{{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand
{{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand
|attack=50 |element=none |break=y |sword=y
|attack=50 |element=none |guard=y |sword=y
|info=Hands are indestructible.
|info=Hands are indestructible.
}}
}}
Line 892:
Line 892:
|attacks=
|attacks=
{{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand
{{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand
|attack=100 |element=none |break=y |sword=y
|attack=100 |element=none |guard=y |sword=y
|info=Hands are indestructible.
|info=Hands are indestructible.
}}
}}
{{EnemyInfo/Attack |name_en=GodHand |name_jp=ゴッドハンド |name_tl=God Hand
{{EnemyInfo/Attack |name_en=GodHand |name_jp=ゴッドハンド |name_tl=God Hand
|attack=100 |element=none |break=y |sword=y
|attack=100 |element=none |guard=y |sword=y
|info=Hands are indestructible. Vertical hand steals panels. Horizontal hand changes player panels to swamp, cracks player panels or changes player panels to ice (cycles in order each time the attack is used).
|info=Hands are indestructible. Vertical hand steals panels. Horizontal hand changes player panels to swamp, cracks player panels or changes player panels to ice (cycles in order each time the attack is used).
Battle Network 3's Navi encounters are done differently than the other games in the series. β versions will not be found in the same location as the α versions. In addition, some Navis require certain conditions for them to appear.
Navi
Area
FlashMan
α - ACDC 3
β - ACDC 2
BeastMan
α - SciLab 1
β - Doghouse Comp by Lan's house (must have SneakRun NaviCust Program or SubChip on)
BubbleMan
α - Yoka 1
β - Beach 1 (MegaMan's HP must be in the red)
DesertMan
α - Beach 1
β - Old TV Comp at Ura Inn
PlantMan
α - Undernet 3
β - Hospital Comp 3
FlameMan
α - Undernet 5
β - Yoka 1
DrillMan
α - Undernet 6
β - Hades Isle
DarkMan
α - Secret 1
β - Undernet 6 (must have bugged NaviCust)
JapanMan
α - Secret 2
β - Armor Comp at Ura Inn
Ω Navis
After obtaining 5 Title Screen Marks; On the title screen, hold left on CONTINUE and press R R L R L R L L. The stars will compress and the fights will be available.
Summons 2 hands (40 HP) and 2 pillars (50 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
Summons 2 hands (60 HP) and 2 pillars (80 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
Summons 2 hands (80 HP) and 2 pillars (120 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
Summons 2 hands (100 HP) and 2 pillars (200 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
Weed has 100 HP. Inflicts Vines LV. 3 (4 seconds). Used when HP ≥ 50 %.
Name
Attack
Element
Property
YellowFlower (イエローフラワーYellow Flower)
—
Wood
Break, Pierce Invisible
Flower has 140 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP < 50 %.
Name
Attack
Element
Property
RedFlower (レッドフラワーRed Flower)
—
Wood
Break, Pierce Invisible
Flower has 140 HP. Inflicts Confuse LV. 3 (16 seconds). Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
PlantMnV5PP
Any
LV.1~S++ 100%
FlameMan
FlameMan(フレイムマンFlameman)
HP
Contact
Element
Ability
1000
60
Fire
—
Info
Spawns 2 candles (8 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %.
When HP ≥ 50 %, hits row ahead. When HP < 50 %, has 50% chance to instead fan out into triangle shape for 3 columns.
Get Data
Data
Player HP
Busting Level
3500zƶ
Any
LV.1~S++ 100%
FlameManα(フレイムマンV2Flameman V2)
HP
Contact
Element
Ability
1400
100
Fire
—
Info
Spawns 2 candles (12 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %.
When HP ≥ 50 %, hits row ahead. When HP < 50 %, has 50% chance to instead fan out into triangle shape for 3 columns.
Get Data
Data
Player HP
Busting Level
FlamMan FF
Any
LV.1~S++ 100%
FlameManβ(フレイムマンV3Flameman V3)
HP
Contact
Element
Ability
1800
150
Fire
—
Info
Spawns 2 candles (16 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %.
When HP ≥ 50 %, hits row ahead. When HP < 50 %, has 50% chance to instead fan out into triangle shape for 3 columns.
Get Data
Data
Player HP
Busting Level
FlamManV4FF
Any
LV.S+~S++ 100%
Data
Player HP
Busting Level
FlamManV3FF
Any
LV.9 3.125%LV.10 25%LV.S 50%
Data
Player HP
Busting Level
FlamManV2FF
Any
LV.7 25%LV.8 50%LV.9 46.875%LV.10 25%
Data
Player HP
Busting Level
FlamMan FF
Any
LV.5 25%LV.6 50%LV.7 25%
Data
Player HP
Busting Level
2000zƶ
Any
LV.9 3.125%LV.10 25%LV.S 50%
Data
Player HP
Busting Level
1000zƶ
Any
LV.7 25%LV.8 50%LV.9 46.875%LV.10 25%
Data
Player HP
Busting Level
500zƶ
Any
LV.5 25%LV.6 50%LV.7 25%
Data
Player HP
Busting Level
200zƶ
Any
LV.4~5 50%
Data
Player HP
Busting Level
100zƶ
Any
LV.1~3 100%LV.4 50%
FlameManΩ(フレイムマンSPFlameman SP)
HP
Contact
Element
Ability
2400
200
Fire
—
Info
Spawns 2 candles (20 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %.
Core is protected by 2 layers of 20 HP barrier. First layer recovers 5 HP every 1 second. Second layer recovers 5 HP every 2 seconds. If core is exposed, barrier recovers 5 HP after 3 seconds.
Cracks panels. Only laser contact deals breaking damage.
Name
Attack
Element
Property
AlphaArmΣ (プロトアームΣProto Arm Σ)
60
None
—
Used when HP < 50 %.
Name
Attack
Element
Property
AlphaArmΩ (プロトアームΩProto Arm Ω)
100
None
Break
Rocket has 500 HP. Only rocket contact deals breaking damage. Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
4000zƶ
Any
LV.1~S++ 100%
AlphaΩ(プロトSPProto SP)
HP
Contact
Element
Ability
3000
300
None
Super Armor
Info
Core is protected by 2 layers of 20 HP barrier. First layer recovers 5 HP every 1 second. Second layer recovers 5 HP every 2 seconds. If core is exposed, barrier recovers 5 HP after 3 seconds.
Hands are indestructible. Vertical hand steals panels. Horizontal hand changes player panels to swamp, cracks player panels or changes player panels to ice (cycles in order each time the attack is used).
Name
Attack
Element
Property
ReverseVulcan (リバースバルカンReverse Vulcan)
50 × 12
None
No Flashing, No Aback
Name
Attack
Element
Property
RedEyesDelete (レッドアイズデリートRed Eyes Delete)
200
None
Break
Cracks panels. Only laser contact deals breaking damage.
Name
Attack
Element
Property
AlphaArmΣ (プロトアームΣProto Arm Σ)
200
None
—
Used when HP < 50 %.
Name
Attack
Element
Property
AlphaArmΩ (プロトアームΩProto Arm Ω)
300
None
Break
Rocket has 500 HP. Only rocket contact deals breaking damage. Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
4000zƶ
Any
LV.1~S++ 100%
GutsMan
GutsMan(ガッツマンGutsman)
HP
Contact
Element
Ability
300
20
None
—
Info
Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Element
Property
ShockWave (ショックウェーブShock Wave)
20
None
—
Name
Attack
Element
Property
GutsHammer (ガッツハンマーGuts Hammer)
20
None
Pierce Underground
Cracks player panels in row ahead. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field.
Name
Attack
Element
Property
GutPunch (ガッツパンチGuts Punch)
30
None
—
Knocks back 1 square.
Get Data
Data
Player HP
Busting Level
GutsMan GG
Any
LV.1~S++ 100%
GutsManα(ガッツマンV2Gutsman V2)
HP
Contact
Element
Ability
700
40
None
—
Info
Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Element
Property
ShockWave (ショックウェーブShock Wave)
40
None
—
Name
Attack
Element
Property
GutsHammer (ガッツハンマーGuts Hammer)
40
None
Pierce Underground
Cracks all player panels. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field.
Name
Attack
Element
Property
GutPunch (ガッツパンチGuts Punch)
60
None
—
Knocks back 1 square.
Get Data
Data
Player HP
Busting Level
GutsManV2GG
Any
LV.1~S++ 100%
GutsManβ(ガッツマンV3Gutsman V3)
HP
Contact
Element
Ability
900
100
None
Super Armor
Info
Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Element
Property
ShockWave (ショックウェーブShock Wave)
100
None
—
Name
Attack
Element
Property
GutsHammer (ガッツハンマーGuts Hammer)
100
None
Pierce Underground
Cracks all player panels. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field.
Name
Attack
Element
Property
Rocket GutPunch (ロケットガッツパンチRocket Guts Punch)
150
None
No Flashing
Name
Attack
Element
Property
Z-Punch (ゼータパンチZeta Punch)
150 × 17
None
No Flashing
Invisible while attacking (glows green but can be invis-pierced). Used when HP < 50 %. Can be used 1 time.
Name
Attack
Element
Property
AreaGrab (エリアスチールArea Steal)
10
None
No Flashing, Pierce Underground
Used when any panels are stolen. Can be used 1 time.
Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Knight (ナイトKnight)
50
None
Break, Pierce Underground
Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Plan-B (1) (サクセンヘンコウChange Strategy)
10
None
No Flashing, Pierce Underground
Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
Name
Info
Plan-B (2) (サクセンヘンコウChange Strategy)
Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
Name
Attack
Element
Property
Checkmate (チェックメイトCheckmate)
50
None
Break
Used when player HP ≤ 50, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals breaking damage. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
1000zƶ
Any
LV.1~S++ 100%
KingManα(キングマンV2Kingman V2)
HP
Contact
Element
Ability
1000
100
None
Super Armor
Attacks
Name
Attack
Element
Property
Pawn (ボーンPawn)
60
None
Sword
Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Knight (ナイトKnight)
100
None
Break, Pierce Underground
Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Plan-B (1) (サクセンヘンコウChange Strategy)
10
None
No Flashing, Pierce Underground
Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
Name
Info
Plan-B (2) (サクセンヘンコウChange Strategy)
Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
Name
Attack
Element
Property
Checkmate (チェックメイトCheckmate)
100
None
Break
Used when player HP ≤ 100, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals breaking damage. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
KingMan KK
Any
LV.1~S++ 100%
KingManβ(キングマンV3Kingman V3)
HP
Contact
Element
Ability
1500
150
None
Super Armor
Attacks
Name
Attack
Element
Property
Pawn (ボーンPawn)
100
None
Sword
Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Knight (ナイトKnight)
150
None
Break, Pierce Underground
Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Plan-B (1) (サクセンヘンコウChange Strategy)
10
None
No Flashing, Pierce Underground
Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
Name
Info
Plan-B (2) (サクセンヘンコウChange Strategy)
Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
Name
Attack
Element
Property
Checkmate (チェックメイトCheckmate)
150
None
Break
Used when player HP ≤ 150, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals breaking damage. Can be used 1 time.
Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Knight (ナイトKnight)
300
None
Break, Pierce Underground
Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Plan-B (1) (サクセンヘンコウChange Strategy)
10
None
No Flashing, Pierce Underground
Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
Name
Info
Plan-B (2) (サクセンヘンコウChange Strategy)
Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
Name
Attack
Element
Property
Checkmate (チェックメイトCheckmate)
300
None
Break
Used when player HP ≤ 300, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals breaking damage. Can be used 1 time.
Inflicts Immobilize LV. 2 (1 second). Used when HP < 25 %.
Get Data
Data
Player HP
Busting Level
MistManV5MM
Any
LV.1~S++ 100%
BowlMan
BowlMan(ボウルマンBowlman)
HP
Contact
Element
Ability
1000
40
None
—
Attacks
Name
Attack
Element
Property
GatlingPin (ガトリングピンGatling Pin)
40 × 15
None
Break, Pierce Underground
Pins have 6 HP. Flying pins deal breaking damage, knocked over pins pierce underground.
Name
Attack
Element
Property
TowerBowl (タワーボウルTower Bowl)
40
None
Break, Pierce Underground
Pins have 40 HP.
Name
Attack
Element
Property
BowlingBomber (ボウリングボマーBowling Bomber)
40
None
Break, Pierce Underground
Bowling ball deals breaking damage, knocked over pins pierce underground.
Get Data
Data
Player HP
Busting Level
2000zƶ
Any
LV.1~S++ 100%
BowlManα(ボウルマンV2Bowlman V2)
HP
Contact
Element
Ability
1300
80
None
—
Attacks
Name
Attack
Element
Property
GatlingPin (ガトリングピンGatling Pin)
80 × 19
None
Break, Pierce Underground
Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground.
Name
Attack
Element
Property
TowerBowl (タワーボウルTower Bowl)
80
None
Break, Pierce Underground
Pins have 40 HP.
Name
Attack
Element
Property
BowlingBomber (ボウリングボマーBowling Bomber)
80
None
Break, Pierce Underground
Bowling ball deals breaking damage, knocked over pins pierce underground.
Get Data
Data
Player HP
Busting Level
BowlMan BB
Any
LV.1~S++ 100%
BowlManβ(ボウルマンV3Bowlman V3)
HP
Contact
Element
Ability
1600
120
None
—
Attacks
Name
Attack
Element
Property
GatlingPin (ガトリングピンGatling Pin)
120 × 22
None
Break, Pierce Underground
Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground.
Name
Attack
Element
Property
TowerBowl (タワーボウルTower Bowl)
120
None
Break, Pierce Underground
Pins have 40 HP.
Name
Attack
Element
Property
BowlingBomber (ボウリングボマーBowling Bomber)
120
None
Break, Pierce Underground
Bowling ball deals breaking damage, knocked over pins pierce underground.
Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground.
Name
Attack
Element
Property
TowerBowl (タワーボウルTower Bowl)
200
None
Break, Pierce Underground
Pins have 40 HP.
Name
Attack
Element
Property
BowlingBomber (ボウリングボマーBowling Bomber)
200
None
Break, Pierce Underground
Bowling ball deals breaking damage, knocked over pins pierce underground.