NaviCustomizer (MMBN5): Difference between revisions
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*Instead of enabling only one of Rush, Beat, of Tango when they're on the map together, they will all be active when RUN. | *Instead of enabling only one of Rush, Beat, of Tango when they're on the map together, they will all be active when RUN. | ||
*SoulCleaner is bugged so it doesn’t work consistently. | *SoulCleaner is bugged so it doesn’t work consistently. | ||
==Localization Changes== | |||
*In the JP version, if BugStop is installed in the NaviCust, all bugs including Mod Card bugs are fixed. Disadvantageous effects such as Minus HP will still occur. In the NA/EU version, if BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed. This is the same as [[Card_e-Reader_in_Mega_Man_Battle_Network_6|Mod Cards in Battle Network 6]]. | |||
==Compression== | ==Compression== |
Revision as of 03:48, 25 October 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
Add images and stuff. |
The NaviCustomizer in Mega Man Battle Network 5.
Expansions
Expansion Memory
- Ship Comp 4 (EXE5GBA JP/BN5DS)
- Ship Comp 3 (BN5GBA EN)
- Undernet 3 BMD
Spin Programs
- SpinBlue: Lotto Number (12541883)
- SpinGreen: Lotto Number (78987728)
- SpinPink: Old Comp BMD
- SpinRed: Lotto Number (30356451)
- SpinWhite:
- Ship Comp 1 BMD (EXE5GBA JP/BN5DS)
- Radar Comp BMD (BN5GBA EN)
- SpinYellow: End Area 4 BMD
Changes from Battle Network 4
- Compression codes return. Entering the Compression code again will uncompress the part.
- A number of NaviCust bugs are changed.
- Buster stat changes will now affect forms’ Power Attack damage.
- Shield and Reflect now has a cool down time between uses and no longer can be used in Double Soul.
- Reflect now does 50 damage instead of 100.
- Instead of enabling only one of Rush, Beat, of Tango when they're on the map together, they will all be active when RUN.
- SoulCleaner is bugged so it doesn’t work consistently.
Localization Changes
- In the JP version, if BugStop is installed in the NaviCust, all bugs including Mod Card bugs are fixed. Disadvantageous effects such as Minus HP will still occur. In the NA/EU version, if BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed. This is the same as Mod Cards in Battle Network 6.
Compression
To compress NaviCust Parts, hold right and input the 10 button inputs. A jingle will sound if it is successful. Parts can also be uncompressed by doing the button inputs again.
Parts
Program Parts
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SuperArmor
|
MegaMan cannot be flinched. | Movement Bug | Red: Oran Area 3 Program Dealer (7800z) | RABRALLRBA | |||||||||||||||||||||||||
Custom1
|
1 more chip is available in the Custom Screen. | Custom Bug | Blue: SciLab 1 Area BMD, Undernet 3 Program Dealer (5500z) | AARLBABALB | |||||||||||||||||||||||||
Custom2
|
2 more chips are available in the Custom Screen. | Custom Bug | Blue: Lotto Number (15595587) | BARLLRALBR | |||||||||||||||||||||||||
MegaFolder1
|
1 more MegaChip can be added in the folder. | Custom Bug | Green: Oran Area 3 Program Dealer (4700z), SciLab Area 4 BMD | BBABBRRLAR | |||||||||||||||||||||||||
MegaFolder2
|
2 more MegaChips can be added in the folder. | Custom Bug | Green: Lotto Number (97513648) | LABBLBAALL | |||||||||||||||||||||||||
GigaFolder1
|
1 more GigaChip can be added in the folder. | Custom Bug | Red: Undernet 2 BugFrag Trader (90 BF) | RRLBLLARBL | |||||||||||||||||||||||||
FirstBarrier
|
Start battle with a Barrier (10 HP). | Movement Bug | Blue: Squirrel Comp 15 BMD | RLABBARALR | |||||||||||||||||||||||||
Shield
|
Press B + Left to access a shield that block attacks. | Movement Bug | Green: SciLab Area 2 BMD | ABARALRBBA | |||||||||||||||||||||||||
Reflect
|
Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. | Movement Bug | White: Undernet 3 Program Dealer (8700z) | LLRBLLAALB | |||||||||||||||||||||||||
AntiDamage
|
Press B + Left to set-up an temporary AntiDamage trap. | Movement Bug | Red: Trade AntiDamage F to NPC in Helmet Comp. | RBBARBRARB | |||||||||||||||||||||||||
FloatShoes
|
MegaMan ignores Cracked, Poison, Ice, Lava, Magnet and Sea panels. | Panel Bug | Blue: SciLab Area 3 BugFrag Trader (40 BF) | ALLBRLAAAL | |||||||||||||||||||||||||
AirShoes
|
MegaMan ignores Broken and Hole panels. | Panel Bug | Yellow: End Area 4 BMD (behind Nebula Door) | BLBABLBBAA | |||||||||||||||||||||||||
UnderShirt
|
If MegaMan would hit 0 HP, he goes down to 1 instead. | Movement Bug | White: Start with it | ARBBRLRALA | |||||||||||||||||||||||||
SneakRun
|
Certain random encounters based on your HP will not be encountered. | Encounter Bug | Blue: Undernet 2 BugFrag Trader (20 BF) | RLLALLBABB | |||||||||||||||||||||||||
OilBody
|
If possible, changes all random encounters in that area into those with Fire enemies. | Encounter Bug | Red: Factory Comp 2 BMD | LBRARLABLB | |||||||||||||||||||||||||
Fish
|
If possible, changes all random encounters in that area into those with Aqua enemies. | Encounter Bug | Blue: Undernet 3 Program Dealer (4200z) | BABALRARAA | |||||||||||||||||||||||||
Battery
|
If possible, changes all random encounters in that area into those with Elec enemies. | Encounter Bug | Yellow: Air Conditioner Comp BMD | AABRABRLLR | |||||||||||||||||||||||||
Jungle
|
If possible, changes all random encounters in that area into those with Wood enemies. | Encounter Bug | Green: Undernet 3 Program Dealer (3000z) | LRLABLBBLA | |||||||||||||||||||||||||
Collect
|
If possible, the reward from a battle will always be a BattleChip. | Result Bug | Yellow: End Area 1 PMD | BRALARBAAB | |||||||||||||||||||||||||
Millions
|
Green Mystery Datas will always give Zenny. | Result Bug | Green: SciLab 3 BugFrag Trader (22 BF) | RLRARRLLLR | |||||||||||||||||||||||||
Humor
|
In overworld, press L. MegaMan makes jokes. | Emotion Bug | Pink: End Area 4 Mr. Prog (Chapter 4) | ABLARABLRL | |||||||||||||||||||||||||
Chivalry
|
In overworld, press L. MegaMan demonstrates his deepest thoughts. | Emotion Bug | Yellow: Quiz King in the Oran BigMines. | RRBBRBRBAA | |||||||||||||||||||||||||
AutoRun
|
In overworld, MegaMan now automatically runs without the B button. Encounter rate is also reduced if B is not held. | Panel Bug | Red: SciLab Area 3 Bugfrag Trader (8 BF) | --- | |||||||||||||||||||||||||
AutoHeal
|
After battle, MegaMan is restored 10% of his max HP before HP+ programs. | Panel Bug | Pink: Oran Area 3 Program Dealer (5500z) | RLRLRBBRAB | |||||||||||||||||||||||||
Buster Pack
|
+3 to Buster's Attack, Speed, and Charge. | Buster Bug | Blue: Lotto Number (80246758) | LLRARLBLAR | |||||||||||||||||||||||||
BodyPack
|
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. | Movement Bug | Green: Lotto Number (30112002) | BARABRLRRA | |||||||||||||||||||||||||
BugStop
|
Removes all bugs in NaviCustomizer. | None | White: Undernet 3 BugFrag Trader (13000z) | BABLABRLRB | |||||||||||||||||||||||||
SoulCleaner
|
Instead of 1, you obtain 3 Karma points for every battle can't escape 100% of the time. This is bugged, however. | Movement Bug | White: Trade JusticeOne J in OldComp at Higsby's. | --- | |||||||||||||||||||||||||
Rush
|
LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed. Does not trigger if chip is used during screen dimming counters. |
Doesn't activate | Yellow: Lotto Number (09609807) | RBLRBRLLRL | |||||||||||||||||||||||||
Beat
|
LinkBattle only; Opponent's first Mega or Giga Chip gets taken away. Does not trigger if chip is used during screen dimming counters. |
Doesn't activate | Blue: Lotto Number (79877132) | ABBRAABRBR | |||||||||||||||||||||||||
Tango
|
LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. | Doesn't activate | Green: Lotto Number (54288793) | LBLABLABAL |
Plus Parts
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack+1
|
MegaBuster Attack +1. | Buster Bug | White: Ship Comp 3 BMD Pink: Start with it Yellow: Undernet 3 BMD |
--- | |||||||||||||||||||||||||
Speed+1
|
MegaBuster Speed +1.
Does not boost close range buster speed. |
Buster Bug | White: Start with it Pink: Gargoyle Comp 1 BMD Yellow (5DS): BN3 W-Slot - End Area Program Dealer (1500z) |
--- | |||||||||||||||||||||||||
Charge+1
|
MegaBuster Charge +1. | Buster Bug | White: Squirrel Comp 5 BMD Pink (5DS): BN3 W-Slot - End Area Program Dealer (1500z) Yellow: Drill Comp 2 BMD |
--- | |||||||||||||||||||||||||
AttackMAX
|
MegaBuster Attack becomes 5. | Buster Bug | Yellow: Lotto Number (63231870) | LLLRRBARBL | |||||||||||||||||||||||||
SpeedMAX
|
MegaBuster Speed becomes 5.
Does not boost close range buster speed. |
Buster Bug | Pink: Lotto Number (36695497) | RARLLRRABA | |||||||||||||||||||||||||
ChargeMAX
|
MegaBuster Charge becomes 5. | Buster Bug | White: Lotto Number (87412146) | ALAARBRBAR | |||||||||||||||||||||||||
Soul Time+1
|
DoubleSoul time +1! | Emotion Bug | White: Undernet 1 BMD Pink: Oran Area 3 Program Dealer (3800z) Yellow: Lotto Number (28256341) |
--- | |||||||||||||||||||||||||
HP+50
|
Max HP +50! | Damage HP Bug | White: Oran Area 3 Program Dealer (1300z) Pink: NetBattle Comp BMD Yellow: Lotto Number (31084443) |
--- | |||||||||||||||||||||||||
HP+100
|
Max HP +100! | Damage HP Bug | White: Drill Comp 3 BMD Yellow: Armor Comp BMD Pink: Gargoyle Comp 2 BMD |
--- | |||||||||||||||||||||||||
HP+200
|
Max HP +200! | Damage HP Bug | White: Oran Area 3 Program Dealer (6000z) Pink: Lotto Number (90630807) Yellow: ACDC Area 1 BMD (behind Nebula door) |
--- | |||||||||||||||||||||||||
HP+300
|
Max HP +300! | Damage HP Bug | White: Lotto Number (13926561) Pink: Lotto Number (48785625) Yellow: Undernet 2 Bugfrag Trader (30 BF) |
--- | |||||||||||||||||||||||||
HP+400
|
Max HP +400! | Damage HP Bug | White: Undernet 3 Program Dealer (10000z) Yellow: Lotto Number (45654128) Pink: Lotto Number (03419893) |
--- | |||||||||||||||||||||||||
HP+500
|
Max HP +500! | Damage HP Bug | White: Lotto Number (72846472) Pink: Lotto Number (50906652) Yellow (5DS): BN3 W-Slot - End Area Program Dealer (12000z) |
--- |
Party Support (5DS)
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NaviChange+1
|
Adds 1 extra NaviChange chance! | Panel Bug | Yellow (5DS): End Area 3 Program Dealer (9800z) | --- | |||||||||||||||||||||||||
NaviChange+2
|
Adds 2 extra NaviChange chance! | Panel Bug | White (5DS): Undernet 3 Program Dealer (14800z) | --- | |||||||||||||||||||||||||
Support
|
Enables MegaMan as NaviSupport when he is switched out. | Movement Bug | White (5DS): NC Machine Comp BMD | --- |
Bugs
Battle HP Bugs
MegaMan's HP drops steadily in battle. Battles are 60 frames per second.
- Level 1: Drops 1 every 40 frame.
- Level 2: Drops 1 every 35 frame.
- Level 3: Drops 1 every 30 frame.
- Level 4: Drops 1 every 25 frame.
- Level 5: Drops 1 every 20 frame.
- Level 6: Drops 1 every 15 frame.
- Level 7: Drops 1 every 10 frame.
Buster Blank Bugs
The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot).
- Level 1: 2/16 Blank
- Level 2: 3/16 Blank
- Level 3: 4/16 Blank
Custom Damage Bugs
Every time the Custom Window opens, MegaMan loses HP.
- Level 1: Lose 20 HP each time.
- Level 2: Lose 40 HP each time.
- Level 3: Lose 80 HP each time.
Damage HP Bugs
Whenever MegaMan has flinched, knocked back, or pulled in, he gains a Level 1 Battle HP Bug.
Emotion Bugs
- Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Worried during battle. It does not change if you're in Evil emotion.
- Current Emotion Normal:
- 7/9 Worried
- 1/9 Angry
- 1/9 Full Synchro
- Current Emotion Worried:
- 7/9 Normal
- 1/9 Angry
- 1/9 Full Synchro
- Current Emotion Angry:
- 7/15 Normal
- 7/15 Worried
- 1/15 Angry
- Current Emotion Full Synchro:
- 7/15 Normal
- 7/15 Worried
- 1/15 Full Synchro
- Current Emotion Normal:
Encounter Bugs
- Level 1-3: Viruses appear more frequently.
Movement Bugs
- Level 1-3: When MegaMan moves, he warps to the edge of his field.
Panel Bug
MegaMan has a chance of cracking the panel he moves from.
- Level 1: 1/4 cracking
- Level 2: 1/2 cracking
- Level 3: 1/1 cracking
Result Bugs
- Level 1-3: You only receive Zennys as Battle Rewards.
Status Bugs
At the beginning of the battle, MegaMan is confused, blinded, flashing, or invincible for a set amount of time.
- 5 Colors on Grid: 5 seconds.
- 6 Colors on Grid: 10 seconds.
Trivia
- HP+ Part bugs will only register as 1 bug at the start with Damage HP Bug. But once MegaMan flinches, it'll add Battle HP Bug, registering as another bug. This count is notable for the Static and BugCharge chip.
- Encounter and Result Bug will not count towards BugCharge chip.
- In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".