Double Soul (MMBN4): Difference between revisions
From The Rockman EXE Zone Wiki
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{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | Aqua Soul | ! colspan="2" | Aqua Soul | ||
|- | |||
| colspan="2" | [[File:Object megaman-aquasoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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| | | | ||
*A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack. | *A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Number Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-numbersoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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*All None chips gain +10 attack power (dimming and non-dimming). | *All None chips gain +10 attack power (dimming and non-dimming). | ||
*The Custom Screen displays 10 chips to select from. | *The Custom Screen displays 10 chips to select from. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Wood Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-woodsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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*If a selected non-dimming Wood chip is followed by a None Chip, the Wood chip consumes the None Chip and its attack power is added to it. | *If a selected non-dimming Wood chip is followed by a None Chip, the Wood chip consumes the None Chip and its attack power is added to it. | ||
**One of strongest None chip target for Wood Soul's ability is BlueMoon. Through the [[Connectivity_in_Mega_Man_Battle_Network_4#Network_Menu |Select Battle feature in Network]], its attack power can be raised to 600. | **One of strongest None chip target for Wood Soul's ability is BlueMoon. Through the [[Connectivity_in_Mega_Man_Battle_Network_4#Network_Menu |Select Battle feature in Network]], its attack power can be raised to 600. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Metal Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-metalsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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*Break Buster: The normal buster will have break property. | *Break Buster: The normal buster will have break property. | ||
*A Button PowerAttack: Non-dimming None or Break Chip: 2x attack power. | *A Button PowerAttack: Non-dimming None or Break Chip: 2x attack power. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Junk Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-junksoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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*Upon Unison, all invisible and underground enemies are no longer in that state and all enemies gain confused status. | *Upon Unison, all invisible and underground enemies are no longer in that state and all enemies gain confused status. | ||
*Two recycled "Junk-Chips" appear in the Custom Screen every turn. These are chips you or your opponent have selected in previous turns (they didn't need to used in battle), these include Dark Chips. | *Two recycled "Junk-Chips" appear in the Custom Screen every turn. These are chips you or your opponent have selected in previous turns (they didn't need to used in battle), these include Dark Chips. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Proto Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-protosoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice |
Revision as of 07:01, 22 February 2023
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Mod Cards that will allow MegaMan to remain in a Soul permanently.
- Each Soul can only be used once per battle.
- Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
Soul Abilities
Red Sun
Roll Soul | ||
---|---|---|
Sacrifice | Recovery chip | |
Element |
None | |
B Button PowerAttack | RollArrow (30 AP) The struck target's BattleChips are destroyed. | |
Abilities |
|
Blue Moon
Wood Soul | ||
---|---|---|
Sacrifice | Wood chip | |
Element |
Wood: MegaMan will rapidly heal on panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | |
B Button PowerAttack | Twister (20 AP, up to x8) Wood attack. Non-flashing. | |
Abilities |
|
Junk Soul | ||
---|---|---|
Sacrifice | Summon chip | |
Element |
None | |
B Button PowerAttack | Poltergeist (100 AP per obstacle) Dimming attack, cannot be cut in. All obstacles thrown will be breaking. | |
Abilities |
|
Glitches
Trivia
- Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
- Since the Double Soul Mod Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.
- The Rockman EXE 4 TGS 2003 trailer showed some early versions of Double Souls:
- Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison.
- Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as PowerAttack instead of Flamethrower, with its weapon arm and attack more than 3 panels.