NaviCustomizer (MMBN4): Difference between revisions
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==Changes from Battle Network 3== | ==Changes from Battle Network 3== | ||
*Pressing Select will allow you to remove all parts from the Memory Map. | *Pressing Select will allow you to remove all parts from the Memory Map. | ||
*Compression | *Compression Commands are unavailable. | ||
*The Mod Codes: Error Codes and EX codes, are unavailable. | *The Mod Codes: Error Codes and EX codes, are unavailable. | ||
*A number of NaviCust bugs are changed. | *A number of NaviCust bugs are changed. |
Latest revision as of 02:23, 28 June 2024
This is the Navi Customizer in Mega Man Battle Network 4.
Expansions
Expansion Memory
- Hero Statue BMD (1st)
- Undernet 2 BMD (1st)
Spin Programs
- SpinBlue: Town Area 2 PMD (3rd)
- SpinGrn: Town Area 1 PMD (2nd)
- SpinPink: Colosseum NetBattle Machine Comp (1st)
- SpinRed: Meteor Comp 1 BMD (2nd)
- SpinWhit: Statue Comp BMD (1st)
- SpinYllw: Goddess Comp BMD (2nd)
Changes from Battle Network 3
- Pressing Select will allow you to remove all parts from the Memory Map.
- Compression Commands are unavailable.
- The Mod Codes: Error Codes and EX codes, are unavailable.
- A number of NaviCust bugs are changed.
- Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceeds 4 colors, it will cause a bug.
- FloatShoes is now unaffected by Swamp panels.
- HubBatch no longer has BreakBuster and BreakCharge, it also cannot be traded to another player.
- Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled.
- Rush will no longer trigger AntiSword.
- Beat no longer takes away Program Advances.
- In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased.
Parts
Program Parts
Part | Effect | Bug | Location | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SprArmr
|
MegaMan cannot be flinched. | Player Bug | Red: Netopia Area BMD (1st) - behind Nebula Door | |||||||||||||||||||||||||
Custom1
|
1 more chip is available in the Custom Screen. | Custom HP Bug | Blue: Undernet 4 BMD (1st), Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z) | |||||||||||||||||||||||||
Custom2
|
2 more chips are available in the Custom Screen. | Custom HP Bug | Yellow: Lotto Number (75420107) | |||||||||||||||||||||||||
MegFldr1
|
1 more MegaChip can be added in the folder. | Custom HP Bug | Green: Park Area 3 BMD (1st), Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z) | |||||||||||||||||||||||||
MegFldr2
|
2 more MegaChips can be added in the folder. | Custom HP Bug | Green: Lotto Number (02109544) | |||||||||||||||||||||||||
GigFldr1
|
1 more GigaChip can be added in the folder. | Custom HP Bug | Red: Black Earth 2 BMD (1st) | |||||||||||||||||||||||||
FstBarr
|
Start battle with a Barrier (10 HP). | Player Bug | White: Castillo HP Program Dealer (6800z) | |||||||||||||||||||||||||
Shield
|
Press B + Left to access a shield that block attacks. | Player Bug | Blue: Castillo HP Program Dealer (5500z) | |||||||||||||||||||||||||
Reflect
|
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. | Player Bug | Blue: Undernet 6 Program Dealer (13000z) | |||||||||||||||||||||||||
AntiMagc
|
Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap. | Player Bug | Red: Undernet 4 BugFrag Trader (36 BF) | |||||||||||||||||||||||||
FloatShoe
|
MegaMan ignores Cracked, Lava, Swamp, Ice, and Pitfall panels. | Panel Bug | Green: Undernet 6 Program Dealer (8400z) | |||||||||||||||||||||||||
AirShoes
|
MegaMan ignores Hole and Complete Hole panels. | Panel Bug | Blue: Undernet 4 BugFrag Trader (22 BF) | |||||||||||||||||||||||||
UnderSht
|
If MegaMan would hit 0 HP, he goes down to 1 instead. | Player Bug | White: Start with it | |||||||||||||||||||||||||
SneakRun
|
Certain random encounters based on your HP will not be encountered. | Encounter Bug | Yellow: Park Area 3 BugFrag Trader (8 BF) | |||||||||||||||||||||||||
OilBody
|
If possible, changes all random encounters in that area into those with Fire enemies. | Encounter Bug | Red: Undernet 6 Program Dealer (6200z) | |||||||||||||||||||||||||
Fish
|
If possible, changes all random encounters in that area into those with Aqua enemies. | Encounter Bug | Blue: Water Comp in Den Dome BMD (1st) - during 3rd tournament. | |||||||||||||||||||||||||
Battery
|
If possible, changes all random encounters in that area into those with Elec enemies. | Encounter Bug | Yellow: Antenna 4 BMD (1st) | |||||||||||||||||||||||||
Jungle
|
If possible, changes all random encounters in that area into those with Wood enemies. | Encounter Bug | Green: NetFrica Area BMD (1st) | |||||||||||||||||||||||||
Collect
|
If possible, the reward from a battle will always be a BattleChip. | Battle Result Bug | White: Park Area 3 BugFrag Trader (42 BF) | |||||||||||||||||||||||||
Humor
|
In overworld, press L. MegaMan makes jokes. | Player Bug | Pink: Town Area 3 Navi during 3rd tournament (1st) | |||||||||||||||||||||||||
BustPack
|
+3 to Buster's Attack, Speed, and Charge. | Buster Bug | Red: Lotto Code (05178924) | |||||||||||||||||||||||||
BodyPack
|
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. | Player Bug | Blue: Lotto Code (43494372) | |||||||||||||||||||||||||
HubBatc
|
Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. HubBatc also cannot be traded. | Auto Bug: MegaMan's HP is halved. | White: Defeat Black Earth 2 MegaManDS (1st) - only can be given if Karma is 500 or above | |||||||||||||||||||||||||
BugStop
|
Removes all bugs in NaviCustomizer. | None | White: ACDC Area 1 BMD (1st) - behind Nebula door | |||||||||||||||||||||||||
SoulClen
|
Speeds up obtaining MegaMan's karma points. | None | White: Defeat Black Earth 2 MegaManDS (1st) | |||||||||||||||||||||||||
Rush
|
NetworkDuel only; When opponent uses an Invis or PopUp chip, takes the chip away and they become paralyzed. Does not trigger if chip is used during screen-dimming cut in. |
Doesn't activate | Yellow: Lotto Number (73298100) | |||||||||||||||||||||||||
Beat
|
NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. (JP) It will also trigger against DrkVulcn. Does not trigger if chip is used during screen-dimming cut in. |
Doesn't activate | Blue: Lotto Number (25435428) | |||||||||||||||||||||||||
Tango
|
NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100. | Doesn't activate | Green: Lotto Number (10170506) |
Plus Parts
Part | Effect | Bug | Location | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack+1
|
MegaBuster Attack +1. | Buster Bug | White: Meteor 4 BMD (1st), ToyRobo 3 BMD (2nd) Pink: Start with it Yellow: Undernet 6 BMD | |||||||||||||||||||||||||
Speed+1
|
MegaBuster Speed +1. | Buster Bug | White: Start with it, Water Comp in Den Dome BMD (2nd) Pink: Computer Comp in Sharo BMD (1st) Yellow: Sharo Area BMD (2nd) | |||||||||||||||||||||||||
Charge+1
|
MegaBuster Charge +1. | Buster Bug | White: Park Area 3 BMD (2nd) Pink: ElecTower 1 BMD (3rd), ACDC Area 3 BMD (2nd) Yellow: ToyRobo 3 BMD (1st) | |||||||||||||||||||||||||
AttckMAX
|
MegaBuster Attack becomes 5. | Buster Bug | White: Undernet 4 BugFrag Trader (72 BF) | |||||||||||||||||||||||||
SpeedMAX
|
MegaBuster Speed becomes 5. | Buster Bug | White: Undernet 2 BMD | |||||||||||||||||||||||||
ChargMAX
|
MegaBuster Charge becomes 5. | Buster Bug | Pink: Castillo Program Dealer (4800z) | |||||||||||||||||||||||||
HP+50
|
Max HP +50! | Battle HP Bug | White: Dog House BMD (2nd) Pink: ToyRobo 1 BMD (1st) Yellow: ACDC Area 1 BMD (3rd) | |||||||||||||||||||||||||
HP+100
|
Max HP +100! | Battle HP Bug | Pink: Meteor 3 PMD (1st) Yellow: Castillo Program Dealer (3400z) | |||||||||||||||||||||||||
HP+200
|
Max HP +200! | Battle HP Bug | White: Sharo Area BMD (1st) Pink: Meteor 4 BMD (2nd) Yellow: Park Area 2 PMD (3rd) | |||||||||||||||||||||||||
HP+300
|
Max HP +300! | Battle HP Bug | White: Undernet 2 BMD (3rd) Pink: Undernet 6 Program Dealer (9600z) Yellow: ToyRobo 3 BMD (3rd) | |||||||||||||||||||||||||
HP+400
|
Max HP +400! | Battle HP Bug | White: Undernet 1 PMD (3rd) Pink: Park Area 3 BugFrag Trader (16 BF) Yellow: Town Area 3 PMD (2nd) | |||||||||||||||||||||||||
HP+500
|
Max HP +500! | Battle HP Bug | White: Lotto Number (30873642) Pink: Lotto Number (97618739) |
Bugs
Battle HP Bug
MegaMan's HP drops steadily in battle. Battles are 60 frames per second.
- Level 1: 1 HP every 10 frames
- Level 2: 1 HP every 6 frames
- Level 3: 1 HP every 3 frames
Battle Result Bug
- Level 1-3: You only receive Zennys as Battle Rewards.
Buster Bug
The normal buster shot has a chance of firing blanks.
- Level 1: 2/8 Blank
- Level 2: 4/8 Blank
- Level 3: 5/8 Blank
Color Bug
- 5 Colors on Grid: Level 1 Player & Custom HP Bugs
- 6 Colors on Grid: Level 2 Player & Custom HP Bugs
Custom HP Bug
MegaMan's HP drops steadily while on the Custom Screen. Battles are 60 frames per second.
- Level 1: 1 HP every 6 frames
- Level 2: 1 HP every 4 frames
- Level 3: 1 HP every 3 frames
Encounter Bug
- Level 1-3: Viruses appear more frequently.
Panel Bug
The panel MegaMan steps off becomes a panel type.
- Level 1: Cracked panel
- Level 2: Hole panel
- Level 3: Swamp panel
Player Bug
MegaMan begins battle in a certain conditions.
- Level 1: Confused status for 10 seconds.
- Level 2: Always moves front.
- Level 3: Always moves back.