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*β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps (Chapter 7).
*β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps (Chapter 7).
*BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX replaces it if [[Nebula Area 6|specific requirements are met]].
*BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX (Double X) replaces it if [[Nebula Area 6|specific requirements are met]].
{| class="wikitable"
{| class="wikitable"
Revision as of 04:34, 17 May 2024
This section is under construction.
The information may not be complete or 100% accurate.
Bosses in Mega Man Battle Network 5 .
Encounters in the Net
In order to fight the β (Beta) version of the Team Navis, you must defeat the α (Alpha) version that shows up as NPCs on the Net in a different area. ProtoMan/Colonel on the other hand, only requires the defeat of their Dark counterpart in the Undernet 4 Liberation Mission.
GridMan's and LarkMan's Ω (Omega) versions appear as random encounters in the Net after defeating their β versions at their respective locations.
β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps (Chapter 7).
BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX (Double X) replaces it if specific requirements are met .
Navi
Area
MagnetMan / KnightMan
α - Oran Area 1
β & Ω - ACDC Area 1
GyroMan / ShadowMan
α - SciLab 2
β & Ω - Oran Area 1
NapalmMan / TomahawkMan
α - End Area 1
β & Ω - SciLab 4
SearchMan / NumberMan
α - End Area 4
β & Ω - End Area 3
Meddy / ToadMan
α - Undernet 3
β & Ω - End Area 4
ProtoMan / Colonel
β & Ω - Undernet 3
BlizzardMan
β & Ω - ACDC Area 3
ShadeMan
β & Ω - Oran Area 3
CloudMan
β & Ω - SciLab 3
CosmoMan
β & Ω - Undernet 4
GridMan
V1 to β - Famous at highest point of Oran Island’s Old Mine Ω - Oran Area 2 (only appears if you jack in and jack out after beating β version first )
LarkMan
V1 to β - Undernet 1 via End Area 1 Ω - Undernet 2
Bass
Ω - Nebula Area 6
DS Navis
Dark Soul Navis will use their usual attacks, but it will use BattleChips the player has used in the save. Unlike MMBN4, they do not copy MegaMan's abilities. DS Navis’ HP and attack power will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV).
Navi
HP
MagnetMan
800 + (100 x DSLV)
GyroMan
600 + (100 x DSLV)
NapalmMan
700 + (100 x DSLV)
SearchMan
700 + (100 x DSLV)
Meddy
700 + (100 x DSLV)
ProtoMan
500 + (100 x DSLV)
Navi
HP
KnightMan
600 + (100 x DSLV)
ShadowMan
500 + (100 x DSLV)
TomahawkMan
600 + (100 x DSLV)
NumberMan
500 + (100 x DSLV)
ToadMan
600 + (100 x DSLV)
Colonel
600 + (100 x DSLV)
Bosses
ProtoMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
300
20
10
None
—
Name
Attack
Emotion
Element
Property
WideSword (ワイドソード Wide Sword )
20
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
20
20
None
Sword
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
None
—
Name
Attack
Emotion
Element
Property
WideSword (ワイドソード Wide Sword )
120
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
120
20
None
Sword
Name
Attack
Emotion
Element
Property
ShadowSlash (シャドースラッシュ Shadow Slash )
80
20
None
Sword
Used when shielding an attack while player is in the same row (25% ).
Name
Attack
Emotion
Element
Property
DarkEdge (ダークエッジ Dark Edge )
120 × 2
30 × 2
None
Sword
Used when HP ≤ 50 %. Destroys all held chips. First hit inflicts Immobilize LV. 2 (2 seconds).
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
100
10
None
—
Name
Attack
Emotion
Element
Property
WideSword (ワイドソード Wide Sword )
140
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
140
20
None
Sword
Name
Attack
Emotion
Element
Property
SurpriseSword (サプライズソード Surprise Sword )
140
20
None
Sword
Used when shielding an attack while player is in the same row (62.5% ).
Name
Attack
Emotion
Element
Property
DeltaRayEdge (デルタレイエッジ Delta Ray Edge )
70 × 3
30 × 3
None
No Flashing , Sword
Used when HP ≤ 50 %.
Data
Player HP
Busting Level
ProtoMnD S B B
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ProtoMan B B
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
—
Name
Attack
Emotion
Element
Property
WideSword (ワイドソード Wide Sword )
200
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
200
20
None
Sword
Name
Attack
Emotion
Element
Property
SurpriseSword (サプライズソード Surprise Sword )
200
20
None
Sword
Used when shielding an attack while player is in the same row (100% ).
Name
Attack
Emotion
Element
Property
DeltaRayEdge (デルタレイエッジ Delta Ray Edge )
100 × 3
30 × 3
None
No Flashing , Sword
Used when HP ≤ 50 %.
Data
Player HP
Busting Level
ProtoMnS P B B
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ProtoMnD S B B
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
10
None
—
Name
Attack
Emotion
Element
Property
WideSword (ワイドソード Wide Sword )
20~200
20
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
20~200
20
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
SurpriseSword (サプライズソード Surprise Sword )
20~200
20
None
Sword
Attack power = DSLV × 20. Used when shielding an attack while player is in the same row (DSLV 1~3: 0% , DSLV 4~6: 25% , DSLV 7~10: 62.5% ).
Name
Attack
Emotion
Element
Property
DeltaRayEdge (デルタレイエッジ Delta Ray Edge )
10~100 × 3
30 × 3
None
No Flashing , Sword
Attack power = DSLV × 10. Used when HP ≤ 50 %.
GyroMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
30
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
GyroCutter (ジャイロカッター Gyro Cutter )
30
20
None
—
Cutter is indestructible.
Name
Attack
Emotion
Element
Property
TornadoArm (トルネードアーム Tornado Arm )
10 × 1~3
20 × 1~3
None
No Flashing
Name
Attack
Emotion
Element
Property
Airforce[1] (ジャイロエアフォース Gyro Air Force )
60
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
GyroCounter (ジャイロカウンター Gyro Counter )
5 × 3
20 × 3
None
No Flashing
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
GyroCutter (ジャイロカッター Gyro Cutter )
60
20
None
—
Cutter is indestructible.
Name
Attack
Emotion
Element
Property
TornadoArm (トルネードアーム Tornado Arm )
20 × 1~3
20 × 1~3
None
No Flashing
Name
Attack
Emotion
Element
Property
Airforce[1] (ジャイロエアフォース Gyro Air Force )
80
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
GyroCounter (ジャイロカウンター Gyro Counter )
10 × 3
20 × 3
None
No Flashing
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
30
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
GyroCutter (ジャイロカッター Gyro Cutter )
120
20
None
—
Cutter is indestructible.
Name
Attack
Emotion
Element
Property
TornadoArm (トルネードアーム Tornado Arm )
40 × 1~3
20 × 1~3
None
No Flashing
Name
Attack
Emotion
Element
Property
Airforce[1] (ジャイロエアフォース Gyro Air Force )
200
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
GyroCounter (ジャイロカウンター Gyro Counter )
30 × 3
20 × 3
None
No Flashing
Data
Player HP
Busting Level
GyroManD S G G
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
GyroMan G G
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
30
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
GyroCutter (ジャイロカッター Gyro Cutter )
200
20
None
—
Cutter is indestructible.
Name
Attack
Emotion
Element
Property
TornadoArm (トルネードアーム Tornado Arm )
60 × 1~3
20 × 1~3
None
No Flashing
Name
Attack
Emotion
Element
Property
Airforce[1] (ジャイロエアフォース Gyro Air Force )
300
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
GyroCounter (ジャイロカウンター Gyro Counter )
50 × 3
20 × 3
None
No Flashing
Data
Player HP
Busting Level
GyroManS P G G
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
GyroManD S G G
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
30
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
GyroCutter (ジャイロカッター Gyro Cutter )
20~200
20
None
—
Attack power = DSLV × 20. Cutter is indestructible.
Name
Attack
Emotion
Element
Property
TornadoArm (トルネードアーム Tornado Arm )
5~50 × 1~3
20 × 1~3
None
No Flashing
Attack power = DSLV × 5.
Name
Attack
Emotion
Element
Property
Airforce[1] (ジャイロエアフォース Gyro Air Force )
30~300
20
None
Pierce Underground
Attack power = DSLV × 30.
Name
Attack
Emotion
Element
Property
GyroCounter (ジャイロカウンター Gyro Counter )
5~50 × 3
20 × 3
None
No Flashing
Attack power = DSLV × 5.
SearchMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
None
—
Name
Attack
Emotion
Element
Property
SearchGrenade (サーチグレネード Search Grenade )
40
30
None
—
Grenade has 20 HP.
Name
Attack
Emotion
Element
Property
SnipeGun[2] (スコープガン Scope Gun )
10 × 3
10 × 3
None
No Flashing , Pierce Invisible , Pierce Underground
Name
Attack
Emotion
Element
Property
Satellity[3] (サテライトレイ Satellite Ray )
40
40
None
Pierce Invisible , Pierce Underground
Cracks panel. Only center panel pierces invisible and ground.
Name
Info
Optical Camouflage (コウガクメイサイ)
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
None
—
Name
Attack
Emotion
Element
Property
SearchGrenade (サーチグレネード Search Grenade )
60
30
None
—
Grenade has 20 HP.
Name
Attack
Emotion
Element
Property
SnipeGun[2] (スコープガン Scope Gun )
20 × 3
10 × 3
None
No Flashing , Pierce Invisible , Pierce Underground
Name
Attack
Emotion
Element
Property
Satellity[3] (サテライトレイ Satellite Ray )
60
40
None
Pierce Invisible , Pierce Underground
Cracks panel. Only center panel pierces invisible and ground.
Name
Info
Optical Camouflage (コウガクメイサイ)
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1700
120
10
None
—
Name
Attack
Emotion
Element
Property
SearchGrenade (サーチグレネード Search Grenade )
120
30
None
—
Grenade has 20 HP.
Name
Attack
Emotion
Element
Property
SnipeGun[2] (スコープガン Scope Gun )
40 × 3
10 × 3
None
No Flashing , Pierce Invisible , Pierce Underground
Name
Attack
Emotion
Element
Property
Satellity[3] (サテライトレイ Satellite Ray )
120
40
None
Pierce Invisible , Pierce Underground
Cracks panel. Only center panel pierces invisible and ground.
Name
Info
Optical Camouflage (コウガクメイサイ)
Data
Player HP
Busting Level
SerchMnD S S S
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
SerchMan S S
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
None
—
Name
Attack
Emotion
Element
Property
SearchGrenade (サーチグレネード Search Grenade )
200
30
None
—
Grenade has 20 HP.
Name
Attack
Emotion
Element
Property
SnipeGun[2] (スコープガン Scope Gun )
60 × 3
10 × 3
None
No Flashing , Pierce Invisible , Pierce Underground
Name
Attack
Emotion
Element
Property
Satellity[3] (サテライトレイ Satellite Ray )
200
40
None
Pierce Invisible , Pierce Underground
Cracks panel. Only center panel pierces invisible and ground.
Name
Info
Optical Camouflage (コウガクメイサイ)
Data
Player HP
Busting Level
SerchMnS P S S
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
SerchMnD S S S
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800~1700
200
10
None
—
Name
Attack
Emotion
Element
Property
SearchGrenade (サーチグレネード Search Grenade )
20~200
30
None
—
Attack power = DSLV × 20. Grenade has 20 HP.
Name
Attack
Emotion
Element
Property
SnipeGun[2] (スコープガン Scope Gun )
5~50 × 3
10 × 3
None
No Flashing , Pierce Invisible , Pierce Underground
Attack power = DSLV × 5.
Name
Attack
Emotion
Element
Property
Satellity[3] (サテライトレイ Satellite Ray )
20~200
40
None
Pierce Invisible , Pierce Underground
Attack power = DSLV × 20. Cracks panel. Only center panel pierces invisible and ground.
Name
Info
Optical Camouflage (コウガクメイサイ)
NapalmMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
Fire
—
Name
Attack
Emotion
Element
Property
FireBomb (ファイアボム Fire Bomb )
40
20
Fire
Pierce Underground
Spreads in + shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
Napalm (ナパームボム Napalm Bomb )
60
20
Fire
Pierce Underground
Spreads in 3 by 3 shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
VulcanArm (バルカンアーム Vulcan Arm )
10 × 3
20 × 3
None
No Flashing
Vulcans have 50 HP and Guard. When destroyed, stops spawning in that row.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
Fire
—
Name
Attack
Emotion
Element
Property
FireBomb (ファイアボム Fire Bomb )
70
20
Fire
Pierce Underground
Spreads in + shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
Napalm (ナパームボム Napalm Bomb )
80
20
Fire
Pierce Underground
Spreads in 3 by 3 shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
VulcanArm (バルカンアーム Vulcan Arm )
20 × 3
20 × 3
None
No Flashing
Vulcans have 50 HP and Guard. When destroyed, stops spawning in that row.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
100
10
Fire
—
Name
Attack
Emotion
Element
Property
FireBomb (ファイアボム Fire Bomb )
80
20
Fire
Pierce Underground
Cracks panel. Spreads in + shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
Napalm (ナパームボム Napalm Bomb )
240
20
Fire
Pierce Underground
Spreads in 3 by 3 shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
VulcanArm (バルカンアーム Vulcan Arm )
30 × 3
20 × 3
None
No Flashing
Vulcans have 50 HP and Guard. When destroyed, stops spawning in that row.
Data
Player HP
Busting Level
NaplmMnD S N N
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
NapalmMn N N
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
Fire
—
Name
Attack
Emotion
Element
Property
FireBomb (ファイアボム Fire Bomb )
240
20
Fire
Pierce Underground
Cracks panel. Spreads in + shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
Napalm (ナパームボム Napalm Bomb )
300
20
Fire
Pierce Underground
Spreads in 3 by 3 shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
VulcanArm (バルカンアーム Vulcan Arm )
50 × 3
20 × 3
None
No Flashing
Vulcans have 50 HP and Guard. When destroyed, stops spawning in that row.
Data
Player HP
Busting Level
NaplmMnS P N N
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
NaplmMnD S N N
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800~1700
200
10
Fire
—
Name
Attack
Emotion
Element
Property
FireBomb (ファイアボム Fire Bomb )
25~250
20
Fire
Pierce Underground
Attack power = DSLV × 25. DSLV 7~10: Cracks panel. Spreads in + shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
Napalm (ナパームボム Napalm Bomb )
30~300
20
Fire
Pierce Underground
Attack power = DSLV × 30. Spreads in 3 by 3 shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
VulcanArm (バルカンアーム Vulcan Arm )
5~50 × 3
20 × 3
None
No Flashing
Attack power = DSLV × 5. Vulcans have 50 HP and Guard. When destroyed, stops spawning in that row.
MagnetMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
30
10
Elec
Air Shoes , Float Shoes , Super Armor
Name
Attack
Emotion
Element
Property
MagnetField (マグネットフィールド Magnet Field )
—
—
Elec
Pierce Guard , Pierce Underground
Inflicts Immobilize while active.
Name
Attack
Emotion
Element
Property
MagBall (マグボール Mag Ball )
20
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
MagMissile (マグミサイル Mag Missile )
20
20
Elec
—
MagMissile has 5 HP.
Name
Attack
Emotion
Element
Property
NSTackle (NSタックル NS Tackle )
40
20
Elec
Break
Used when HP < 50 %.
Name
Info
MagPanel (マグネットパネル Magnet Panel )
Used when there are less than 4 magnet panels and the target panels are not holes.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
80
10
Elec
Air Shoes , Float Shoes , Super Armor
Name
Attack
Emotion
Element
Property
MagnetField (マグネットフィールド Magnet Field )
—
—
Elec
Pierce Guard , Pierce Underground
Inflicts Immobilize while active.
Name
Attack
Emotion
Element
Property
MagBall (マグボール Mag Ball )
60
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
MagMissile (マグミサイル Mag Missile )
60
20
Elec
—
Launches 2 MagMissiles. MagMissiles have 12 HP.
Name
Attack
Emotion
Element
Property
NSTackle (NSタックル NS Tackle )
80
20
Elec
Break
Used when HP < 50 %.
Name
Info
MagPanel (マグネットパネル Magnet Panel )
Used when there are less than 4 magnet panels and the target panels are not holes.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
100
10
Elec
Air Shoes , Float Shoes , Super Armor
Name
Attack
Emotion
Element
Property
MagnetField (マグネットフィールド Magnet Field )
—
—
Elec
Pierce Guard , Pierce Underground
Inflicts Immobilize while active.
Name
Attack
Emotion
Element
Property
MagBall (マグボール Mag Ball )
120
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
MagMissile (マグミサイル Mag Missile )
120
20
Elec
—
Launches 2 MagMissiles. MagMissiles have 16 HP.
Name
Attack
Emotion
Element
Property
NSTackle (NSタックル NS Tackle )
200
20
Elec
Break
Used when HP < 50 %.
Name
Info
MagPanel (マグネットパネル Magnet Panel )
Used when there are less than 4 magnet panels and the target panels are not holes.
Data
Player HP
Busting Level
MagntMnD S M M
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
MagnetMn M M
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
Elec
Air Shoes , Float Shoes , Super Armor
Name
Attack
Emotion
Element
Property
MagnetField (マグネットフィールド Magnet Field )
—
—
Elec
Pierce Guard , Pierce Underground
Inflicts Immobilize while active.
Name
Attack
Emotion
Element
Property
MagBall (マグボール Mag Ball )
200
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
MagMissile (マグミサイル Mag Missile )
200
20
Elec
—
Launches 2 MagMissiles. MagMissiles have 20 HP.
Name
Attack
Emotion
Element
Property
NSTackle (NSタックル NS Tackle )
300
20
Elec
Break
Used when HP < 50 %.
Name
Info
MagPanel (マグネットパネル Magnet Panel )
Used when there are less than 4 magnet panels and the target panels are not holes.
Data
Player HP
Busting Level
MagntMnS P M M
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
MagntMnD S M M
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900~1800
200
10
Elec
Air Shoes , Float Shoes , Super Armor
Name
Attack
Emotion
Element
Property
MagnetField (マグネットフィールド Magnet Field )
—
—
Elec
Pierce Guard , Pierce Underground
Inflicts Immobilize while active.
Name
Attack
Emotion
Element
Property
MagBall (マグボール Mag Ball )
20~200
20
Elec
—
Attack power = DSLV × 20. Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
MagMissile (マグミサイル Mag Missile )
20~200
20
Elec
—
Attack power = DSLV × 20. DSLV 4~10: Launches 2 MagMissiles. DSLV 1~3: MagMissile has 5 HP. DSLV 4~6: MagMissiles have 12 HP. DSLV 7~10: MagMissiles have 16 HP.
Name
Attack
Emotion
Element
Property
NSTackle (NSタックル NS Tackle )
30~300
20
Elec
Break
Attack power = DSLV × 30. Used when HP < 50 %.
Name
Info
MagPanel (マグネットパネル Magnet Panel )
Used when there are less than 4 magnet panels and the target panels are not holes.
Meddy
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
30
10
None
—
Name
Attack
Emotion
Element
Property
ChemicalFlash (ケミカルフラッシュ Chemical Flash )
60
20
None
—
Chemicals have 20 HP.
Name
Attack
Emotion
Element
Property
HealBall (ヒーリングボール Healing Ball )
40
20
None
Break , Poison
Used when HP < 50 %. Recovers 40 HP.
Name
Attack
Emotion
Element
Property
MeddyCapsule (メディカプセル Meddy Capsule )
20
20
None
—
Capsules have 20 HP. RedCapsule (33.33% ) deals ×2 damage. YellowCapsule (33.33% ) inflicts Confuse LV. 1 (8 seconds). PurpleCapsule (33.33% ) inflicts Blind LV. 1 (8 seconds).
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1100
60
10
None
—
Name
Attack
Emotion
Element
Property
ChemicalFlash (ケミカルフラッシュ Chemical Flash )
80
20
None
—
Chemicals have 25 HP.
Name
Attack
Emotion
Element
Property
HealBall (ヒーリングボール Healing Ball )
60
20
None
Break , Poison
Used when HP < 50 %. Recovers 60 HP.
Name
Attack
Emotion
Element
Property
MeddyCapsule (メディカプセル Meddy Capsule )
30
20
None
—
Capsules have 20 HP. RedCapsule (33.33% ) deals ×2 damage. YellowCapsule (33.33% ) inflicts Confuse LV. 1 (8 seconds). PurpleCapsule (33.33% ) inflicts Blind LV. 1 (8 seconds).
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
120
10
None
—
Name
Attack
Emotion
Element
Property
ChemicalFlash (ケミカルフラッシュ Chemical Flash )
180
20
None
—
Chemicals have 35 HP.
Name
Attack
Emotion
Element
Property
HealBall (ヒーリングボール Healing Ball )
80
20
None
Break , Poison
Used when HP < 50 %.
Name
Attack
Emotion
Element
Property
MeddyCapsule (メディカプセル Meddy Capsule )
60
20
None
—
Capsules have 20 HP. RedCapsule (20% ) deals ×2 damage. YellowCapsule (20% ) inflicts Confuse LV. 1 (8 seconds). PurpleCapsule (20% ) inflicts Blind LV. 1 (8 seconds). BlackCapsule (20% ) inflicts Immobilize LV. 1 (1 second). WhiteCapsule (20% ) inflicts Paralyze LV. 1 (1.5 seconds).
Data
Player HP
Busting Level
MeddyD S M M
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
Meddy M M
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
—
Name
Attack
Emotion
Element
Property
ChemicalFlash (ケミカルフラッシュ Chemical Flash )
240
20
None
—
Chemicals have 40 HP.
Name
Attack
Emotion
Element
Property
HealBall (ヒーリングボール Healing Ball )
100
20
None
Break , Poison
Used when HP < 50 %. Recovers 100 HP.
Name
Attack
Emotion
Element
Property
MeddyCapsule (メディカプセル Meddy Capsule )
100
20
None
—
Capsules have 20 HP. RedCapsule (20% ) deals ×2 damage. YellowCapsule (20% ) inflicts Confuse LV. 1 (8 seconds). PurpleCapsule (20% ) inflicts Blind LV. 1 (8 seconds). BlackCapsule (20% ) inflicts Immobilize LV. 1 (1 second). WhiteCapsule (20% ) inflicts Paralyze LV. 1 (1.5 seconds).
Data
Player HP
Busting Level
MeddyS P M M
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
MeddyD S M M
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800~1700
200
10
None
—
Name
Attack
Emotion
Element
Property
ChemicalFlash (ケミカルフラッシュ Chemical Flash )
25~250
20
None
—
Attack power = DSLV × 25. DSLV 1~3: Chemicals have 20 HP. DSLV 4~6: Chemicals have 25 HP. DSLV 7~10: Chemicals have 35 HP.
Name
Attack
Emotion
Element
Property
HealBall (ヒーリングボール Healing Ball )
40~80
20
None
Break , Poison
Used when HP < 50 %. DSLV 1~3: Attack power = 40, recovers 40 HP. DSLV 4~6: Attack power = 60, recovers 60 HP. DSLV 7~10: Attack power = 80, recovers 80 HP.
Name
Attack
Emotion
Element
Property
MeddyCapsule (メディカプセル Meddy Capsule )
10~100
20
None
—
Attack power = DSLV × 10. Capsules have 20 HP. RedCapsule (DSLV 1~6: 33.33% , DSLV 7~10: 20% ) has ×2 attack power. YellowCapsule (DSLV 1~6: 33.33% , DSLV 7~10: 20% ) inflicts Confuse LV. 1 (8 seconds). PurpleCapsule (DSLV 1~6: 33.33% , DSLV 7~10: 20% ) inflicts Blind LV. 1 (8 seconds). DSLV 7~10: BlackCapsule (20% ) inflicts Immobilize LV. 1 (1 second). DSLV 7~10: WhiteCapsule (20% ) inflicts Paralyze LV. 1 (1.5 seconds).
Colonel
HP
Contact (HP)
Contact (Emotion)
Element
Ability
400
30
10
None
—
Info
Changes BlackBomb or Summon-type obstacles on the player's panels to ColonelArmy.
Name
Attack
Emotion
Element
Property
ScreenDivide (スクリーンディバイド Screen Divide )
20
20
None
Sword
Name
Attack
Emotion
Element
Property
ColonelCannon (カーネルキャノン Colonel Cannon )
20
20
None
—
Knocks back all the way. Spreads on back column if it misses.
Name
Attack
Emotion
Element
Property
ColonelArmy (Rifle)[5] (カーネルアーミー (銃) Colonel Army (Gun) )
5 × 3
20 × 3
None
No Flashing
Used when the player is to the left of a compatible object. Soldier has 1 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Sword) (カーネルアーミー (剣) Colonel Army (Sword) )
15
20
None
Sword
Used when the player is within 2 panels to the right of a compatible object. Soldier has 1 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
50
10
None
—
Info
Changes BlackBomb or Summon-type obstacles on the player's panels to ColonelArmy.
Name
Attack
Emotion
Element
Property
ScreenDivide (スクリーンディバイド Screen Divide )
120
20
None
Sword
Slashes 2 times.
Name
Attack
Emotion
Element
Property
ColonelCannon (カーネルキャノン Colonel Cannon )
160
20
None
—
Knocks back all the way. Spreads on back column if it misses.
Name
Attack
Emotion
Element
Property
BlindRainShower (ブラインド・ レインシャワー Blind Rain Shower )
50 × 4
20 × 4
None
No Flashing , Sword
Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). (5DS ) The attack will cause flashing, so only the first strike will hit successfully.
Name
Attack
Emotion
Element
Property
RockCube[6] (ストーンキューブ[6] Stone Cube )
60
20
None
Break
Used when there is less than 1 obstacle on the player's panels. RockCube has 200 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Rifle)[5] (カーネルアーミー (銃) Colonel Army (Gun) )
30 × 3
20 × 3
None
No Flashing
Used when the player is to the left of a compatible object. Soldier has 1 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Sword) (カーネルアーミー (剣) Colonel Army (Sword) )
90
20
None
Sword
Used when the player is within 2 panels to the right of a compatible object. Soldier has 1 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
100
10
None
—
Info
Changes BlackBomb or Summon-type obstacles on the player's panels to ColonelArmy.
Name
Attack
Emotion
Element
Property
ScreenDivide (スクリーンディバイド Screen Divide )
140
20
None
Sword
Slashes 3 times.
Name
Attack
Emotion
Element
Property
ColonelCannon (カーネルキャノン Colonel Cannon )
180
20
None
—
Knocks back all the way. Spreads on back column if it misses.
Name
Attack
Emotion
Element
Property
BlindRainShower (ブラインド・ レインシャワー Blind Rain Shower )
60 × 4
20 × 4
None
No Flashing , Sword
Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). (5DS ) The attack will cause flashing, so only the first strike will hit successfully.
Name
Attack
Emotion
Element
Property
RockCube[6] (ストーンキューブ[6] Stone Cube )
90
20
None
Break
Used when there are less than 2 obstacles on the player's panels. Drops up to 2 RockCubes. RockCubes have 200 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Rifle)[5] (カーネルアーミー (銃) Colonel Army (Gun) )
40 × 3
20 × 3
None
No Flashing
Used when the player is to the left of a compatible object. Soldier has 1 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Sword) (カーネルアーミー (剣) Colonel Army (Sword) )
120
20
None
Sword
Used when the player is within 2 panels to the right of a compatible object. Soldier has 1 HP.
Data
Player HP
Busting Level
ColonelD S C C
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
Colonel C C
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
None
—
Info
Changes BlackBomb or Summon-type obstacles on the player's panels to ColonelArmy.
Name
Attack
Emotion
Element
Property
ScreenDivide (スクリーンディバイド Screen Divide )
200
20
None
Sword
Slashes 3 times.
Name
Attack
Emotion
Element
Property
ColonelCannon (カーネルキャノン Colonel Cannon )
240
20
None
—
Knocks back all the way. Spreads on back column if it misses.
Name
Attack
Emotion
Element
Property
BlindRainShower (ブラインド・ レインシャワー Blind Rain Shower )
75 × 4
20 × 4
None
No Flashing , Sword
Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). (5DS ) The attack will cause flashing, so only the first strike will hit successfully.
Name
Attack
Emotion
Element
Property
RockCube[6] (ストーンキューブ[6] Stone Cube )
150
20
None
Break
Used when there are less than 2 obstacles on the player's panels. Drops up to 2 RockCubes. RockCubes have 200 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Rifle)[5] (カーネルアーミー (銃) Colonel Army (Gun) )
50 × 3
20 × 3
None
No Flashing
Used when the player is to the left of a compatible object. Soldier has 1 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Sword) (カーネルアーミー (剣) Colonel Army (Sword) )
150
20
None
Sword
Used when the player is within 2 panels to the right of a compatible object. Soldier has 1 HP.
Data
Player HP
Busting Level
ColonelS P C C
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ColonelD S C C
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
200
10
None
—
Info
Changes BlackBomb or Summon-type obstacles on the player's panels to ColonelArmy.
Name
Attack
Emotion
Element
Property
ScreenDivide (スクリーンディバイド Screen Divide )
20~200
20
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
ColonelCannon (カーネルキャノン Colonel Cannon )
25~250
20
None
—
Attack power = DSLV × 25. Knocks back all the way. Spreads on back column if it misses.
Name
Attack
Emotion
Element
Property
BlindRainShower (ブラインド・ レインシャワー Blind Rain Shower )
7~70 × 4
20 × 4
None
No Flashing , Sword
Attack power = DSLV × 7. Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). (5DS ) The attack will cause flashing, so only the first strike will hit successfully.
Name
Attack
Emotion
Element
Property
RockCube[6] (ストーンキューブ[6] Stone Cube )
10~100
20
None
Break
Attack power = DSLV × 10. DSLV 1~6: Used when there is less than 1 obstacle on the player's panels. DSLV 7~10: Used when there are less than 2 obstacles on the player's panels; drops up to 2 RockCubes. RockCubes have 200 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Rifle)[5] (カーネルアーミー (銃) Colonel Army (Gun) )
5~50 × 3
20 × 3
None
No Flashing
Attack power = DSLV × 5. Used when the player is to the left of a compatible object. Soldier has 1 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Sword) (カーネルアーミー (剣) Colonel Army (Sword) )
15~150
20
None
Sword
Attack power = DSLV × 15. Used when the player is within 2 panels to the right of a compatible object. Soldier has 1 HP.
ShadowMan
This section is under construction.
The information may not be complete or 100% accurate.
Check ShadowMan Bakuen EV in 5DS JP. Double check all versions in 5GBA JP and BN5 LC.
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
30
10
None
Float Shoes
Info
Periodically summons 1 clone with 1 HP.
Name
Attack
Emotion
Element
Property
Bakuen (バクエン Bakuen )
30
(JP ) (LC ) 0 (EN ) 20
Fire
—
Name
Attack
Emotion
Element
Property
AntiDamage NinjaStar[7] (カワリミシュリケン Kawarimi Shuriken )
30
20
None
Sword , Pierce Underground
Name
Attack
Emotion
Element
Property
SplitUp[8] (ブンシンギリ Bunshingiri )
30
20
None
Sword
Used when HP ≤ 50 % and a clone exists.
Name
Attack
Emotion
Element
Property
SneakAttack[9] (ヤミウチ Yamiuchi )
30
20
None
Sword
Used when HP ≤ 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
50
10
None
Float Shoes
Info
Periodically summons 2 clones with 1 HP.
Name
Attack
Emotion
Element
Property
Bakuen (バクエン Bakuen )
60
(JP ) (LC ) 0 (EN ) 20
Fire
—
Name
Attack
Emotion
Element
Property
AntiDamage NinjaStar[7] (カワリミシュリケン Kawarimi Shuriken )
60
20
None
Sword , Pierce Underground
Name
Attack
Emotion
Element
Property
SplitUp[8] (ブンシンギリ Bunshingiri )
60
20
None
Sword
Used when HP ≤ 50 % and a clone exists.
Name
Attack
Emotion
Element
Property
SneakAttack[9] (ヤミウチ Yamiuchi )
60
20
None
Sword
Used when HP ≤ 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
Float Shoes
Info
Periodically summons 2 clones with 1 HP.
Name
Attack
Emotion
Element
Property
Bakuen (バクエン Bakuen )
120
(JP ) (LC ) 0 (EN ) 20
Fire
—
Name
Attack
Emotion
Element
Property
AntiDamage NinjaStar[7] (カワリミシュリケン Kawarimi Shuriken )
120
20
None
Sword , Pierce Underground
Name
Attack
Emotion
Element
Property
SplitUp[8] (ブンシンギリ Bunshingiri )
120
20
None
Sword
Used when HP ≤ 50 % and a clone exists.
Name
Attack
Emotion
Element
Property
SneakAttack[9] (ヤミウチ Yamiuchi )
120
20
None
Sword
Used when HP ≤ 50 %.
Data
Player HP
Busting Level
ShadoMnD S S S
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ShadoMan S S
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
200
10
None
Float Shoes
Info
Periodically summons 2 clones with 1 HP.
Name
Attack
Emotion
Element
Property
Bakuen (バクエン Bakuen )
200
(JP ) (LC ) 0 (EN ) 20
Fire
—
Name
Attack
Emotion
Element
Property
AntiDamage NinjaStar[7] (カワリミシュリケン Kawarimi Shuriken )
200
20
None
Sword , Pierce Underground
Name
Attack
Emotion
Element
Property
SplitUp[8] (ブンシンギリ Bunshingiri )
200
20
None
Sword
Used when HP ≤ 50 % and a clone exists.
Name
Attack
Emotion
Element
Property
SneakAttack[9] (ヤミウチ Yamiuchi )
200
20
None
Sword
Used when HP ≤ 50 %.
Data
Player HP
Busting Level
ShadoMnS P S S
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ShadoMnD S S S
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
10
None
Float Shoes
Info
DSLV 1~3: Periodically summons 1 clone with 1 HP. DSLV 4~10: Periodically summons 2 clones with 1 HP.
Name
Attack
Emotion
Element
Property
Bakuen (バクエン Bakuen )
20~200
(JP ) (LC ) 0 (EN ) 20
Fire
—
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
AntiDamage NinjaStar[7] (カワリミシュリケン Kawarimi Shuriken )
20~200
20
None
Sword , Pierce Underground
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
SplitUp[8] (ブンシンギリ Bunshingiri )
20~200
20
None
Sword
Attack power = DSLV × 20. Used when HP ≤ 50 % and a clone exists.
Name
Attack
Emotion
Element
Property
SneakAttack[9] (ヤミウチ Yamiuchi )
20~200
20
None
Sword
Attack power = DSLV × 20. Used when HP ≤ 50 %.
NumberMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
20
10
None
—
Name
Attack
Emotion
Element
Property
NumberBall (ナンバーボール Number Ball )
40
30
None
—
NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP.
Name
Attack
Emotion
Element
Property
NumberTrap (Eraser)[10] (ナンバートラップ (黒板消し) Number Trap (Blackboard Eraser) )
60
30
None
—
62.5% when player owns any panel on column 3, 75% otherwise.
Name
Attack
Emotion
Element
Property
NumberTrap (TimeBomb) (ナンバートラップ (カウントボム) Number Trap (Count Bomb) )
30
30
None
—
12.5% when player owns any panel on column 3, 25% otherwise. TimeBomb has 50 HP. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
NumberTrap (AreaGrab) (ナンバートラップ (エリアスチール) Number Trap (Area Steal) )
10
10
None
Pierce Underground
25% when player owns any panel on column 3, 0% otherwise. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
DieBomb (サイコロボム Saikoro Bomb )
20~120
50
None
—
Direct hit attack power = 20. Explosion attack power = 20 × die roll. Chance to roll: 1 = 12.5% , 2 = 18.75% , 3 = 25% , 4 = 25% , 5 = 12.5% , 6 = 6.25% . Die has 40 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
80
10
None
—
Name
Attack
Emotion
Element
Property
NumberBall (ナンバーボール Number Ball )
60
30
None
—
NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP.
Name
Attack
Emotion
Element
Property
NumberTrap (Eraser)[10] (ナンバートラップ (黒板消し) Number Trap (Blackboard Eraser) )
90
30
None
—
62.5% when player owns any panel on column 3, 75% otherwise.
Name
Attack
Emotion
Element
Property
NumberTrap (TimeBomb) (ナンバートラップ (カウントボム) Number Trap (Count Bomb) )
50
30
None
—
12.5% when player owns any panel on column 3, 25% otherwise. TimeBomb has 50 HP. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
NumberTrap (AreaGrab) (ナンバートラップ (エリアスチール) Number Trap (Area Steal) )
10
10
None
Pierce Underground
25% when player owns any panel on column 3, 0% otherwise. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
DieBomb (サイコロボム Saikoro Bomb )
30~180
50
None
—
Direct hit attack power = 30. Explosion attack power = 30 × die roll. Chance to roll: 1 = 12.5% , 2 = 18.75% , 3 = 25% , 4 = 25% , 5 = 12.5% , 6 = 6.25% . Die has 40 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
160
10
None
—
Name
Attack
Emotion
Element
Property
NumberBall (ナンバーボール Number Ball )
120
30
None
—
NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberTrap (Eraser)[10] (ナンバートラップ (黒板消し) Number Trap (Blackboard Eraser) )
190
30
None
—
62.5% when player owns any panel on column 3, 75% otherwise.
Name
Attack
Emotion
Element
Property
NumberTrap (TimeBomb) (ナンバートラップ (カウントボム) Number Trap (Count Bomb) )
80
30
None
—
12.5% when player owns any panel on column 3, 25% otherwise. TimeBomb has 50 HP. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
NumberTrap (AreaGrab) (ナンバートラップ (エリアスチール) Number Trap (Area Steal) )
10
10
None
Pierce Underground
25% when player owns any panel on column 3, 0% otherwise. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
DieBomb (サイコロボム Saikoro Bomb )
50~300
50
None
—
Direct hit attack power = 50. Explosion attack power = 50 × die roll. Chance to roll: 1 = 12.5% , 2 = 18.75% , 3 = 25% , 4 = 25% , 5 = 12.5% , 6 = 6.25% . Die has 40 HP.
Data
Player HP
Busting Level
NumbrMnD S N N
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
NumbrMan N N
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
200
10
None
—
Name
Attack
Emotion
Element
Property
NumberBall (ナンバーボール Number Ball )
200
30
None
—
NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberTrap (Eraser)[10] (ナンバートラップ (黒板消し) Number Trap (Blackboard Eraser) )
240
30
None
—
62.5% when player owns any panel on column 3, 75% otherwise.
Name
Attack
Emotion
Element
Property
NumberTrap (TimeBomb) (ナンバートラップ (カウントボム) Number Trap (Count Bomb) )
100
30
None
—
12.5% when player owns any panel on column 3, 25% otherwise. TimeBomb has 50 HP. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
NumberTrap (AreaGrab) (ナンバートラップ (エリアスチール) Number Trap (Area Steal) )
10
10
None
Pierce Underground
25% when player owns any panel on column 3, 0% otherwise. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
DieBomb (サイコロボム Saikoro Bomb )
60~360
50
None
—
Direct hit attack power = 60. Explosion attack power = 60 × die roll. Chance to roll: 1 = 12.5% , 2 = 18.75% , 3 = 25% , 4 = 25% , 5 = 12.5% , 6 = 6.25% . Die has 40 HP.
Data
Player HP
Busting Level
NumbrMnS P N N
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
NumbrMnD S N N
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
160
10
None
—
Name
Attack
Emotion
Element
Property
NumberBall (ナンバーボール Number Ball )
20~200
30
None
—
Attack power = DSLV × 20. DSLV 1~3: NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP. DSLV 4~6: NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP. DSLV 7~10: NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberTrap (Eraser)[10] (ナンバートラップ (黒板消し) Number Trap (Blackboard Eraser) )
25~250
30
None
—
Attack power = DSLV × 25. 62.5% when player owns any panel on column 3, 75% otherwise.
Name
Attack
Emotion
Element
Property
NumberTrap (TimeBomb) (ナンバートラップ (カウントボム) Number Trap (Count Bomb) )
30~80
30
None
—
DSLV 1~3: Attack power = 30. DSLV 4~6: Attack power = 50. DSLV 7~10: Attack power = 80. 12.5% when player owns any panel on column 3, 25% otherwise. TimeBomb has 50 HP. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
NumberTrap (AreaGrab) (ナンバートラップ (エリアスチール) Number Trap (Area Steal) )
10
10
None
Pierce Underground
25% when player owns any panel on column 3, 0% otherwise. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
DieBomb (サイコロボム Saikoro Bomb )
5~300
50
None
—
Attack power = DSLV × 5 × die roll. Chance to roll: 1 = 12.5% , 2 = 18.75% , 3 = 25% , 4 = 25% , 5 = 12.5% , 6 = 6.25% . Die has 40 HP.
TomahawkMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
30
10
Wood
Super Armor
Info
Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 10 HP while active.(5DS ) TomahawkMan has StatusGuard.
Name
Attack
Emotion
Element
Property
TomahawkSwing (トマホークスイング Tomahawk Swing )
40
20
Wood
Sword
Name
Attack
Emotion
Element
Property
TomahawkRaid (トマホークエアレイド Tomahawk Air Raid )
30
20
None
Sword
Name
Attack
Emotion
Element
Property
TotemMeteor[11] (トーテムさま (火の玉) Totem-sama (Fireball) )
20
20
Fire
—
Used while red totem is active.
Name
Attack
Emotion
Element
Property
TomahawkRolling (トマホークローリング Tomahawk Rolling )
60
20
None
—
Used when HP ≤ 50 %. Cracks panel.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
50
10
Wood
Super Armor
Info
Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 15 HP while active.(5DS ) TomahawkMan has StatusGuard.
Name
Attack
Emotion
Element
Property
TomahawkSwing (トマホークスイング Tomahawk Swing )
70
20
Wood
Sword
Name
Attack
Emotion
Element
Property
TomahawkRaid (トマホークエアレイド Tomahawk Air Raid )
60
20
None
Sword
Name
Attack
Emotion
Element
Property
TotemMeteor[11] (トーテムさま (火の玉) Totem-sama (Fireball) )
40
20
Fire
—
Used while red totem is active.
Name
Attack
Emotion
Element
Property
TomahawkRolling (トマホークローリング Tomahawk Rolling )
80
20
None
—
Used when HP ≤ 50 %. Cracks panel.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
100
10
Wood
Super Armor
Info
Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 20 HP while active.(5DS ) TomahawkMan has StatusGuard.
Name
Attack
Emotion
Element
Property
TomahawkSwing (トマホークスイング Tomahawk Swing )
160
20
Wood
Sword
Name
Attack
Emotion
Element
Property
TomahawkRaid (トマホークエアレイド Tomahawk Air Raid )
120
20
None
Sword
Name
Attack
Emotion
Element
Property
TotemMeteor[11] (トーテムさま (火の玉) Totem-sama (Fireball) )
80
20
Fire
—
Used while red totem is active.
Name
Attack
Emotion
Element
Property
TomahawkRolling (トマホークローリング Tomahawk Rolling )
200
20
None
—
Used when HP ≤ 50 %. Cracks panel.
Data
Player HP
Busting Level
TmhwkMnD S T T
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
TmhwkMan T T
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
Wood
Super Armor
Info
Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 25 HP while active.(5DS ) TomahawkMan has StatusGuard.
Name
Attack
Emotion
Element
Property
TomahawkSwing (トマホークスイング Tomahawk Swing )
240
20
Wood
Sword
Name
Attack
Emotion
Element
Property
TomahawkRaid (トマホークエアレイド Tomahawk Air Raid )
200
20
None
Sword
Name
Attack
Emotion
Element
Property
TotemMeteor[11] (トーテムさま (火の玉) Totem-sama (Fireball) )
150
20
Fire
—
Used while red totem is active.
Name
Attack
Emotion
Element
Property
TomahawkRolling (トマホークローリング Tomahawk Rolling )
300
20
None
—
Used when HP ≤ 50 %. Cracks panel.
Data
Player HP
Busting Level
TmhwkMnS P T T
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
TmhwkMnD S T T
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
200
10
Wood
Super Armor
Info
Invincible when green totem is active. Heals 1 HP every 4 frames (DSLV 1~6: max 40 HP, DSLV 7~10: max 60 HP) while white totem is active. DSLV 1~3: Totem has 10 HP while active. DSLV 4~6: Totem has 15 HP while active. DSLV 7~10: Totem has 20 HP while active.(5DS ) TomahawkMan has StatusGuard.
Name
Attack
Emotion
Element
Property
TomahawkSwing (トマホークスイング Tomahawk Swing )
25~250
20
Wood
Sword
Attack power = DSLV × 25.
Name
Attack
Emotion
Element
Property
TomahawkRaid (トマホークエアレイド Tomahawk Air Raid )
20~200
20
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
TotemMeteor[11] (トーテムさま (火の玉) Totem-sama (Fireball) )
20~200
20
Fire
—
Attack power = DSLV × 20. Used while red totem is active.
Name
Attack
Emotion
Element
Property
TomahawkRolling (トマホークローリング Tomahawk Rolling )
30~300
20
None
—
Attack power = DSLV × 30. Used when HP ≤ 50 %. Cracks panel.
KnightMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
40
10
None
Super Armor
Info
Cracks 4 (50% ) or 5 (50% ) player panels and 2 own panels when he moves.
Name
Attack
Emotion
Element
Property
KingdomCrusher (キングダムクラッシャー Kingdom Crusher )
20
20
None
Break
Name
Attack
Emotion
Element
Property
RoyalWreckingBall (ロイヤルレッキングボール Royal Wrecking Ball )
40
30
None
Break
Name
Attack
Emotion
Element
Property
BrokenWall[12] (ブロークンウォール Broken Wall )
20
20
None
—
Name
Attack
Emotion
Element
Property
PanelGrab (パネルスチール Panel Steal )
10
10
None
Pierce Underground
Used when KnightMan is at the front and not in row 3. Not affected by Jealousy.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
80
10
None
Super Armor
Info
Cracks 4 (50% ) or 5 (50% ) player panels and 2 own panels when he moves.
Name
Attack
Emotion
Element
Property
KingdomCrusher (キングダムクラッシャー Kingdom Crusher )
60
20
None
Break
Name
Attack
Emotion
Element
Property
RoyalWreckingBall (ロイヤルレッキングボール Royal Wrecking Ball )
80
30
None
Break
Name
Attack
Emotion
Element
Property
BrokenWall[12] (ブロークンウォール Broken Wall )
60
20
None
—
Name
Attack
Emotion
Element
Property
PanelGrab (パネルスチール Panel Steal )
10
10
None
Pierce Underground
Used when KnightMan is at the front and not in row 3. Not affected by Jealousy.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
120
10
None
Super Armor
Info
Cracks 4 (50% ) or 5 (50% ) player panels and 2 own panels when he moves.
Name
Attack
Emotion
Element
Property
KingdomCrusher (キングダムクラッシャー Kingdom Crusher )
120
20
None
Break
Name
Attack
Emotion
Element
Property
RoyalWreckingBall (ロイヤルレッキングボール Royal Wrecking Ball )
200
30
None
Break
Name
Attack
Emotion
Element
Property
BrokenWall[12] (ブロークンウォール Broken Wall )
120
20
None
—
Name
Attack
Emotion
Element
Property
PanelGrab (パネルスチール Panel Steal )
10
10
None
Pierce Underground
Used when KnightMan is at the front and not in row 3. Not affected by Jealousy.
Data
Player HP
Busting Level
KnigtMnD S K K
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
KnightMn K K
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
Super Armor
Info
Cracks 4 (50% ) or 5 (50% ) player panels and 2 own panels when he moves.
Name
Attack
Emotion
Element
Property
KingdomCrusher (キングダムクラッシャー Kingdom Crusher )
200
20
None
Break
Name
Attack
Emotion
Element
Property
RoyalWreckingBall (ロイヤルレッキングボール Royal Wrecking Ball )
300
30
None
Break
Name
Attack
Emotion
Element
Property
BrokenWall[12] (ブロークンウォール Broken Wall )
200
20
None
—
Name
Attack
Emotion
Element
Property
PanelGrab (パネルスチール Panel Steal )
10
10
None
Pierce Underground
Used when KnightMan is at the front and not in row 3. Not affected by Jealousy.
Data
Player HP
Busting Level
KnigtMnS P K K
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
KnigtMnD S K K
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
200
10
None
Super Armor
Info
Cracks 4 (50% ) or 5 (50% ) player panels and 2 own panels when he moves.
Name
Attack
Emotion
Element
Property
KingdomCrusher (キングダムクラッシャー Kingdom Crusher )
20~200
20
None
Break
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
RoyalWreckingBall (ロイヤルレッキングボール Royal Wrecking Ball )
30~300
30
None
Break
Attack power = DSLV × 30.
Name
Attack
Emotion
Element
Property
BrokenWall[12] (ブロークンウォール Broken Wall )
20~200
20
None
—
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
PanelGrab (パネルスチール Panel Steal )
10
10
None
Pierce Underground
Used when KnightMan is at the front and not in row 3. Not affected by Jealousy.
ToadMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
20
10
Aqua
—
Name
Attack
Emotion
Element
Property
KeroKeroFrog[13] (ケロケロフロッグ Kerokero Frog )
40
20
Aqua
—
Changes panels to water.
Name
Attack
Emotion
Element
Property
FrogSmack (カエルパンチ! Kaeru Punch! )
60
20
Aqua
—
Used when player is in front of or behind a water panel.
Name
Attack
Emotion
Element
Property
ShockSong[14] (ショッキングメロディー Shocking Melody )
30
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
60
10
Aqua
—
Name
Attack
Emotion
Element
Property
KeroKeroFrog[13] (ケロケロフロッグ Kerokero Frog )
60
20
Aqua
—
Changes panels to water.
Name
Attack
Emotion
Element
Property
FrogSmack (カエルパンチ! Kaeru Punch! )
80
20
Aqua
—
Used when player is in front of or behind a water panel.
Name
Attack
Emotion
Element
Property
ShockSong[14] (ショッキングメロディー Shocking Melody )
50
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
Aqua
—
Name
Attack
Emotion
Element
Property
KeroKeroFrog[13] (ケロケロフロッグ Kerokero Frog )
160
20
Aqua
—
Changes panels to water.
Name
Attack
Emotion
Element
Property
FrogSmack (カエルパンチ! Kaeru Punch! )
200
20
Aqua
—
Used when player is in front of or behind a water panel.
Name
Attack
Emotion
Element
Property
ShockSong[14] (ショッキングメロディー Shocking Melody )
100
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Data
Player HP
Busting Level
ToadManD S T T
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ToadMan T T
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
200
10
Aqua
—
Name
Attack
Emotion
Element
Property
KeroKeroFrog[13] (ケロケロフロッグ Kerokero Frog )
240
20
Aqua
—
Changes panels to water.
Name
Attack
Emotion
Element
Property
FrogSmack (カエルパンチ! Kaeru Punch! )
300
20
Aqua
—
Used when player is in front of or behind a water panel.
Name
Attack
Emotion
Element
Property
ShockSong[14] (ショッキングメロディー Shocking Melody )
200
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Data
Player HP
Busting Level
ToadManS P T T
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ToadManD S T T
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
200
10
Aqua
—
Name
Attack
Emotion
Element
Property
KeroKeroFrog[13] (ケロケロフロッグ Kerokero Frog )
25~250
20
Aqua
—
Attack power = DSLV × 25. Changes panels to water.
Name
Attack
Emotion
Element
Property
FrogSmack (カエルパンチ! Kaeru Punch! )
30~300
20
Aqua
—
Attack power = DSLV × 25. Used when player is in front of or behind a water panel.
Name
Attack
Emotion
Element
Property
ShockSong[14] (ショッキングメロディー Shocking Melody )
20~200
20
Elec
Pierce Underground
Attack power = DSLV × 20. Inflicts Paralyze LV. 1 (1.5 seconds).
ShadeMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
30
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
RedWing (レッドウイング Red Wing )
40
20
None
—
Spawns 1 bat. Bat has 2~4 HP.
Name
Attack
Emotion
Element
Property
BlackClaw (ブラッククロー Black Claw )
80
20
None
Sword
Name
Attack
Emotion
Element
Property
CrushNoise[15] (クラッシュノイズ Crush Noise )
40
50
None
Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ShadeDrain (シェード・ドレイン Shade Drain )
10 × 6
—
None
No Flashing , No Aback , Pierce Guard
Used when HP < 50 %. Recovers 10 HP per hit, up to 6 hits, with 0.5 second intervals. Can be escaped early by pressing the +Control Pad 20 times.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
RedWing (レッドウイング Red Wing )
80
20
None
—
Spawns 3 bats. Bats have 6~8 HP.
Name
Attack
Emotion
Element
Property
BlackClaw (ブラッククロー Black Claw )
100
20
None
Sword
Name
Attack
Emotion
Element
Property
CrushNoise[15] (クラッシュノイズ Crush Noise )
80
50
None
Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds) (50% ) or Confuse LV. 1 (8 seconds) (50% ).
Name
Attack
Emotion
Element
Property
ShadeDrain (シェード・ドレイン Shade Drain )
20 × 6
—
None
No Flashing , No Aback , Pierce Guard
Used when HP < 50 %. Recovers 20 HP per hit, up to 6 hits, with 0.5 second intervals. Can be escaped early by pressing the +Control Pad 20 times.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
RedWing (レッドウイング Red Wing )
120
20
None
—
Spawns 3 bats. Bats have 9~12 HP.
Name
Attack
Emotion
Element
Property
BlackClaw (ブラッククロー Black Claw )
200
20
None
Sword
Name
Attack
Emotion
Element
Property
CrushNoise[15] (クラッシュノイズ Crush Noise )
120
50
None
Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds) (50% ) or Confuse LV. 1 (8 seconds) (50% ).
Name
Attack
Emotion
Element
Property
ShadeDrain (シェード・ドレイン Shade Drain )
30 × 6
—
None
No Flashing , No Aback , Pierce Guard
Used when HP < 50 %. Recovers 30 HP per hit, up to 6 hits, with 0.5 second intervals. Can be escaped early by pressing the +Control Pad 20 times.
Data
Player HP
Busting Level
ShadeMnD S S S
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ShadeMan S S
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
200
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
RedWing (レッドウイング Red Wing )
200
20
None
—
Spawns 3 bats. Bats have 16~19 HP.
Name
Attack
Emotion
Element
Property
BlackClaw (ブラッククロー Black Claw )
300
20
None
Sword
Name
Attack
Emotion
Element
Property
CrushNoise[15] (クラッシュノイズ Crush Noise )
200
50
None
Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds) (50% ) or Confuse LV. 1 (8 seconds) (50% ).
Name
Attack
Emotion
Element
Property
ShadeDrain (シェード・ドレイン Shade Drain )
40 × 6
—
None
No Flashing , No Aback , Pierce Guard
Used when HP < 50 %. Recovers 40 HP per hit, up to 6 hits, with 0.5 second intervals. Can be escaped early by pressing the +Control Pad 20 times.
Data
Player HP
Busting Level
ShadeMnS P S S
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ShadeMnD S S S
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
BlizzardMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
400
20
10
Aqua
—
Name
Attack
Emotion
Element
Property
SnowRolling (スノーローリング Snow Rolling )
20
20
Aqua
—
Snowballs have 50 HP.
Name
Attack
Emotion
Element
Property
BlizzardBreath (ブリザードブレス Blizzard Breath )
20
20
Aqua
—
Name
Attack
Emotion
Element
Property
RollingSlider (ローリングスライダー Rolling Slider )
30
20
Aqua
Break
Name
Attack
Emotion
Element
Property
10
20
Aqua
—
Drops 2 snow piles. Snow piles have 5 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
40
10
Aqua
—
Name
Attack
Emotion
Element
Property
SnowRolling (スノーローリング Snow Rolling )
100
20
Aqua
—
Snowballs have 50 HP.
Name
Attack
Emotion
Element
Property
BlizzardBreath (ブリザードブレス Blizzard Breath )
100
20
Aqua
—
Changes panels to ice.
Name
Attack
Emotion
Element
Property
RollingSlider (ローリングスライダー Rolling Slider )
120
20
Aqua
Break
Name
Attack
Emotion
Element
Property
10
20
Aqua
—
Drops 2 snow piles. Snow piles have 10 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
160
10
Aqua
—
Name
Attack
Emotion
Element
Property
SnowRolling (スノーローリング Snow Rolling )
160
20
Aqua
—
Snowballs have 50 HP.
Name
Attack
Emotion
Element
Property
BlizzardBreath (ブリザードブレス Blizzard Breath )
160
20
Aqua
—
Changes panels to ice.
Name
Attack
Emotion
Element
Property
RollingSlider (ローリングスライダー Rolling Slider )
240
20
Aqua
Break
Attacks 2 times.
Name
Attack
Emotion
Element
Property
10
20
Aqua
—
Drops 3 snow piles. Snow piles have 15 HP.
Data
Player HP
Busting Level
BlizManD S B B
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
BlizMan B B
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
Aqua
—
Name
Attack
Emotion
Element
Property
SnowRolling (スノーローリング Snow Rolling )
200
20
Aqua
—
Snowballs have 50 HP.
Name
Attack
Emotion
Element
Property
BlizzardBreath (ブリザードブレス Blizzard Breath )
200
20
Aqua
—
Changes panels to ice.
Name
Attack
Emotion
Element
Property
RollingSlider (ローリングスライダー Rolling Slider )
300
20
Aqua
Break
Attacks 2 times.
Name
Attack
Emotion
Element
Property
10
20
Aqua
—
Drops 3 snow piles. Snow piles have 20 HP.
Data
Player HP
Busting Level
BlizManS P B B
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
BlizManD S B B
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
CloudMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
40
10
Elec
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
ManyCloud & GoroThunder[17] (メニークラウド& ゴロサンダー Many Cloud & Goro Thunder )
40
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds). Clouds have 1 HP.
Name
Attack
Emotion
Element
Property
CrossSpark (クロススパーク Cross Spark )
60
20
Elec
—
Name
Attack
Emotion
Element
Property
ElectricStorm (エレキストーム Elec Storm )
60
20
Elec
Break
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
80
10
Elec
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
ManyCloud & GoroThunder[17] (メニークラウド& ゴロサンダー Many Cloud & Goro Thunder )
60
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds). Clouds have 1 HP.
Name
Attack
Emotion
Element
Property
CrossSpark (クロススパーク Cross Spark )
80
20
Elec
—
Name
Attack
Emotion
Element
Property
ElectricStorm (エレキストーム Elec Storm )
80
20
Elec
Break
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
120
10
Elec
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
ManyCloud & GoroThunder[17] (メニークラウド& ゴロサンダー Many Cloud & Goro Thunder )
120
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds). Clouds have 1 HP.
Name
Attack
Emotion
Element
Property
CrossSpark (クロススパーク Cross Spark )
160
20
Elec
—
Name
Attack
Emotion
Element
Property
ElectricStorm (エレキストーム Elec Storm )
160
20
Elec
Break
Data
Player HP
Busting Level
CloudMnD S C C
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
CloudMan C C
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
200
10
Elec
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
ManyCloud & GoroThunder[17] (メニークラウド& ゴロサンダー Many Cloud & Goro Thunder )
140
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds). Clouds have 1 HP.
Name
Attack
Emotion
Element
Property
CrossSpark (クロススパーク Cross Spark )
200
20
Elec
—
Name
Attack
Emotion
Element
Property
ElectricStorm (エレキストーム Elec Storm )
200
20
Elec
Break
Data
Player HP
Busting Level
CloudMnS P C C
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
CloudMnD S C C
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
CosmoMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
50
10
None
—
Name
Attack
Emotion
Element
Property
CosmoGate (コスモゲート Cosmo Gate )
80
20
None
—
Used when shielding an attack. Cracks panel.
Name
Attack
Emotion
Element
Property
CosmoBuster (コスモバスター Cosmo Buster )
80
20
None
—
Planets are indestructible. Rings have 8 HP.
Name
Attack
Emotion
Element
Property
CosmoRing (コスモリング Cosmo Ring )
80
20
None
—
Name
Attack
Emotion
Element
Property
CosmoPlanet (コスモプラネット Cosmo Planet )
80
20
None
—
Used when HP < 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
—
Name
Attack
Emotion
Element
Property
CosmoGate (コスモゲート Cosmo Gate )
100
20
None
—
Used when shielding an attack. Cracks panel.
Name
Attack
Emotion
Element
Property
CosmoBuster (コスモバスター Cosmo Buster )
100
20
None
—
Planets are indestructible. Rings have 12 HP.
Name
Attack
Emotion
Element
Property
CosmoRing (コスモリング Cosmo Ring )
100
20
None
—
Name
Attack
Emotion
Element
Property
CosmoPlanet (コスモプラネット Cosmo Planet )
100
20
None
—
Used when HP < 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
150
10
None
—
Name
Attack
Emotion
Element
Property
CosmoGate (コスモゲート Cosmo Gate )
200
20
None
—
Used when shielding an attack. Cracks panel.
Name
Attack
Emotion
Element
Property
CosmoBuster (コスモバスター Cosmo Buster )
200
20
None
—
Planets are indestructible. Rings have 16 HP.
Name
Attack
Emotion
Element
Property
CosmoRing (コスモリング Cosmo Ring )
200
20
None
—
Name
Attack
Emotion
Element
Property
CosmoPlanet (コスモプラネット Cosmo Planet )
200
20
None
—
Used when HP < 50 %.
Data
Player HP
Busting Level
CosmoMnD S C C
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
CosmoMan C C
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
—
Name
Attack
Emotion
Element
Property
CosmoGate (コスモゲート Cosmo Gate )
220
20
None
—
Used when shielding an attack. Cracks panel.
Name
Attack
Emotion
Element
Property
CosmoBuster (コスモバスター Cosmo Buster )
220
20
None
—
Planets are indestructible. Rings have 20 HP.
Name
Attack
Emotion
Element
Property
CosmoRing (コスモリング Cosmo Ring )
220
20
None
—
Name
Attack
Emotion
Element
Property
CosmoPlanet (コスモプラネット Cosmo Planet )
220
20
None
—
Used when HP < 50 %.
Data
Player HP
Busting Level
CosmoMnS P C C
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
CosmoMnD S C C
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
LarkMan
In the Japanese GBA and Legacy Collection versions, LarkMan's LarkDrive and AirDive have a glitch that allows him to go through the player's defense .
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
20
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
LarkDrive[18] (スワロードライブ Swallow Drive )
120
30
None
—
Name
Attack
Emotion
Element
Property
AirDive (エアーダイブ Air Dive )
80
30
None
—
Destroys all held chips.
Name
Attack
Emotion
Element
Property
LarkCutter[19] (スワローカッター Swallow Cutter )
80
30
None
No Flashing
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
80
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
LarkDrive[18] (スワロードライブ Swallow Drive )
140
30
None
—
Name
Attack
Emotion
Element
Property
AirDive (エアーダイブ Air Dive )
100
30
None
—
Destroys all held chips.
Name
Attack
Emotion
Element
Property
LarkCutter[19] (スワローカッター Swallow Cutter )
100
30
None
No Flashing
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
160
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
LarkDrive[18] (スワロードライブ Swallow Drive )
180
30
None
—
Name
Attack
Emotion
Element
Property
AirDive (エアーダイブ Air Dive )
140
30
None
—
Destroys all held chips.
Name
Attack
Emotion
Element
Property
LarkCutter[19] (スワローカッター Swallow Cutter )
140
30
None
No Flashing
Data
Player HP
Busting Level
LarkManD S S S
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
LarkMan S S
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1900
200
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
LarkDrive[18] (スワロードライブ Swallow Drive )
240
30
None
—
Name
Attack
Emotion
Element
Property
AirDive (エアーダイブ Air Dive )
200
30
None
—
Destroys all held chips.
Name
Attack
Emotion
Element
Property
LarkCutter[19] (スワローカッター Swallow Cutter )
200
30
None
No Flashing
Data
Player HP
Busting Level
LarkManS P S S
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
LarkManD S S S
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
GridMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
40
10
None
Super Armor
Info
Periodically summons 2 clones with 50 HP.
Name
Attack
Emotion
Element
Property
HellTackle (ヘルタックル Hell Tackle )
40
20
None
Break
Name
Attack
Emotion
Element
Property
BoundThrow (バウンドスロー Bound Throw )
40
20
None
—
Name
Attack
Emotion
Element
Property
MagnumKick (マグナムキック Magnum Kick )
60
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DeathTouchdown (デスタッチダウン Death Touchdown )
80
20
None
—
Used when HP ≤ 66.67 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
80
10
None
Super Armor
Info
Periodically summons 2 clones with 60 HP.
Name
Attack
Emotion
Element
Property
HellTackle (ヘルタックル Hell Tackle )
80
20
None
—
Name
Attack
Emotion
Element
Property
BoundThrow (バウンドスロー Bound Throw )
80
20
None
—
Name
Attack
Emotion
Element
Property
MagnumKick (マグナムキック Magnum Kick )
100
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DeathTouchdown (デスタッチダウン Death Touchdown )
120
20
None
—
Used when HP ≤ 66.67 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
160
10
None
Super Armor
Info
Periodically summons 2 clones with 70 HP.
Name
Attack
Emotion
Element
Property
HellTackle (ヘルタックル Hell Tackle )
120
20
None
—
Name
Attack
Emotion
Element
Property
BoundThrow (バウンドスロー Bound Throw )
120
20
None
—
Name
Attack
Emotion
Element
Property
MagnumKick (マグナムキック Magnum Kick )
160
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DeathTouchdown (デスタッチダウン Death Touchdown )
200
20
None
—
Used when HP ≤ 66.67 %.
Data
Player HP
Busting Level
GridManD S F F
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
GridMan F F
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
None
Super Armor
Info
Periodically summons 2 clones with 80 HP.
Name
Attack
Emotion
Element
Property
HellTackle (ヘルタックル Hell Tackle )
200
20
None
—
Name
Attack
Emotion
Element
Property
BoundThrow (バウンドスロー Bound Throw )
200
20
None
—
Name
Attack
Emotion
Element
Property
MagnumKick (マグナムキック Magnum Kick )
240
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DeathTouchdown (デスタッチダウン Death Touchdown )
300
20
None
—
Used when HP ≤ 66.67 %.
Data
Player HP
Busting Level
GridManS P F F
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
GridManD S F F
Any
LV. 7 50% LV. 8 100% LV. 9 93.75% LV. 10 50%
Data
Player HP
Busting Level
Bass
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
100
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
ShootingBuster (シューティングバスター Shooting Buster )
100
10
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade (ダークアームブレード Dark Arm Blade )
100
20
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling (ヘルズローリング Hell's Rolling )
200
20
None
Pierce Underground
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
150
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
ShootingBuster (シューティングバスター Shooting Buster )
150
10
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade (ダークアームブレード Dark Arm Blade )
150
20
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling (ヘルズローリング Hell's Rolling )
250
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload (ダークネスオーバーロード Darkness Overload )
400
40
None
Break , Pierce Invisible
Changes non-hole panels to cracked.
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3000
200
10
None
Float Shoes
Info
Name appears as ChaosLord .
Name
Attack
Emotion
Element
Property
ShootingBuster (シューティングバスター Shooting Buster )
200
10
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade (ダークアームブレード Dark Arm Blade )
200
20
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling (ヘルズローリング Hell's Rolling )
300
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload (ダークネスオーバーロード Darkness Overload )
500
40
None
Break , Pierce Invisible
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ChaosNightmare (カオスナイトメア Chaos Nightmare )
500
40
None
Break , Pierce Underground
Changes non-hole panels to cracked.
Data
Player HP
Busting Level
Bass F F (Team ProtoMan)
Any
Data
Player HP
Busting Level
BassAnly F F (Team Colonel)
Any
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3500
250
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
ShootingBuster (シューティングバスター Shooting Buster )
250
10
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade (ダークアームブレード Dark Arm Blade )
250
20
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling (ヘルズローリング Hell's Rolling )
400
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload (ダークネスオーバーロード Darkness Overload )
600
40
None
Break , Pierce Invisible
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ChaosNightmare (カオスナイトメア Chaos Nightmare )
600
40
None
Break , Pierce Underground
Changes non-hole panels to cracked.
HP
Contact (HP)
Contact (Emotion)
Element
Ability
4000
300
10
None
Float Shoes
Info
Has a 200 HP
BlackBarrier (ブラックバリア Black Barrier )[21] .
Name
Attack
Emotion
Element
Property
ShootingBuster (シューティングバスター Shooting Buster )
300
10
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade (ダークアームブレード Dark Arm Blade )
300
20
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling (ヘルズローリング Hell's Rolling )
600
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload (ダークネスオーバーロード Darkness Overload )
900
40
None
Break , Pierce Invisible
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ChaosNightmare (カオスナイトメア Chaos Nightmare )
900
40
None
Break , Pierce Underground
Changes non-hole panels to cracked.
NebulaGray
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
50
10
None
Air Shoes , Super Armor
Info
Immune to Confuse, Blind and Immobilize.
Name
Attack
Emotion
Element
Property
BlackProminence (ブラックプロミネンス Black Prominence )
80
20
None
—
Name
Attack
Emotion
Element
Property
DarkSword[23] (メイドインダーク (ダークソード) Made in Dark (Dark Sword) )
100
20
None
Sword
Name
Attack
Emotion
Element
Property
DarkThunder[23] (メイドインダーク (ダークサンダー) Made in Dark (Dark Thunder) )
80
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
DarkMeteor[23] (メイドインダーク (ダークメテオ) Made in Dark (Dark Meteor) )
100
20
Fire
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkLance[23] (メイドインダーク (ダークランス) Made in Dark (Dark Lance) )
100
20
Wood
No Flashing , No Aback
Pulls in 1 square.
Name
Attack
Emotion
Element
Property
GraveFire (グレイブファイア Grave Fire )
100
20
None
—
Name
Attack
Emotion
Element
Property
HellflameSerpent[24] (ヘルフレイムサーペント Hell Flame Serpent )
100
30
None
Break
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ThousandDeathHand (サウザンドデスハンド Thousand Death Hand )
90
—
None
Break , Poison
Used when HP ≤ 50 %. Inflicts Paralyze LV. 1 (1.5 seconds). Drains 1 HP from player and recovers 1 HP every frame for 90 frames.
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2500
100
10
None
Air Shoes , Super Armor
Info
Name appears as ChaosLord . Immune to Confuse, Blind and Immobilize.
Name
Attack
Emotion
Element
Property
BlackProminence (ブラックプロミネンス Black Prominence )
100
20
None
—
Name
Attack
Emotion
Element
Property
DarkSword[23] (メイドインダーク (ダークソード) Made in Dark (Dark Sword) )
200
20
None
Sword
Name
Attack
Emotion
Element
Property
DarkThunder[23] (メイドインダーク (ダークサンダー) Made in Dark (Dark Thunder) )
100
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
DarkMeteor[23] (メイドインダーク (ダークメテオ) Made in Dark (Dark Meteor) )
150
20
Fire
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkLance[23] (メイドインダーク (ダークランス) Made in Dark (Dark Lance) )
200
20
Wood
No Flashing , No Aback
Pulls in 1 square.
Name
Attack
Emotion
Element
Property
GraveFire (グレイブファイア Grave Fire )
200
20
None
—
Name
Attack
Emotion
Element
Property
HellflameSerpent[24] (ヘルフレイムサーペント Hell Flame Serpent )
200
30
None
Break
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ThousandDeathHand (サウザンドデスハンド Thousand Death Hand )
180
—
None
Break , Poison
Used when HP ≤ 50 %. Inflicts Paralyze LV. 1 (1.5 seconds). Drains 2 HP from player and recovers 2 HP every frame for 90 frames.
Data
Player HP
Busting Level
MetrKnuk M M (Team ProtoMan)
Any
Data
Player HP
Busting Level
BigHook G G (Team Colonel)
Any
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3000
150
10
None
Air Shoes , Super Armor
Info
Name appears as ChaosLord . Immune to Confuse, Blind and Immobilize.
Name
Attack
Emotion
Element
Property
BlackProminence (ブラックプロミネンス Black Prominence )
150
20
None
—
Name
Attack
Emotion
Element
Property
DarkSword[23] (メイドインダーク (ダークソード) Made in Dark (Dark Sword) )
300
20
None
Sword
Name
Attack
Emotion
Element
Property
DarkThunder[23] (メイドインダーク (ダークサンダー) Made in Dark (Dark Thunder) )
150
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
DarkMeteor[23] (メイドインダーク (ダークメテオ) Made in Dark (Dark Meteor) )
200
20
Fire
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkLance[23] (メイドインダーク (ダークランス) Made in Dark (Dark Lance) )
300
20
Wood
No Flashing , No Aback
Pulls in 1 square.
Name
Attack
Emotion
Element
Property
GraveFire (グレイブファイア Grave Fire )
300
20
None
—
Name
Attack
Emotion
Element
Property
HellflameSerpent[24] (ヘルフレイムサーペント Hell Flame Serpent )
300
30
None
Break
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ThousandDeathHand (サウザンドデスハンド Thousand Death Hand )
270
—
None
Break , Poison
Used when HP ≤ 50 %. Inflicts Paralyze LV. 1 (1.5 seconds). Drains 3 HP from player and recovers 3 HP every frame for 90 frames.
HP
Contact (HP)
Contact (Emotion)
Element
Ability
4000
200
10
None
Air Shoes , Super Armor
Info
Immune to Confuse, Blind and Immobilize.
Name
Attack
Emotion
Element
Property
BlackProminence (ブラックプロミネンス Black Prominence )
200
20
None
—
Name
Attack
Emotion
Element
Property
DarkSword[23] (メイドインダーク (ダークソード) Made in Dark (Dark Sword) )
400
20
None
Sword
Name
Attack
Emotion
Element
Property
DarkThunder[23] (メイドインダーク (ダークサンダー) Made in Dark (Dark Thunder) )
200
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
DarkMeteor[23] (メイドインダーク (ダークメテオ) Made in Dark (Dark Meteor) )
250
20
Fire
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkLance[23] (メイドインダーク (ダークランス) Made in Dark (Dark Lance) )
400
20
Wood
No Flashing , No Aback
Pulls in 1 square.
Name
Attack
Emotion
Element
Property
GraveFire (グレイブファイア Grave Fire )
400
20
None
—
Name
Attack
Emotion
Element
Property
HellflameSerpent[24] (ヘルフレイムサーペント Hell Flame Serpent )
400
30
None
Break
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ThousandDeathHand (サウザンドデスハンド Thousand Death Hand )
360
—
None
Break , Poison
Used when HP ≤ 50 %. Inflicts Paralyze LV. 1 (1.5 seconds). Drains 4 HP from player and recovers 4 HP every frame for 90 frames.
ShadeMan (Crossover Battle)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
30
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
RedWing (レッドウイング Red Wing )
80
20
None
—
Spawns 3 bats. Bats have 8 HP.
Name
Attack
Emotion
Element
Property
BlackClaw (ブラッククロー Black Claw )
100
20
None
Sword
Name
Attack
Emotion
Element
Property
CrushNoise (クラッシュノイズ Crush Noise )
50
20
None
Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
BigNoise (ビッグノイズ Big Noise )
100
40
None
Pierce Invisible
Used when Boktai player sends red Disturb Icon. Attack power = 100 × number of BigNoise chips held. Uses all chips at once. Inflicts Paralyze LV. 3 (2.5 seconds). Invincible while attacking.
DarkMega
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
None
—
Name
Attack
Emotion
Element
Property
MegaBuster (ロックバスター Rock Buster )
1
—
None
No Flashing , No Aback
Attack power can be increased when DarkMega uses a BusterUp chip.
Name
Attack
Emotion
Element
Property
Cannon (キャノン Cannon )
40
20
None
—
Name
Attack
Emotion
Element
Property
Quake (アースクエイク Earthquake )
80
20
None
Break , Pierce Underground
Cracks panel.
Name
Attack
Emotion
Element
Property
DarkSword (ダークソード Dark Sword )
200
20
None
Sword
Does not use in the GBA Japanese version and Legacy Collection due to a
glitch .
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
30
10
None
—
Info
Name appears as ChaosLord . Copies FloatShoes, AirShoes, Attack+ and Speed+ abilities from player.
Name
Attack
Emotion
Element
Property
MegaBuster (ロックバスター Rock Buster )
1~10
—
None
No Flashing , No Aback
Attack power = MegaMan's Buster Attack; can be increased when DarkMega uses a BusterUp chip.
Name
Attack
Emotion
Element
Property
Cannon (キャノン Cannon )
100
20
None
—
Name
Attack
Emotion
Element
Property
Quake (アースクエイク Earthquake )
200
20
None
Break , Pierce Underground
Cracks panel.
Name
Attack
Emotion
Element
Property
DarkSword (ダークソード Dark Sword )
400
20
None
Sword
Does not use in the GBA Japanese version and Legacy Collection due to a
glitch .
References
↑ 1.0 1.1 1.2 1.3 1.4 Listed as GyroForce in Mega Man Battle Network 5 Operation Battle and listed as Gyro Air Force in Mega Man Battle Network 5 Official Strategy Guide
↑ 2.0 2.1 2.2 2.3 2.4 Listed as Scope Gun in Mega Man Battle Network 5 Official Strategy Guide
↑ 3.0 3.1 3.2 3.3 3.4 Listed as Satellite Ray in Mega Man Battle Network 5 Official Strategy Guide
↑ 4.0 4.1 4.2 4.3 4.4 Romanized as Meddy in the game and in Rockman EXE5/Rockman EXE5DS Twin Leaders Official Perfect Guide; also romanized as Medi in Rockman EXE5 Team of Blues Perfect Navigation; also romanized as Medy in Rockman EXE5 Postcard Book and Rockman EXE no Subete
↑ 5.0 5.1 5.2 5.3 5.4 Mega Man Battle Network 5 Official Strategy Guide
↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Not officially named
↑ 7.0 7.1 7.2 7.3 7.4 Listed as Kawarimi Shuriken in Mega Man Battle Network 5 Official Strategy Guide
↑ 8.0 8.1 8.2 8.3 8.4 Listed as Bunshinkiri in Mega Man Battle Network 5 Official Strategy Guide
↑ 9.0 9.1 9.2 9.3 9.4 Listed as Yamiuchi in Mega Man Battle Network 5 Official Strategy Guide
↑ 10.0 10.1 10.2 10.3 10.4 Mega Man Battle Network 5 Official Strategy Guide
↑ 11.0 11.1 11.2 11.3 11.4 Mega Man Battle Network 5 Official Strategy Guide
↑ 12.0 12.1 12.2 12.3 12.4 Listed as Block 'n' Wall in Mega Man Battle Network 5 Official Strategy Guide
↑ 13.0 13.1 13.2 13.3 13.4 Mega Man Battle Network 5 Official Strategy Guide
↑ 14.0 14.1 14.2 14.3 14.4 Listed as Shocking Song in Mega Man Battle Network 5 Official Strategy Guide. Also translated as S-Melody (Sメロディー S-Melody) for ToadMan's Special Chip.
↑ 15.0 15.1 15.2 15.3 Mega Man Battle Network 5 Official Strategy Guide
↑ 16.0 16.1 16.2 16.3 Not officially named
↑ 17.0 17.1 17.2 17.3 Listed as Minicloud & Goro Thunder in Mega Man Battle Network 5 Official Strategy Guide
↑ 18.0 18.1 18.2 18.3 Mega Man Battle Network 5 Official Strategy Guide
↑ 19.0 19.1 19.2 19.3 Mega Man Battle Network 5 Official Strategy Guide
↑ Mega Man Battle Network 5 internal text data
↑ Rockman EXE4 Ultimate Navigation DS
↑ 22.0 22.1 22.2 22.3 Written as Mebula Grey in Rockman EXE5 Official Perfect Guide
↑ 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 23.15 Mega Man Battle Network 5 Official Strategy Guide
↑ 24.0 24.1 24.2 24.3 Mega Man Battle Network 5 Official Strategy Guide
↑ Mega Man Battle Network 5 internal text data
↑ Mega Man Battle Network 5 internal text data
↑ Mega Man Battle Network 5 internal text data