Skill Editor (LoN): Difference between revisions

From The Rockman EXE Zone Wiki

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==Notes==
*In Chapter 5, Kitagawa's lecture mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier.


[[Category:Game Mechanics]] [[Category:Rockman EXE Legend of Network]] [[Category:NaviCustomizer]]
[[Category:Game Mechanics]] [[Category:Rockman EXE Legend of Network]] [[Category:NaviCustomizer]]

Revision as of 22:33, 21 April 2024

This section is under construction.
The information may not be complete or 100% accurate.

This is the Skill Editor in Rockman.EXE Legend of Network.

Changes from Phantom of Network

  • Skills no longer assign an element to MegaMan.

Skill Programs

Skill Program Effect Skill Slots Location
Custom1 1 more chip is available in the Custom Screen. 3 slots
Custom2 2 more chips are available in the Custom Screen.
MegaFolder1 1 more MegaChip can be added in the folder.
MegaFolder2 2 more MegaChips can be added in the folder.
GigaFolder1 1 more GigaChip can be added in the folder.
SuperArmor MegaMan cannot be flinched.
FirstBarrier Start battle with a Barrier.
AirShoes MegaMan ignores Hole and Complete Hole panels.
FloatShoes MegaMan ignores Cracked, Swamp, Ice, amd Lava panels.
UnderShirt If MegaMan would hit 0 HP, he goes down to 1 instead.
BodyPack Effects of SuperArmor, UnderShirt, and AirShoes.
AutoHeal After battle, MegaMan is restored a portion of his max HP.
SneakRun Lowers encounter rate on the field screen.
Collect
MoneyMaker Zenny reward after battle is doubled. Due to a glitch, also increases BugFrag drop rate by 50%.
BugChecker Intended to raise BugFrag drop rate after battle by 50%. Due to a glitch, it does nothing.
LocateEnemy Increases encounter rate on the field screen.
GhostAntenna Increases chance of encountering a ghost Navi on the field screen.
HubBatch
Attack+1 MegaBuster Attack +1!
Charge+1 MegaBuster Charge +1!
AttackMAX MegaBuster Attack becomes 5!
ChargeMAX MegaBuster Charge becomes 5!
BusterPack +3 to Buster's Attack and Charge!
ArmTime+1 TransArm turn count +1.
HP+50 Max HP +50.
HP+100 Max HP +100.
HP+200 Max HP +200.
HP+300 Max HP +300.
HP+400 Max HP +400.
HP+500 Max HP +500.

Notes

  • In Chapter 5, Kitagawa's lecture mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier.