Armor (MMBN1): Difference between revisions

From The Rockman EXE Zone Wiki

 
Line 11: Line 11:
!Armor || Weakness || Location  
!Armor || Weakness || Location  
|-
|-
|HeatArmr || Aqua || Internet 4 (20000z)
|HeatArmr || Aqua || Internet 4 Net Merchant (20000z)
|-
|-
|AquaArmr || Elec || Undernet 6 Shop (30000z)
|AquaArmr || Elec || Undernet 6 Net Merchant (30000z)
|-
|-
|WoodArmr || Fire || Internet 3 Shop (15000z)
|WoodArmr || Fire || Internet 3 Net Merchant (15000z)
|}
|}


[[Category:Mega Man Battle Network]]
[[Category:Mega Man Battle Network]]

Latest revision as of 14:24, 10 June 2023

In Mega Man Battle Network 1, there are elemental Armors that MegaMan can equip. Buying an Armor will increase MegaMan's level by 6.

  • In Operate Shooting Star, Armors no longer exist and filling the Library replaces the missing levels from Armors. To accommodate this, some enemy attack powers have been reduced.

Information

Having an Armor equipped will have halve all damage MegaMan receives and his flinch pose will become a guarding pose. However, if that element is hit by its weakness, that damage will be doubled (AKA regular damage without Armor).

These are the locations of the Armors:

Armor Weakness Location
HeatArmr Aqua Internet 4 Net Merchant (20000z)
AquaArmr Elec Undernet 6 Net Merchant (30000z)
WoodArmr Fire Internet 3 Net Merchant (15000z)