Trans Arm: Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Elec chips gain +20 attack power. | * Elec chips gain +20 attack power. Program Advances will also be boosted. | ||
* First None chip used each turn inflicts Paralyze. | * First None chip used each turn inflicts Paralyze. | ||
|} | |} | ||
Line 50: | Line 50: | ||
!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Aqua chips gain +30 attack power. | * Aqua chips gain +30 attack power. Program Advances will also be boosted. | ||
* Recovers 5% of max HP when using an Aqua chip. | * Recovers 5% of max HP when using an Aqua chip. | ||
|} | |} | ||
Line 72: | Line 72: | ||
!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Wood chips gain +10 attack power. | * Wood chips gain +10 attack power. Program Advances will also be boosted. | ||
* Super Armor: Cannot be flinched aback. | * Super Armor: Cannot be flinched aback. | ||
* Cannot be paralyzed. | * Cannot be paralyzed. | ||
Line 117: | Line 117: | ||
!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Sword chips gain +40 attack power. | * Sword chips gain +40 attack power. Program Advances will also be boosted. | ||
* None chips gain +10 attack power. | * None chips gain +10 attack power. Program Advances will also be boosted. | ||
|} | |} | ||
Line 139: | Line 139: | ||
!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Fire chips gain +40 attack power. | * Fire chips gain +40 attack power. Program Advances will also be boosted. | ||
* Buster Attack stat +1. | * Buster Attack stat +1. | ||
|} | |} | ||
[[Category:Rockman EXE Legend of Network]] [[Category:Transformations]] | [[Category:Rockman EXE Legend of Network]] [[Category:Transformations]] |
Revision as of 07:21, 27 April 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Trans Arm (トランスアーム) is the main transformation system in Rockman EXE Legend of Network.
How to Use
To perform Trans Arm, the player must first press the ARM button, then select the respective element chip to unite with MegaMan (the chip CAN be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Arm. Certain Skill Programs have the ability to increase the number of turns.
- Each Arm can only be used once per battle.
- Using the Full Power Arm chip during battle allows all Trans Arms used up to that point to be used again. If MegaMan is currently in a Trans Arm, that Arm's turn count will also be reset to the max.