Tournaments (MMBN4): Difference between revisions

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Once 10 or more ads have been given out, if Lan examines Dex's trash can, he can throw out as many ads into it.
Once 10 or more ads have been given out, if Lan examines Dex's trash can, he can throw out as many ads into it. Throwing out the flyers will count towards the count and the reward will adjust to how many were thrown out.


===SparkMan Scenario===
===SparkMan Scenario===

Revision as of 23:36, 27 April 2023

This is a guide to multiple Tournament scenarios in Mega Man Battle Network 4.

Den Battle/City Battle Tournament

Both Versions Red Sun Blue Moon
  • NormalNavi (Yuko & Ponta)
  • HeelNavi (Tetsu)
  • SparkMan
  • TopMan
  • GutsMan
  • FireMan
  • AquaMan
  • NumberMan

Preliminaries

GoldBugs
Location Passcode
Tree at ACDC park GoldBugF
Teddy Bear in Yai's House GoldBugM

NormalNavi Scenario

Ghost Locations
Navi Type Location
Ghost ACDC Area 1, by the locked gate.
Evil Ghost ACDC Area 2, by the NetDealer.
Ghost ACDC Area 2, top-rightmost branch.
  • Gives 3000z
Evil Ghost ACDC Area 3, top-rightmost branch.
Ghost Town Area 1, top-rightmost of the section before the yellow path.
  • Gives 1 BugFrag
Evil Ghost Town Area 1, bottom-left branch by the green locked door.
Evil Ghost Town Area 2, top floor, above the left locked door.
Ghost Town Area 3, the square before big locked door.
  • After purifying, go to the center of ACDC park and press A button to get a EnergBom E.

NumberMan Scenario

The reward changes depending on the number of flyers given out.

Flyer Amount Reward
10 - 14 TripCrak *
15 - 19 LifeSync N
20 Ball T

Once 10 or more ads have been given out, if Lan examines Dex's trash can, he can throw out as many ads into it. Throwing out the flyers will count towards the count and the reward will adjust to how many were thrown out.

SparkMan Scenario

One of the questions asks for “Number of Hotdogs”, but in the Japanese version, the Hotdog stand is a Takoyaki stand. The number of food items were changed in the localization, so the passcode changed as well.

Starting Question Passcode
Town NetDealers (JP) 1863546
(EN) 1563546
Jomon 7374262
LCD Mr. Progs (JP) 9681345
(EN) 9651345

Eagle/Hawk Tournament

Both Versions Red Sun Blue Moon
  • NormalNavi (Flave)
  • HeelNavi (Riki & Crusher)
  • BurnMan
  • VideoMan
  • Roll
  • WindMan
  • WoodMan
  • MetalMan

Preliminaries

The requirement is 50 points, but there is a surplus of points, so some can be missed.

Points - ACDC Town
Location Points
Game Console in Dex's house 2
Giraffes by Yai's house 1
Painting in Yai's house 1
Teddy Bear in Mayl's house 1
Shelves in Higsby's 1
Points - Elec Town
Location Points
Closed store next to restaurant 1
Box by fence 1
Board into ElTwrComp1 1
Doorway into Jomon Elec 1
Hidden man behind stores in Elec Town2 1
Points - Den Dome
Location Points
Tournament posters outside 1
Man hidden by Hot Dog store 1
Kid hidden by the seperator in Alleyway 1
Big doors in Alleyway 1
Garbage can next to vending machine 1
Mr. Prog in Dome NB Machine
(Rock!!!)
5
Points - Castillo
Location Points
Fountain at Castillo Entrance 1
Woman hidden behind castle 2
Iron door at MelSquar 2
Ship set at MelSquar 1
Kid in Vampire Manor 2
Man hidden by Ice Cream Stand 3
Purple Navi in Ice Cream Stand, StandComp
(virus battle)
4
Heel Navi in Dracky, ToyRoboComp4
(3 virus battle marathon)
10
Points - Internet
Location Points
ACDC 1, Mr. Prog by locked door 1
ACDC 3, Normal Navi on top-rightmost branch
(pay 3000z)
4
Town 1, Heel Navi hidden by upper path 2
Town 2, Orange Navi by the teleport to Town 1
(pay with a Cannon C)
5
Town 3, Mr. Prog on the upper floor 3
Park 2, Pink Navi by a teleport panel 3

Red Sun/Blue Moon Tournament

Both Versions Red Sun Blue Moon
  • NormalNavi (Jack Bomber)
  • HeelNavi (Paulie & Jammer)
  • ColdMan
  • KendoMan
  • ThunderMan
  • SearchMan
  • ProtoMan
  • JunkMan

HeelNavi Scenario

Optimal WaterGod Comp path with items:

  • Area 1 > Blue warp to Area 6 > Green warp to Area 4 (> Green warp to Area 11 > Blue warp to Area 9 - FullEnrg > Green warp to Area 11 > Pink warp to Area 4) > Blue warp to Area 13 > Pink warp to Area 10 > Blue Warp to Area 8 (> Green Warp to Area 12 - FullCust * > Green Warp to Area 8) > Pink Warp to Area 16

ColdMan Scenario

Chips for Antennas:

  • FlmLine1 F: Chip Order
  • HeatShot C: Folder 2, Chip Order
  • HeatBrth K: Netopia Area NetDealer, Chip Order
  • BlkBomb Z: Sharo Area PMD by the orange Navi, Chip Order

ProtoMan Scenario

  • Undernet 1
    1. Red Key: Left-bottom of area, examine center square of 4 bones
  • Undernet 2
    1. Blue Key: Left side of area, examine right side of giant square
    2. Green Key: Repelling end of arrow panel facing up-left, examine square by it
  • Undernet 3
    1. Yellow Key: Right side of area, examine by 5th bone out of the 9
    2. White Key: Left side of area, examine left corner of 6 bones
    3. Black Key: Warp hole from center of area, in the square with 2 warps, examine left-bottom corner