Skill Editor (LoN): Difference between revisions
From The Rockman EXE Zone Wiki
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==Changes from Phantom of Network== | ==Changes from Phantom of Network== | ||
*Skills no longer assign an element to MegaMan. | *Skills no longer assign an element to MegaMan. | ||
*Some Skill Program icon images have been changed. | |||
**The icon for SneakRun is now 「忍」 for 「忍者」 (shinobi). | |||
==Skill Programs== | ==Skill Programs== |
Revision as of 23:27, 21 April 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
This is the Skill Editor in Rockman.EXE Legend of Network.
Changes from Phantom of Network
- Skills no longer assign an element to MegaMan.
- Some Skill Program icon images have been changed.
- The icon for SneakRun is now 「忍」 for 「忍者」 (shinobi).
Skill Programs
Skill Program | Effect | Skill Slots | Location |
---|---|---|---|
Custom1 | 1 more chip is available in the Custom Screen. | 3 slots | |
Custom2 | 2 more chips are available in the Custom Screen. | ||
MegaFolder1 | 1 more MegaChip can be added in the folder. | ||
MegaFolder2 | 2 more MegaChips can be added in the folder. | ||
GigaFolder1 | 1 more GigaChip can be added in the folder. | ||
SuperArmor | MegaMan cannot be flinched. | ||
FirstBarrier | Start battle with a Barrier. | ||
AirShoes | MegaMan ignores Hole and Complete Hole panels. | ||
FloatShoes | MegaMan ignores Cracked, Swamp, Ice, amd Lava panels. | ||
UnderShirt | If MegaMan would hit 0 HP, he goes down to 1 instead. | ||
BodyPack | Effects of SuperArmor, UnderShirt, and AirShoes. | ||
AutoHeal | After battle, MegaMan is restored a portion of his max HP. | ||
SneakRun | Lowers encounter rate on the field screen. | ||
Collect | |||
MoneyMaker | Zenny reward after battle is doubled. Due to a glitch, also increases BugFrag drop rate by 50%. | ||
BugChecker | Intended to raise BugFrag drop rate after battle by 50%. Due to a glitch, it does nothing. | ||
LocateEnemy | Increases encounter rate on the field screen. | ||
GhostAntenna | Increases chance of encountering a ghost Navi on the field screen. | ||
HubBatch | |||
Attack+1 | MegaBuster Attack +1! | ||
Charge+1 | MegaBuster Charge +1! | ||
AttackMAX | MegaBuster Attack becomes 5! | ||
ChargeMAX | MegaBuster Charge becomes 5! | ||
BusterPack | +3 to Buster's Attack and Charge! | ||
ArmTime+1 | TransArm turn count +1. | ||
HP+50 | Max HP +50. | ||
HP+100 | Max HP +100. | ||
HP+200 | Max HP +200. | ||
HP+300 | Max HP +300. | ||
HP+400 | Max HP +400. | ||
HP+500 | Max HP +500. |
Notes
- In Chapter 5, Kitagawa's lecture mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier.