Glitches in Mega Man Battle Network 1: Difference between revisions

From The Rockman EXE Zone Wiki

No edit summary
No edit summary
Line 1: Line 1:
{{nw|TODO: Add more glitches.}}
{{nw|TODO: Add more glitches.}}


This page is a list of glitches that appear in [[Mega Man Battle Network 1]].
This page is a list of glitches that appear in [[Mega Man Battle Network]].


== Major glitches ==
== Major glitches ==

Revision as of 01:25, 19 May 2015

This section is under construction.
The information may not be complete or 100% accurate.
TODO: Add more glitches.

This page is a list of glitches that appear in Mega Man Battle Network.

Major glitches

Cutscene Pause Glitch

Applies to:
Japanese ?
North American Yes
European ?

Minor glitches

Waterworks crisis music

During the final scenario, before the game is beat, the crisis music plays in all overworld areas. This includes the pump room and water purification room at Waterworks, which normally have a loud noise as background music to simulate the machinery working. The programmers added checks to exclude these two areas from the crisis music during the final scenario, but due to a glitch, it still plays. The glitch occurs due to the game checking the area and subarea values in the wrong order.

Applies to:
Japanese ?
North American Yes
European ?