WWW Area 3: Difference between revisions

From The Rockman EXE Zone Wiki

No edit summary
No edit summary
Line 68: Line 68:


{{Battle
{{Battle
|condition1=Before BassDeluxe
|condition1=Before Real Bass
|chance1=20/256
|chance1=20/256
|condition2=After BassDeluxe
|condition2=After Real Bass
|chance2=16/256
|chance2=16/256
|enemy1=Yart
|enemy1=Yart
Line 87: Line 87:


{{Battle
{{Battle
|condition1=Before BassDeluxe
|condition1=Before Real Bass
|chance1=20/256
|chance1=20/256
|condition2=After BassDeluxe
|condition2=After Real Bass
|chance2=16/256
|chance2=16/256
|enemy1=Scuttlest
|enemy1=Scuttlest
Line 106: Line 106:


{{Battle
{{Battle
|condition1=Before BassDeluxe
|condition1=Before Real Bass
|chance1=20/256
|chance1=20/256
|condition2=After BassDeluxe
|condition2=After Real Bass
|chance2=16/256
|chance2=16/256
|enemy1=Yart
|enemy1=Yart
Line 122: Line 122:


{{Battle
{{Battle
|condition1=Before BassDeluxe
|condition1=Before Real Bass
|chance1=20/256
|chance1=20/256
|condition2=After BassDeluxe
|condition2=After Real Bass
|chance2=16/256
|chance2=16/256
|enemy1=Yart
|enemy1=Yart
Line 284: Line 284:
===After PlanetMan{{V2}}===
===After PlanetMan{{V2}}===
{{Battle
{{Battle
|condition1=After PlanetMan{{V2}}, before BassDeluxe
|condition1=After PlanetMan{{V2}}, before Real Bass
|chance1=15/256
|chance1=15/256
|condition2=After BassDeluxe
|condition2=After Real Bass
|chance2=16/256
|chance2=16/256
|enemy1=PlanetMn{{V3}}
|enemy1=PlanetMn{{V3}}
Line 307: Line 307:
}}}}
}}}}


===After BassDeluxe===
===After Real Bass===
{{Battle
{{Battle
|condition1=After BassDeluxe
|condition1=After Real Bass
|chance1=15/256
|chance1=15/256
|enemy1=BassDelux
|enemy1=BassDelux

Revision as of 08:56, 12 March 2023

WWW Area 3 is a network area in Mega Man Battle Network 2.

Random Encounters

Always

Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object scuttle.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttle 200 HP
Scuttlest 300 HP
Before PlanetManV2 8.2%
After PlanetManV2 6.64%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object scuttzer.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttzer 200 HP
Scuttlest 300 HP
Before PlanetManV2 7.81%
After PlanetManV2 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object scuttler.png
Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttler 200 HP
Scuttlest 300 HP
Before PlanetManV2 7.81%
After PlanetManV2 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object scuttlest.png
Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object scutz.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttlest 300 HP
Scutz 200 HP
Before PlanetManV2 7.81%
After PlanetManV2 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object redufo.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object scutz.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object yart.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
RedUFO 80 HP
Scutz 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object scutz.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object brushman3.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttlest 300 HP
BrushMan3 200 HP
Scutz 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object scuttler.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object yart.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
Scuttler 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object yart.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object yart.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object brushman3.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
Yart 240 HP
BrushMan3 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 b bn2-grass.png
Object yart.png
Panel r1 b bn2-grass.png Panel r1 b bn2-grass.png
Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-grass.png
Object boulder.png
Panel r2 r bn2-grass.png Panel r2 b bn2-grass.png Panel r2 b bn2-grass.png
Object boulder.png
Panel r2 b bn2-grass.png
Object snapper3.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
Snapper3 250 HP
Chance 7.81%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 b bn2-grass.png
Object boulder.png
Panel r1 b bn2-grass.png
Object snapper3.png
Panel r1 b bn2-grass.png
Panel r2 r bn2-grass.png Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-grass.png
Object boulder.png
Panel r2 b bn2-grass.png
Object snapper3.png
Panel r2 b bn2-grass.png Panel r2 b bn2-grass.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Snapper3 250 HP
Snapper3 250 HP
Chance 7.81%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-poison.png Panel r1 b bn2-poison.png Panel r1 b bn2-grass.png Panel r1 b bn2-grass.png
Object moshy.png
Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-poison.png Panel r2 r bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-grass.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-poison.png Panel r3 b bn2-poison.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png
Object moshy.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Moshy 200 HP
Moshy 200 HP
Chance 7.81%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-poison.png Panel r1 b bn2-poison.png Panel r1 b bn2-grass.png
Object boulder.png
Panel r1 b bn2-grass.png
Object snapper3.png
Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-poison.png Panel r2 r bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-grass.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-poison.png Panel r3 b bn2-poison.png Panel r3 b bn2-grass.png
Object moshy.png
Panel r3 b bn2-grass.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Moshy 200 HP
Snapper3 250 HP
Chance 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object mole2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mole2 800 HP
Before PlanetManV2 5.86%
After PlanetManV2 6.25%

After PlanetManV2

Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2-none.png
Object planetman-planet1.png
Panel r1 b bn2-none.png Panel r1 b bn2-none.png
Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2-none.png Panel r2 r bn2.png Panel r2 b bn2-none.png Panel r2 b bn2.png
Object planetman.png
Panel r2 b bn2-none.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2-none.png Panel r3 b bn2-none.png Panel r3 b bn2-none.png
Object planetman-planet3.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
PlanetMnV3 2200 HP
After PlanetManV2, before Real Bass 5.86%
After Real Bass 6.25%

After Real Bass

Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object bassdeluxe.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
BassDelux 2000 HP
After Real Bass 5.86%