Rockman EXE 4.5 Real Operation: Difference between revisions

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**[[Enemies_in_EXE4.5|Minor Enemies]]
**[[Enemies_in_EXE4.5|Minor Enemies]]
**[[Bosses_in_Rockman_EXE_4.5|Bosses]]
**[[Bosses_in_Rockman_EXE_4.5|Bosses]]
*[[Elements and Types in Mega Man Battle Network|Elements & Types]]
*[[Navi Events in Rockman EXE 4.5|Fortunes and Minigames]]
*[[Navi Events in Rockman EXE 4.5|Fortunes and Minigames]]
*[[Gold Programs_in_Rockman_EXE_4.5|Gold Mr. Progs]]
*[[Gold Programs_in_Rockman_EXE_4.5|Gold Mr. Progs]]
*[[Glitches_in_Rockman_EXE_4.5|Glitches]]
*[[Glitches_in_Rockman_EXE_4.5|Glitches]]
*[[Panels in Mega Man Battle Network|Panel Types]]
*[[Playable_Navis_in_Rockman_EXE_4.5|Playable Navis Guide]]
*[[Playable_Navis_in_Rockman_EXE_4.5|Playable Navis Guide]]
*[[Program_Advance_(EXE4.5)|Program Advance Memo]]
*[[Program_Advance_(EXE4.5)|Program Advance Memo]]

Revision as of 04:11, 1 March 2023

Rockman EXE 4.5 Real Operation

ロックマンエグゼ4.5 リアルオペレーション
Rockman EXE 4.5
Release Date:
Game Boy Advance
JP August 6, 2004
Wii U Virtual Console
JP January 13, 2016

Rockman EXE 4.5 Real Operation builds upon Battle Network 4's special Operation Battle mode. The game does not follow Lan Hikari and Mega Man, but instead your own experience with a NetNavi of your choice. Using real-time clock based events, unique dialogue for all navis, and a more hands-on battle system, it truly takes hold of its "Real Operation" name.

  • The game received an extra release as Rockman EXE 4.5 Real Operation - Battle Chip Gate Bundle. It came with a Battle Chip Gate Blues Ver. and 5 Battle Chips: GutPnch1, Z Saver, RollAro1, Marking, StarMan Navi Data Chip (different art from the Navi Data Chip pack).


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