EnemyInfo: Difference between revisions
From The Rockman EXE Zone Wiki
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<div style="background: white;flex: 0 1 700px;"> | <div style="background: white;flex: 0 1 700px;"> | ||
<div class="template_enemyinfo_header">{{name |en={{{name_en|}}} |jp={{{name_jp|}}} |tl={{{name_tl|}}} }}</div> | <div class="template_enemyinfo_header">{{name |en={{{name_en|}}} |jp={{{name_jp|}}} |tl={{{name_tl|}}} }}</div> | ||
<div class="template_enemyinfo_section" style="display: grid;grid-template-columns: 1fr 1fr {{#if: {{{flinch|}}} | 1fr }} 1fr {{#if: {{{weakness|}}} | 1fr }} 3fr;"> | <div class="template_enemyinfo_section" style="display: grid;grid-template-columns: 1fr 1fr {{#if: {{{flinch|}}}{{{emotion|}}} | 1fr }} 1fr {{#if: {{{weakness|}}} | 1fr }} 3fr;"> | ||
<div class="template_enemyinfo_label">HP</div> | <div class="template_enemyinfo_label">HP</div> {{#if: {{{emotion|}}} | ||
<div class="template_enemyinfo_label">Contact</div> {{#if: {{{flinch|}}} | | <div class="template_enemyinfo_label">Contact (HP)</div> | ||
| <div class="template_enemyinfo_label"> | <div class="template_enemyinfo_label">Contact (Emotion)</div> | ||
| <div class="template_enemyinfo_label">Contact</div> }}{{#if: {{{flinch|}}} | |||
| <div class="template_enemyinfo_label">Aback</div> | |||
}} <div class="template_enemyinfo_label">Element</div> {{#if: {{{weakness|}}} | }} <div class="template_enemyinfo_label">Element</div> {{#if: {{{weakness|}}} | ||
| <div class="template_enemyinfo_label">Weakness</div> | | <div class="template_enemyinfo_label">Weakness</div> | ||
}} <div class="template_enemyinfo_label">Ability</div> | }} <div class="template_enemyinfo_label">Ability</div> | ||
<div>{{{hp|0}}}</div> | <div>{{{hp|0}}}</div> | ||
<div>{{{contact|0}}}</div> {{#if: {{{flinch|}}} | <div>{{{contact|0}}}</div> {{#if: {{{emotion|}}} | ||
| <div>{{{emotion|0}}}</div> }}{{#if: {{{flinch|}}} | |||
| <div>{{{flinch|}}}</div> | | <div>{{{flinch|}}}</div> | ||
}} <div>{{ucfirst:{{{element|none}}}}}</div> {{#if: {{{weakness|}}} | }} <div>{{ucfirst:{{{element|none}}}}}</div> {{#if: {{{weakness|}}} | ||
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{{EnemyInfo/GetData |hp=Low & High |recov=100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | {{EnemyInfo/GetData |hp=Low & High |recov=100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | ||
{{EnemyInfo/GetData |hp=Mid & High |recov=MAX |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | {{EnemyInfo/GetData |hp=Mid & High |recov=MAX |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | ||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object52=megamands }} | |||
|name_en=MegaMan{{DS}} |name_jp= |name_tl= | |||
|airshoes=y |shadowshoes=y |floatshoes=y |statusguard=y |superarmor=y | |||
|hp=9000 |contact=2000 |emotion=100 |element=wood |weakness=fire | |||
|info=Guards when not attacking. Fire Elemental attacks can pierce the guard. | |||
|locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4 | |||
|attacks= | |||
|getdata= | |||
}} | }} | ||
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{{EnemyInfo/GetData |hp=Low & High |recov=100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | {{EnemyInfo/GetData |hp=Low & High |recov=100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | ||
{{EnemyInfo/GetData |hp=Mid & High |recov=MAX |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | {{EnemyInfo/GetData |hp=Mid & High |recov=MAX |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | ||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object52=megamands }} | |||
|name_en=MegaMan{{DS}} |name_jp= |name_tl= | |||
|airshoes=y |shadowshoes=y |floatshoes=y |statusguard=y |superarmor=y | |||
|hp=9000 |contact=2000 |emotion=100 |element=wood |weakness=fire | |||
|info=Guards when not attacking. Fire Elemental attacks can pierce the guard. | |||
|locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4 | |||
|attacks= | |||
|getdata= | |||
}}</pre> | }}</pre> | ||
</noinclude> | </noinclude> |
Latest revision as of 15:05, 29 October 2022
Subpages
Example
Usage
{{EnemyInfo |image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object62=gregar }} |name_en=Mettaur |name_jp= |name_tl= |airshoes=y |shadowshoes=y |floatshoes=y |statusguard=y |superarmor=y |hp=9000 |contact=2000 |flinch=100 |element=wood |weakness=fire |info=Guards when not attacking. Fire Elemental attacks can pierce the guard. |locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4 |attacks= {{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl= |attack=1000 |times=15 |mood=500 |element=fire |break=y |sword=y |wind=y |cursor=y |guard=y |invis=y |info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s). }} {{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl= |attack=1000 |times=15 |mood=500 |element=fire |break=y |sword=y |wind=y |cursor=y |guard=y |invis=y |info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s). }} |getdata= {{EnemyInfo/GetData |hp=* |item=Unique Item |lv1= S+: 100% }} {{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=H |version=Blue |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} {{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=J |version=White |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} {{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=M |version=White |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} {{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=T |version=Blue |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} {{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=* |lv1= S++: 100% }} {{EnemyInfo/GetData |hp=* |zenny=30 |lv1= 1-3: 100% |lv2= 4: 50% }} {{EnemyInfo/GetData |hp=High |zenny=50 |lv1= 4-5: 50% }} {{EnemyInfo/GetData |hp=High |zenny=150 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }} {{EnemyInfo/GetData |hp=High |zenny=250 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} {{EnemyInfo/GetData |hp=High |zenny=350 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} {{EnemyInfo/GetData |hp=Low |recov=60 |lv1= 4-5: 50% }} {{EnemyInfo/GetData |hp=Low & Mid |recov=80 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }} {{EnemyInfo/GetData |hp=Low & High |recov=100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} {{EnemyInfo/GetData |hp=Mid & High |recov=MAX |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} }} {{EnemyInfo |image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object52=megamands }} |name_en=MegaMan{{DS}} |name_jp= |name_tl= |airshoes=y |shadowshoes=y |floatshoes=y |statusguard=y |superarmor=y |hp=9000 |contact=2000 |emotion=100 |element=wood |weakness=fire |info=Guards when not attacking. Fire Elemental attacks can pierce the guard. |locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4 |attacks= |getdata= }}