Double Soul (MMBN4): Difference between revisions
From The Rockman EXE Zone Wiki
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{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | Guts Soul | ! colspan="2" | Guts Soul | ||
|- | |||
| colspan="2" | [[File:Object megaman-gutssoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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*All None and Panel Destruction chips gain +30 attack power (dimming and non-dimming). | *All None and Panel Destruction chips gain +30 attack power (dimming and non-dimming). | ||
*GutMG (Guts Machine Gun): Rapidly pressing B (Press B 6 times within 1/6 of a second <!-- 9 frames --> between each press) will make MegaMan temporarily invincible and execute a rapid fire attack. (10 AP, up to 5 times) | *GutMG (Guts Machine Gun): Rapidly pressing B (Press B 6 times within 1/6 of a second <!-- 9 frames --> between each press) will make MegaMan temporarily invincible and execute a rapid fire attack. (10 AP, up to 5 times) | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Fire Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-firesoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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*Upon Unison, the stage is reset into one with plus-shaped Grass Panels. | *Upon Unison, the stage is reset into one with plus-shaped Grass Panels. | ||
*A Button PowerAttack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP) | *A Button PowerAttack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP) | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Roll Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-rollsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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*MegaMan heals 10% of his HP anytime he uses a BattleChip. | *MegaMan heals 10% of his HP anytime he uses a BattleChip. | ||
**Does not heal if it is used in a [[Screen Dimming Cut In]]. | **Does not heal if it is used in a [[Screen Dimming Cut In]]. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Wind Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-windsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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**The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field. | **The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field. | ||
*Wind chips gain +10 attack power (dimming and non-dimming). | *Wind chips gain +10 attack power (dimming and non-dimming). | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Thunder Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-thundersoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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*All non-dimming None and Elec chips will paralyze. | *All non-dimming None and Elec chips will paralyze. | ||
**The paralysis applies to all hits of a multi-hitting chip with the exception of ElemSand. Said chip will cause flashing regardless. | **The paralysis applies to all hits of a multi-hitting chip with the exception of ElemSand. Said chip will cause flashing regardless. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Search Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-searchsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice |
Revision as of 06:58, 22 February 2023
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Mod Cards that will allow MegaMan to remain in a Soul permanently.
- Each Soul can only be used once per battle.
- Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
Soul Abilities
Red Sun
Roll Soul | ||
---|---|---|
Sacrifice | Recovery chip | |
Element |
None | |
B Button PowerAttack | RollArrow (30 AP) The struck target's BattleChips are destroyed. | |
Abilities |
|
Blue Moon
Aqua Soul | ||
---|---|---|
Sacrifice | Aqua chip | |
Element |
Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks. | |
B Button PowerAttack | Bubbler (20 AP) Aqua attack. Charges very quickly. | |
Abilities |
| |
Number Soul | ||
Sacrifice | Bonus Point chip | |
Element |
None | |
B Button PowerAttack | DieBomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP. | |
Abilities |
| |
Wood Soul | ||
Sacrifice | Wood chip | |
Element |
Wood: MegaMan will rapidly heal on panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | |
B Button PowerAttack | Twister (20 AP, up to x8) Wood attack. Non-flashing. | |
Abilities |
| |
Metal Soul | ||
Sacrifice | Break chip | |
Element |
None | |
B Button PowerAttack | MetalFist (150 AP) Breaking. Knocks back 1 panel. | |
Abilities |
| |
Junk Soul | ||
Sacrifice | Summon chip | |
Element |
None | |
B Button PowerAttack | Poltergeist (100 AP per obstacle) Dimming attack, cannot be cut in. All obstacles thrown will be breaking. | |
Abilities |
| |
Proto Soul | ||
Sacrifice | Sword chip | |
Element |
None | |
B Button PowerAttack | WideSword (80 AP) Sword property. Non-flashing. Unlike most busters, this attack can counter hit. | |
Abilities |
|
Glitches
Trivia
- Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
- Since the Double Soul Mod Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.
- The Rockman EXE 4 TGS 2003 trailer showed some early versions of Double Souls:
- Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison.
- Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as PowerAttack instead of Flamethrower, with its weapon arm and attack more than 3 panels.