Bosses in Mega Man Battle Network 5: Difference between revisions
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==DS Navis== | ==DS Navis== | ||
[[Dark Soul]] Navis will use their usual attacks, but will | [[Dark Soul]] Navis will use their usual attacks, but it will use BattleChips the player has used in the save. Unlike MMBN4, they do not copy MegaMan's abilities. DS Navis’ HP and attack damage will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV). | ||
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Revision as of 23:45, 6 December 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
Bosses in Mega Man Battle Network 5.
Encounters in the Net
- In order to fight the β (Beta) version of the Team Navis, you must defeat the α (Alpha) version that shows up as NPCs on the Net in a different area. ProtoMan/Colonel on the other hand, only requires the defeat of their Dark counterpart in the Undernet 4 Liberation Mission.
- GridMan's and LarkMan's Ω (Omega) versions appear as random encounters in the Net after defeating their β versions at their respective locations.
- β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps (Chapter 7).
- BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX replaces it if specific requirements are met.
Navi | Area |
---|---|
MagnetMan / KnightMan | α - Oran Area 1
β & Ω - ACDC Area 1 |
GyroMan / ShadowMan | α - SciLab 2
β & Ω - Oran Area 1 |
NapalmMan / TomahawkMan | α - End Area 1
β & Ω - SciLab 4 |
SearchMan / NumberMan | α - End Area 4
β & Ω - End Area 3 |
Meddy / ToadMan | α - Undernet 3
β & Ω - End Area 4 |
ProtoMan / Colonel | β & Ω - Undernet 3 |
BlizzardMan | β & Ω - ACDC Area 3 |
ShadeMan | β & Ω - Oran Area 3 |
CloudMan | β & Ω - SciLab 3 |
CosmoMan | β & Ω - Undernet 4 |
GridMan | V1 to β - Famous at highest point of Oran Island’s Old Mine Ω - Oran Area 2 |
LarkMan | V1 to β - Undernet 1 via End Area 1 Ω - Undernet 2 |
Bass | Ω - Nebula Area 6 |
Dark Soul Navis will use their usual attacks, but it will use BattleChips the player has used in the save. Unlike MMBN4, they do not copy MegaMan's abilities. DS Navis’ HP and attack damage will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV).
Navi | HP |
---|---|
MagnetMan | 800 + (100 x DSLV) |
GyroMan | 600 + (100 x DSLV) |
NapalmMan | 700 + (100 x DSLV) |
SearchMan | 700 + (100 x DSLV) |
Meddy | 700 + (100 x DSLV) |
ProtoMan | 500 + (100 x DSLV) |
Navi | HP |
---|---|
KnightMan | 600 + (100 x DSLV) |
ShadowMan | 500 + (100 x DSLV) |
TomahawkMan | 600 + (100 x DSLV) |
NumberMan | 500 + (100 x DSLV) |
ToadMan | 600 + (100 x DSLV) |
Colonel | 600 + (100 x DSLV) |