Bosses in Mega Man Battle Network 4: Difference between revisions

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|Bass || Black Earth 2  
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==DS Navis==
[[Dark Soul]] Navis will use their usual attacks, but will also use player chips. DS Navis will also inherit some NaviCust Programs from MegaMan. DS Navis’ HP and attack damage will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV).
{| class="wikitable"
!|Navi||HP
|-
|Roll|| 500 + (100 x DSLV)
|-
|GutsMan|| 500 + (100 x DSLV)
|-
|WindMan|| 500 + (100 x DSLV)
|-
|SearchMan|| 700 + (100 x DSLV)
|-
|FireMan|| 600 + (100 x DSLV)
|-
|ThunderMan|| 500 + (100 x DSLV)
|-
|}
{| class="wikitable"
!|Navi||HP
|-
|ProtoMan|| 500 + (100 x DSLV)
|-
|NumberMan|| 500 + (100 x DSLV)
|-
|MetalMan|| 500 + (100 x DSLV)
|-
|JunkMan|| 600 + (100 x DSLV)
|-
|AquaMan|| 500 + (100 x DSLV)
|-
|WoodMan|| 800 + (100 x DSLV)
|-
|}
|}



Revision as of 04:53, 30 October 2022

This section is under construction.
The information may not be complete or 100% accurate.

The bosses in Mega Man Battle Network 4.

Encounters in the Net

After defeating most Navis in the story, a β version can be encounter on specific sections of a map. Then their Ω versions can be fought in the area as a random encounter.

  • If opposite version Navis have been sent via the WaitingRoom feature and beaten in the story tournaments, they can be encountered in the Net like any other Navi.

Some Navis have special conditions:

  • ShadeManΩ appears after purifying ShadeMan by undergoing Django's side quest.
  • BassΩ appears after defeating the Mirror of Truth's MegaManDS.
Navi Area
AquaMan ACDC Area 1
GutsMan ACDC Area 2
SparkMan ACDC Area 3
TopMan Town Area 1
FireMan Town Area 2
Roll Town Area 3
NumberMan Town Area 4
WoodMan Park Area 1
BurnMan Park Area 2
VideoMan Park Area 3
ThunderMan Netopia
WindMan YumLand
KendoMan NetFrica
ColdMan Sharo
SearchMan Undernet 1
JunkMan Undernet 2
MetalMan Undernet 3
ShadeMan Undernet 4
LaserMan Undernet 5
ProtoMan Undernet 6
Bass Black Earth 2

DS Navis

Dark Soul Navis will use their usual attacks, but will also use player chips. DS Navis will also inherit some NaviCust Programs from MegaMan. DS Navis’ HP and attack damage will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV).

Navi HP
Roll 500 + (100 x DSLV)
GutsMan 500 + (100 x DSLV)
WindMan 500 + (100 x DSLV)
SearchMan 700 + (100 x DSLV)
FireMan 600 + (100 x DSLV)
ThunderMan 500 + (100 x DSLV)
Navi HP
ProtoMan 500 + (100 x DSLV)
NumberMan 500 + (100 x DSLV)
MetalMan 500 + (100 x DSLV)
JunkMan 600 + (100 x DSLV)
AquaMan 500 + (100 x DSLV)
WoodMan 800 + (100 x DSLV)

Trivia

  • If each Navi encounter, including opposite version Navis, are unlocked, Black Earth 1 will be only Net area without a ghost encounter.