NaviCustomizer (MMBN4): Difference between revisions

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| NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away.<br />Does not trigger if chip is used during screen-dimming cut in.
| NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. {{JP}} It will also trigger against DrkVulcn. <br/>Does not trigger if chip is used during screen-dimming cut in.
| Doesn't activate
| Doesn't activate
| '''Blue''': Lotto Number (25435428)
| '''Blue''': Lotto Number (25435428)

Revision as of 22:03, 26 June 2023

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

This is the Navi Customizer in Mega Man Battle Network 4.

Expansions

Expansion Memory

  • Hero Statue BMD (1st)
  • Undernet 2 BMD (1st)

Spin Programs

  • SpinBlue: Town Area 2 PMD (3rd)
  • SpinGrn: Town Area 1 PMD (2nd)
  • SpinPink: Colosseum NetBattle Machine Comp (1st)
  • SpinRed: Meteor Comp 1 BMD (2nd)
  • SpinWhit: Statue Comp BMD (1st)
  • SpinYllw: Goddess Comp BMD (2nd)

Changes from Battle Network 3

  • Pressing Select will allow you to remove all parts from the Memory Map.
  • Compression codes are unavailable.
  • The Mod Codes: Error Codes and EX codes, are unavailable.
  • A number of NaviCust bugs are changed.
  • Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceed 4 colors, it will cause a bug.
  • FloatShoes is now unaffected by Swamp panels.
  • HubBatch no longer has BreakBuster and BreakCharge.
  • Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled.
  • Rush will no longer trigger AntiSword.
  • Beat no longer takes away Program Advances.
  • In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased.

Parts

Program Parts

Part Effect Bug Location
SprArmr
MegaMan cannot be flinched. Player Bug Red: Netopia Area BMD (1st) - behind Nebula Door
Custom1
1 more chip is available in the Custom Screen. Custom HP Bug Blue: Undernet 4 BMD (1st), Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z)
Custom2
2 more chips are available in the Custom Screen. Custom HP Bug Yellow: Lotto Number (75420107)
MegFldr1
1 more MegaChip can be added in the folder. Custom HP Bug Green: Park Area 3 BMD (1st), Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z)
MegFldr2
2 more MegaChips can be added in the folder. Custom HP Bug Green: Lotto Number (02109544)
GigFldr1
1 more GigaChip can be added in the folder. Custom HP Bug Red: Black Earth 2 BMD (1st)
FstBarr
Start battle with a Barrier (10 HP). Player Bug White: Castillo HP Program Dealer (6800z)
Shield
Press B + Left to access a shield that block attacks. Player Bug Blue: Castillo HP Program Dealer (5500z)
Reflect
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. Player Bug Blue: Undernet 6 Program Dealer (13000z)
AntiMagc
Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap. Player Bug Red: Undernet 4 BugFrag Trader (36 BF)
FloatShoe
MegaMan ignores Cracked, Lava, Swamp, Ice, and Pitfall panels. Panel Bug Green: Undernet 6 Program Dealer (8400z)
AirShoes
MegaMan ignores Hole and Complete Hole panels. Panel Bug Blue: Undernet 4 BugFrag Trader (22 BF)
UnderSht
If MegaMan would hit 0 HP, he goes down to 1 instead. Player Bug White: Start with it
SneakRun
Certain random encounters based on your HP will not be encountered. Encounter Bug Yellow: Park Area 3 BugFrag Trader (8 BF)
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Encounter Bug Red: Undernet 6 Program Dealer (6200z)
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Encounter Bug Blue: Water Comp in Den Dome BMD (1st) - during 3rd tournament.
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Encounter Bug Yellow: Antenna 4 BMD (1st)
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Encounter Bug Green: NetFrica Area BMD (1st)
Collect
If possible, the reward from a battle will always be a BattleChip. Battle Result Bug White: Park Area 3 BugFrag Trader (42 BF)
Humor
In overworld, press L. MegaMan makes jokes. Player Bug Pink: Town Area 3 Navi during 3rd tournament (1st)
BustPack
+3 to Buster's Attack, Speed, and Charge. Buster Bug Red: Lotto Code (05178924)
BodyPack
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Player Bug Blue: Lotto Code (43494372)
HubBatc
Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. Auto Bug: MegaMan's HP is halved. White: Defeat Black Earth 2 MegaManDS (1st) - only can be given if Karma is 500 or above
BugStop
Removes all bugs in NaviCustomizer. None White: ACDC Area 1 BMD (1st) - behind Nebula door
SoulClen
Speeds up obtaining MegaMan's karma points. None White: Defeat Black Earth 2 MegaManDS (1st)
Rush
NetworkDuel only; When opponent uses an Invis or PopUp chip, takes the chip away and they become paralyzed.
Does not trigger if chip is used during screen-dimming cut in.
Doesn't activate Yellow: Lotto Number (73298100)
Beat
NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. (JP) It will also trigger against DrkVulcn.
Does not trigger if chip is used during screen-dimming cut in.
Doesn't activate Blue: Lotto Number (25435428)
Tango
NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100. Doesn't activate Green: Lotto Number (10170506)

Plus Parts

Part Effect Bug Location
Attack+1
MegaBuster Attack +1. Buster Bug White: Meteor 4 BMD (1st), ToyRobo 3 BMD (2nd)
Pink: Start with it
Yellow: Undernet 6 BMD
Speed+1
MegaBuster Speed +1. Buster Bug White: Start with it, Water Comp in Den Dome BMD (2nd)
Pink: Computer Comp in Sharo BMD (1st)
Yellow: Sharo Area BMD (2nd)
Charge+1
MegaBuster Charge +1. Buster Bug White: Park Area 3 BMD (2nd)
Pink: ElecTower 1 BMD (3rd), ACDC Area 3 BMD (2nd)
Yellow: ToyRobo 3 BMD (1st)
AttckMAX
MegaBuster Attack becomes 5. Buster Bug White: Undernet 4 BugFrag Trader (72 BF)
SpeedMAX
MegaBuster Speed becomes 5. Buster Bug White: Undernet 2 BMD
ChargMAX
MegaBuster Charge becomes 5. Buster Bug Pink: Castillo Program Dealer (4800z)
HP+50
Max HP +50! Battle HP Bug White: Dog House BMD (2nd)
Pink: ToyRobo 1 BMD (1st)
Yellow: ACDC Area 1 BMD (3rd)
HP+100
Max HP +100! Battle HP Bug Pink: Meteor 3 PMD (1st)
Yellow: Castillo Program Dealer (3400z)
HP+200
Max HP +200! Battle HP Bug White: Sharo Area BMD (1st)
Pink: Meteor 4 BMD (2nd)
Yellow: Park Area 2 PMD (3rd)
HP+300
Max HP +300! Battle HP Bug White: Undernet 2 BMD (2nd)
Pink: Park Area 3 BugFrag Trader (16 BF)
Yellow: ToyRobo 3 BMD (2nd)
HP+400
Max HP +400! Battle HP Bug White: Undernet 1 PMD (3rd)
Pink: Park Area 3 BugFrag Trader (16 BF)
Yellow: Town Area 3 PMD (2nd)
HP+500
Max HP +500! Battle HP Bug White: Lotto Number (30873642)
Pink: Lotto Number (97618739)

Bugs

Battle HP Bug

MegaMan's HP drops steadily in battle. Battles are 60 frames per second.

  • Level 1: 1 HP every 10 frames
  • Level 2: 1 HP every 6 frames
  • Level 3: 1 HP every 3 frames

Battle Result Bug

  • Level 1-3: You only receive Zennys as Battle Rewards.

Buster Bug

The normal buster shot has a chance of firing blanks.

  • Level 1: 2/8 Blank
  • Level 2: 4/8 Blank
  • Level 3: 5/8 Blank

Color Bug

  • 5 Colors on Grid: Level 1 Player & Custom HP Bugs
  • 6 Colors on Grid: Level 2 Player & Custom HP Bugs

Custom HP Bug

MegaMan's HP drops steadily while on the Custom Screen. Battles are 60 frames per second.

  • Level 1: 1 HP every 6 frames
  • Level 2: 1 HP every 4 frames
  • Level 3: 1 HP every 3 frames

Encounter Bug

  • Level 1-3: Viruses appear more frequently.

Panel Bug

The panel MegaMan steps off becomes a panel type.

  • Level 1: Cracked panel
  • Level 2: Hole panel
  • Level 3: Swamp panel

Player Bug

MegaMan begins battle in a certain conditions.

  • Level 1: Confused status for 10 seconds.
  • Level 2: Always moves front.
  • Level 3: Always moves back.

Glitches