Glitches in Rockman EXE 4.5: Difference between revisions
From The Rockman EXE Zone Wiki
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===how does barrier not disappear=== | ===how does barrier not disappear=== | ||
https://youtu.be/mjoU8q4wwa8?t=78 | https://youtu.be/mjoU8q4wwa8?t=78 | ||
===coldman ignoring all attacks=== | |||
[https://cdn.discordapp.com/attachments/540673751197417504/1041921292934324244/2019-09-28_20-24-50.mp4 ignoring mines] | |||
killer336 — 09/28/2019 | |||
Checked BN4, and ColdMan does NOT ignore Mines, so this was a 4.5 induced change | |||
Prof. 9 — 09/28/2019 | |||
it's because he ices over all & slides | |||
GreigaMaster — 09/28/2019 | |||
Yeah they added avoiding attacks to his movement | |||
Prof. 9 — 09/28/2019 | |||
maybe they didn't want another DarkLance situation lol | |||
killer336 — 09/28/2019 | |||
but that came after | |||
GreigaMaster — 09/28/2019 | |||
he avoids attacks in general though including his own | |||
GreigaMaster — 09/28/2019 | |||
it means that even attacks that aren't yours will prevent movement https://i.imgur.com/gLYRyVJ.gif | |||
Prof. 9 — 09/28/2019 | |||
what the | |||
killer336 — 09/28/2019 | |||
rofl | |||
GreigaMaster — 09/28/2019 | |||
you fixing coldman or is this working as intended | |||
Prof. 9 — 09/28/2019 | |||
well they added it on purpose didn't they | |||
Joe Koetsu wants an unicorn — 09/28/2019 | |||
it's gameplay so wontfix |
Revision as of 03:44, 15 November 2022
Certain Navis hang for a bit on original Nintendo DS.
BurnerMan ID sort
yeah 4.5 put burnerman under shademan for some reason
BurnerMan ID sort in pack is different than in library.
Tourney selection glitch
GreigaMaster — 09/30/2019 hey prop are you aware of a bug when picking the finalist for tournaments? It's supposed to be able to pick from 2 potential finalists but theres an issue with this line
080497E8 bl 0x80013DC;Get chip trader RNG 080497EC mov r1,#0x1 080497EE and r2,r1
It gets a chip trader rng number but it does the AND with r2 instead of r0. r2 is an intermediate value which is (oldrngvalue<<1) so this will always result in a 0 and only the first of 2 finalists is ever picked.
GreigaMaster — 09/30/2019 I would think this code shows intent of what they actually wanted.
4.5 TL bugfixes
Check if we missed anything in changelog https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/
Also check bugfix files https://github.com/RockmanEXEZone/MMBN45-English-Translation/blob/master/asm/_bugfix.asm https://github.com/RockmanEXEZone/MMBN45-English-Translation/blob/master/asm/_bugfix.ext.asm
Vulcan terrible sound
https://twitter.com/Kusamochi_37/status/1481875254247313412 (archive)
While playing Monster Hunter World, I'm playing Rockman EXE 4.5.
It's a unique work where the navigation moves on its own, but it's really fun to have more than 20 navigations playable.
When you learn the timing of the counter, it is exhilarating and fun.
I don't know the trigger, but sometimes Vulcan bugs and makes a terrible sound and damage.
how does barrier not disappear
https://youtu.be/mjoU8q4wwa8?t=78
coldman ignoring all attacks
killer336 — 09/28/2019
Checked BN4, and ColdMan does NOT ignore Mines, so this was a 4.5 induced change
Prof. 9 — 09/28/2019
it's because he ices over all & slides
GreigaMaster — 09/28/2019
Yeah they added avoiding attacks to his movement
Prof. 9 — 09/28/2019
maybe they didn't want another DarkLance situation lol
killer336 — 09/28/2019
but that came after
GreigaMaster — 09/28/2019
he avoids attacks in general though including his own
GreigaMaster — 09/28/2019
it means that even attacks that aren't yours will prevent movement https://i.imgur.com/gLYRyVJ.gif
Prof. 9 — 09/28/2019
what the
killer336 — 09/28/2019
rofl
GreigaMaster — 09/28/2019
you fixing coldman or is this working as intended
Prof. 9 — 09/28/2019
well they added it on purpose didn't they
Joe Koetsu wants an unicorn — 09/28/2019
it's gameplay so wontfix