mega_Man_Battle_Network_5#Patch_Cards|Patch Cards]] on. Depending on the selection, the battle will start both MegaMan with or without | ***'''Mods ON/OFF''': A special toggle that appears if MegaMan has [[Card_e-Reader_in_Mega_Man_Battle_Network_5#Patch_Cards|Patch Cards]] on. Depending on the selection, the battle will start both MegaMan with or without Patch Cards. | ||
*{{GBA}} '''TeamBattl''': Only appears if the [[Progress Chip Gate]] is attached. The players will be able to use the [[Navi Change]] mechanic in their battle. | *{{GBA}} '''TeamBattl''': Only appears if the [[Progress Chip Gate]] is attached. The players will be able to use the [[Navi Change]] mechanic in their battle. | ||
**'''SnglBattl''' | **'''SnglBattl''' |
Latest revision as of 21:55, 3 December 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
These are the features that require connectivity in Mega Man Battle Network 5.
MMBN5 GBA
Network Menu
- NetBattle
- SnglBattl: Have one battle.
- TrplBattl: Have up to three battles, the player who wins 2/3 first wins the match.
- Practice: Have the battle(s) against another player. Does not count towards Win/Lose record.
- Battle: Have the battle(s) against another player. The losing player will forfeit a chip in their Pack to their opponent. Will count towards Win/Lose record. This option cannot be selected if there are no non-Giga Class Chips in the Pack.
- Mods ON/OFF: A special toggle that appears if MegaMan has Patch Cards on. Depending on the selection, the battle will start both MegaMan with or without Patch Cards.
- (GBA) TeamBattl: Only appears if the Progress Chip Gate is attached. The players will be able to use the Navi Change mechanic in their battle.
- SnglBattl
- TrplBattl
- Practice
- Battle
- Compare
- CompLibry: Linking up will fill up the players' Libraries with the chip but no chip image. This will count as completing the Library, so Title Screen Marks will be added.
- CompRcrd: Linking up will enter the overall time record for Ω bosses between players. Can link up regardless of version. This is the only way to power up opposite version SP chips.
- If this is done, you cannot enter a personal time record unless it is lower than the overall record.
- Trade
- BattlChps: Trade BattleChips between players.
- Program: Trade Navi Customizer Parts between players.
Crossover Battle
Mega Man Battle Network 5 can use the Wireless Adapter and play Crossover Battle with Boktai 2: Solar Boy Django.
MMBN5 DS
- Net Battle
- Single
- Triple
- Practice
- Battle
- Team Battle: Net Battle using the Party Battle System.
- Battle Tournament: Requires 3-8 players. Waiting players can spectate the match. The final battle will play the track You are not alone!. The winner will play a Chip Roulette that decides what chip they are prized with.
- Team Tournament: Same as Battle Tournament, but battles are using the Party Battle System.
- Trade
- BattleChip
- Program
- Compare
- Library
- Records